Rating: [ 5.53 / 10.00 ]
Game Info
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![]() | Game Summary | [ Edit Main Info ] |
The civilization has been covered by the Sea of Leaves, a vast, malevolent forest that blanketed the world overnight. It is only through community that people can hold it back and avoid its siren Call.
In Summerland, players take the roll of drifters — community-less people who can somehow resist the Sea's Call — as they seek to resolve their past trauma and find a place in one of the surviving enclaves of humanity.
In Summerland, players take the roll of drifters — community-less people who can somehow resist the Sea's Call — as they seek to resolve their past trauma and find a place in one of the surviving enclaves of humanity.
Notes on This Edition
105 pagesGame Editions | [ Add Edition | Edit Edition ] |
Related Articles |
| Article | Type | Issue |
| Information: Design Notes | RPG Review #3 |
All RPGnet Reviews | [ See 1 Reviews | Link Reviews ] |
| Rating | User | Summary |
| 4 + 3 | Lev Lafayette | Summerland. An thoroughly enchanting and exotic setting with strong archetypes, but needing significant development. [ Read Review ] |
All User Comments | [ See 2 Ratings | See 2 Comments | Add Rating ] |
| Rating | User | Comments |
| 8 / 10 | Skywalker | Inspiring and evocative setting, with solid yet simple rules. The central concept of the Drifter's trauma is good for driving the game forward. |
| 7 / 10 | eail | Something alike DRYH but with more broad usefullness. |
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