Rating: [ 7.19 / 10.00 ]
Game Info
| |||||||||||||||||||||||||||||||
![]() | Game Summary | [ Edit Main Info ] |
Keith Baker's Eberron was the winning entry in Wizard of the Coast's 2002 setting search. The 2004 core setting book for Dungeons & Dragons 3.5 spawned an entire product line, including sourcebooks, a computer game, and novels. The setting was explicitly designed to incorporate all elements of the game, and is reduced in power with a scarcity of high level NPCs and spells.
Set after a destructive war on the continent of Khorvaire, the world is reminiscent of post-World War I Earth and includes themes from pulp, noir, and steampunk fiction. Magic is commonplace, with noble houses able to use the power of their Dragonmarks. The magewright and artificer classes harness magic to perform the work of technology, which is evident in the skyships and "lightning rail". Legacies of the Last War include "living spell" monsters of the magically apocalyptic Mournland and the former soldiers turned PC race known as the warforged.
The world is cosmopolitan, with new races including the dream-bonded kalashtar, the lycanthropic shifters, and the doppleganger kin known as changelings. There is not direct proof of the gods, and divine power is based on faith, with doctrinal differences, subversion, and even open antagonism possible between members of the same religion.
Set after a destructive war on the continent of Khorvaire, the world is reminiscent of post-World War I Earth and includes themes from pulp, noir, and steampunk fiction. Magic is commonplace, with noble houses able to use the power of their Dragonmarks. The magewright and artificer classes harness magic to perform the work of technology, which is evident in the skyships and "lightning rail". Legacies of the Last War include "living spell" monsters of the magically apocalyptic Mournland and the former soldiers turned PC race known as the warforged.
The world is cosmopolitan, with new races including the dream-bonded kalashtar, the lycanthropic shifters, and the doppleganger kin known as changelings. There is not direct proof of the gods, and divine power is based on faith, with doctrinal differences, subversion, and even open antagonism possible between members of the same religion.
Game Editions | [ Add Edition | Edit Edition ] |
Related Articles |
| Article | Type | Issue |
| Stats: Spells | Dragon #319 | |
| Information: Design Notes | Knowledge Arcana #3 | |
| Background: Group | Dragon #317 | |
| Information: Preview | Dragon #315 |
Selected RPGnet Reviews | [ See 7 Reviews | Link Reviews ] |
| Rating | User | Summary |
| 5 + 5 | C.W.Richeson | Eberron Campaign Setting. A setting built with the roleplayer in mind, Eberron is filled with adventure hooks and interesting ideas. No matter what game system you prefer, Eberron is worth a look. [ Read Review ] |
| 4 + 5 | Johnny ONeal | Eberron Campaign Setting. This is D&D's next big thing, an action-packed world that's richly detailed and cleverly crafted. [ Read Review ] |
Selected User Comments | [ See 48 Ratings | See 13 Comments | Add Rating ] |
| Rating | User | Comments |
| 8 / 10 | Bomberg | Eberron brings a refreshing new look and feel into the standard world of D&D. Liberally cannibalizing different genres, the authors succeed in devising an interesting world which works well with the 3.5e rules. |
| 10 / 10 | BrianDR | This is one of my favorite settings. It brings a unique flavor to D&D while providing plenty of conflict and plot hooks, and just the right amount of detail. |
Your Thoughts |

Place: 