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Game Info
Title  Gamma World Player's Handbook
Rank: [ 13116 / 13405 ]
Authors  Bruce Baugh, Ian Eller, Lizard, Mikko Rautalahti, Geoff Skellams
Book Type  Core Rules
Rank: [ 1328 / 1401 ]
Genre  Post-Apocalypse
Setting  Gamma World
Edition Info  Sword & Sorcery (2003)
Stock: 17250
ISBN: 1-58846-069-X
System  d20 Modern 1
Game Summary
White Wolf's iteration of the Gamma World game, using the D20 Modern system, with an appendix on D&D 3.5 conversion. This version does not allow mutated plants as a player character option, but expands the options to include "synthetics" (artificial life), and "stock human", a primitive version of the "pure strain human" (PSH). The PSHs are now those humans who have retained their past knowledge and skills from the ancient times.

This version also includes rules for handling communities, using the standard six attributes previously used for individuals.
Notes on This Edition
Hardcover, 248 pages. Glossy B&W interior. The first of three core rulebooks for Gamma World, the others being the Game Master's Guide, and Mutants and Machines (a monster manual). This is the sixth iteration of the Gamma World system, following four Gamma World games and one Alternity-based game.
Game Editions
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# Title System Publisher Year Stock Status
1 Gamma World Player's Handbook d20 Modern 1 Sword & Sorcery 2003 17250 ---
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