Rating: [ 4.76 / 10.00 ]
Game Info
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![]() | Game Summary | [ Edit Main Info ] |
White Wolf's iteration of the Gamma World game, using the D20 Modern system, with an appendix on D&D 3.5 conversion. This version does not allow mutated plants as a player character option, but expands the options to include "synthetics" (artificial life), and "stock human", a primitive version of the "pure strain human" (PSH). The PSHs are now those humans who have retained their past knowledge and skills from the ancient times.
This version also includes rules for handling communities, using the standard six attributes previously used for individuals.
This version also includes rules for handling communities, using the standard six attributes previously used for individuals.
Notes on This Edition
Hardcover, 248 pages. Glossy B&W interior.
The first of three core rulebooks for Gamma World, the others being the Game Master's Guide, and Mutants and Machines (a monster manual).
This is the sixth iteration of the Gamma World system, following four Gamma World games and one Alternity-based game.Game Editions | [ Add Edition | Edit Edition ] |
Selected RPGnet Reviews | [ See 4 Reviews | See 2 Magazine Reviews | Link Reviews ] |
| Rating | User | Summary |
| 5 + 4 | Joshua Kubli | Gamma World Player's Handbook. If this product is any indication, we may look forward to an excellent line of quirky, innovative, thoroughly enjoyable Gamma World products from Sword and Sorcery Studios in the months ahead. Now is a good time to be alive. [ Read Review ] |
| 2 + 1 | buzz | Gamma World Player's Handbook. The new d20 Gamma World Player’s Handbook is sure to earn itself an honored place in your FLGS’s bargain bin. [ Read Review ] |
Selected User Comments | [ See 19 Ratings | See 5 Comments | Add Rating ] |
| Rating | User | Comments |
| 2 / 10 | C.W.Richeson | I found the game to be almost unplayable (and I ran it). Inconsistent and missing rules combined with a poor editing job destroyed the potential of this title. |
| 7 / 10 | Jim DelRosso | Truly underrated. Takes something that was, frankly, too goofy for me to take seriously, and makes me want to play it. |
Your Thoughts |
Series Listing
| Gamma World d20 Core Rulebooks: | [ edit ] |
| # | Title | Rating | Rank |
| 1 | Gamma World Player's Handbook | 4.76 | 13116 |
| 2 | Gamma World Game Master's Guide | 5.05 | 5468 |
| 3 | Machines and Mutants | 5.7 | 1692 |
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