Rating: [ 7.7 / 10.00 ]
Game Info
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![]() | Game Summary | [ Edit Main Info ] |
A game heavily influenced by William S. Burroughs, Phillip K. Dick, Robert Anton Wilson, Grant Morrison, experimental art and cinema and weird pop culture. Over the Edge is billed as a "game of surreal danger, secrets and conspiracies." It is set on a mysterious island in the Mediterranean, the nation of Al Amarja which, like Burroughs' Interzone, is a place where normal humans, real humans, mutants, parasitic extraterrestials, psychics, clones, voudoun houngans, decadent aristocrats, etc. interact. Various factions fight each other for reasons esoteric, political, racial, metaphysical, whimsical, religious, or all of the above, or for no reason at all.
The system is simple, emphasizing character ideas and story over mechanics. Characters are defined by Traits that they create, and the game mechanics are resolved with dice pools, using d6. The rulebook contains all the rules needed for play as well as the game setting, maps of Edge City and Al Amarja, details of the various factions, conspiracies, NPC's, businesses and organizations. The book is divided into Player and GM sections.
The system is simple, emphasizing character ideas and story over mechanics. Characters are defined by Traits that they create, and the game mechanics are resolved with dice pools, using d6. The rulebook contains all the rules needed for play as well as the game setting, maps of Edge City and Al Amarja, details of the various factions, conspiracies, NPC's, businesses and organizations. The book is divided into Player and GM sections.
Notes on Editions
There are 2 editions of Over the Edge. Click on an individual title, below, for more information on that edition.Game Editions | [ Add Edition ] |
Selected RPGnet Reviews | [ See 8 Reviews | See 2 Magazine Reviews | Link Reviews ] |
| Rating | User | Summary |
| 5 + 5 | Darren MacLennan | Over the Edge. No summary available for this older review. [ Read Review ] |
| 2 + 4 | Lev Lafayette | Over The Edge. OTE is a breath of fresh, light air, in a gaming era which had become bogged down in details. Character creation and resolution mechanics are simple, sensible, generate plausible results and, perhaps most importantly, are colourful. The setting is almost sufficiently exotic, but lavishly detailed with enough material to keep a GM busy for years. Overall presentation is, below average. This is a recommended product that will not disappoint. [ Read Review ] |
Selected User Comments | [ See 96 Ratings | See 31 Comments | Add Rating ] |
| Rating | User | Comments |
| 7 / 10 | TrippyHippy | Some witty writing and a complete campaign layout, married to a simple dice pool system and free-form character design. Broadly influenced by William Burroughs' Naked Lunch. Not quite as seminal as some people think, but easy to get into. In some ways, it can be seen as Tweet's answer to Rein-Hagen's Vampire, due to the connection they both had with Ars Magica previously. Obviously nowhere near as successful, but it did boast a simpler, more elegant core mechanic, and didn't take itself quite so seriously. |
| 8 / 10 | SJE | Fantastic book- the only RPG where you can play anything you can imagine! |
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