Rating: [ 6.25 / 10.00 ]
Game Info
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![]() | Game Summary | [ Edit Main Info ] |
The Monster Manual Roleplaying Game Core Rules is the last of three core rulebooks for the 4th edition of the Dungeons & Dragons, and includes stat blocks and illustrations for more than 300 monsters. This version is a complete rewrite of the third edition version with entirely new art and layout. The book is divided into an introduction that explains the stat block format, and two short sections at the end including a glossary and guidelines for using a small selection of monsters as PCs (including gnomes, shifters, warforged and more traditional monster races like kobolds and minotaurs). The remainder of the book is monsters. In general, each monster has DC checks for monster lore, typical encounter groups, and stat blocks and tactics several different varieties (like the umber hulk and the shadow hulk under the umber hulk entry).
While the definitions of the roles, typical progressions, and how to customize monsters is in the Dungeon Master's Guide, the Monster Manual explicitly gives each monster a role which clearly differentiates each type at a tactical level: brute, soldier, artillery, controller, lurker, and skirmisher. Monsters can also be minions, who can be taken out by any hit dealing damage (but still have formidable attacks and defenses), and elite or solo, with the last two giving the creature a greater reserve of hit points and potential actions to enable them to engage a larger group of PCs.
The 3.X-ism where monsters and PCs used the same rules and had the same level of complexity is gone, some traditional D&D monsters like the frost giant are missing, and many of the rest have flavor as well as statistical changes, including the elemental-themed giants and titans, and angels who serve evil deities. Another significant change is that demons are more brutish and fierce, to differentiate them from the calculating and plotting devils who have a more subtle suite of abilities.
This game is also contained in Dungeons & Dragons 4th Edition Core Rulebooks.
While the definitions of the roles, typical progressions, and how to customize monsters is in the Dungeon Master's Guide, the Monster Manual explicitly gives each monster a role which clearly differentiates each type at a tactical level: brute, soldier, artillery, controller, lurker, and skirmisher. Monsters can also be minions, who can be taken out by any hit dealing damage (but still have formidable attacks and defenses), and elite or solo, with the last two giving the creature a greater reserve of hit points and potential actions to enable them to engage a larger group of PCs.
The 3.X-ism where monsters and PCs used the same rules and had the same level of complexity is gone, some traditional D&D monsters like the frost giant are missing, and many of the rest have flavor as well as statistical changes, including the elemental-themed giants and titans, and angels who serve evil deities. Another significant change is that demons are more brutish and fierce, to differentiate them from the calculating and plotting devils who have a more subtle suite of abilities.
This game is also contained in Dungeons & Dragons 4th Edition Core Rulebooks.
Notes on Editions
There are 2 editions of Dungeons & Dragons 4th Edition Monster Manual. Click on an individual title, below, for more information on that edition.Game Editions | [ Add Edition ] |
All RPGnet Reviews | [ See 2 Reviews | Link Reviews ] |
| Rating | User | Summary |
| 4 + 5 | grimjaws | Dungeons & Dragons 4th Edition Monster Manual. This book is a well thought out catalog of monsters that will keep characters occupied at all levels of play. [ Read Review ] |
| 4 + 3 | James Gillen | Dungeons & Dragons 4th Edition Monster Manual. The final book of the D&D corebook trilogy, and some final thoughts on the new game.
[ Read Review ] |
All User Comments | [ See 19 Ratings | See 2 Comments | Add Rating ] |
| Rating | User | Comments |
| 6 / 10 | Mikeythorn | Its a monster manual. What can you say? The layout is easy to follow, the pictures are good. The only disappointment for me is the lack of fluff to round out the rather bare descriptions. |
| 7 / 10 | Skiorht | The monster selection is somewhat limited, and the information on creatures is extremely (and refreshingly) sparse. The statblocks are compact and the suggested encounters are a good idea. As a coffee table book - fairly useless. As a play aid - pretty good. |
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Series Listing
| Fourth Edition Core Rulebooks: | [ edit ] |
| # | Title | Rating | Rank |
| 1 | Dungeons & Dragons 4th Edition Player's Handbook | 6.8 | 200 |
| 2 | Dungeons & Dragons 4th Edition Dungeon Master's Guide | 6.45 | 395 |
| 3 | Dungeons & Dragons 4th Edition Monster Manual | 6.25 | 595 |
| Fourth Edition Monster Manuals: | [ edit ] |
| # | Title | Rating | Rank |
| 1 | Dungeons & Dragons 4th Edition Monster Manual | 6.25 | 595 |
| 2 | Monster Manual 2 | 6.02 | 925 |
