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Rating: [ 6.3 / 10.00 ]
Game Info
Title  Midnight
Rank: [ 544 / 13415 ]
Authors  Jeffrey Barber, Wil Upchurch
Book Type  Core Rules
Rank: [ 230 / 1401 ]
Genre  Fantasy
Setting  Midnight
Awards 
ENnie (Silver for Best Cover Art, 2003)
ENnie (Gold for Best Campaign Setting, 2003)
Outie (Best New RPG Honorable Mention, 2003)
ENnie (Nominee for Best Cartography, 2003)
ENnie (Nominee for Best Interior Art, 2003)
Weird GameWyrd (The Most Original RPG or Supplement, 2003)
Weird GameWyrd (The RPG or Supplement Most Likely to Improve Your Campaign, 2005)
Weird GameWyrd (Possessor of the Wow Factor Finalist, 2003)
Pen & Paper (Best Cartography Runner-Up, 2003)
Weird GameWyrd (The RPG or Supplement Most Likely to Spark the Imagination Final, 2003)
Weird GameWyrd (The RPG or Supplement Most Likely to Amuse Evil GMs Finalist, 2005)
Grog d'Or (Best RPG Nominee, 2006)
Grog d'Or (Best RPG Nominee, 2005)

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Game Summary
The blurb for a fictional movie producer selling the rights to Midnight might be "like Lord of the Rings, except Sauron won". The disembodied god Izrador is the Sauron-analog, and the starting point for the setting is one hundred years after his orc hordes, led by evil priests and the Nazgūl equivalents known as the Night Kings, swept from the north conquered the human lands. The humans are divided into the Dorn (Celtic/Viking barbaric analogs) and the Sarcosan (Arabic-style civilized horse-lovers) and the cosmopolitan mixed-breed Erenlanders in the middle. The halflings are enslaved or ignored, the barge-dwelling gnomes have become collaborators, and mountain fastnesses of the besieged dwarves are falling one by one. A massive campaign is encroaching even further on the one remaining free nation, the forest of the elves. There is no hope of winning, only enduring. Even the dead are restless, and rise to hunt the living.

Uses several modifications to the standard d20 rules. There are no PC clerics, the paladin is nonexistent, the arcane spellcasting classes are replaced a single class that uses a spell-point system, and the monk and ranger counterparts are less inherently magical. Magic items are hunted down by the evil priests and their magic-detecting servants, so the golf bag is replaced with herbalism (minor buffs), the rare convenant item (items with several abilities that grow in power with their wielder), and heroic paths (which grant PCs a new power every time they increase in level).
Notes on Editions
There are 2 editions of Midnight. Click on an individual title, below, for more information on that edition.
Game Editions
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Contents & Articles
Game Contents
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# Title Type System Author Rating
2005 Fantasy Flight Games Only:
1 Against the Shadow Other Rules Sam Witt
Wil Upchurch
5.20
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