Rating: [ 6.59 / 10.00 ]
Game Info
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![]() | Game Summary | [ Edit Main Info ] |
Martial Arts sourcebook for GURPS. Contains suggestions on campaigning, combat and game information for a wealth of martial art styles.
nscrutable masters from hidden temples. Special Forces soldiers. Swashbuckling pirates. Bare-chested brawlers.
GURPS Martial Arts brings fighting styles from throughout history to Fourth Edition. From popular Asian bare-handed techniques to European combat arts to fantastic non-human training, this book balances realistic historical schools with cinematic feats from Hong Kong, Tokyo, and Hollywood. Recreate the greatest fighters in the world, or create a style to fit a new campaign, Martial Arts has the techniques and guidelines you need.
Not all combat options map to techniques and styles, however. Many require extensions to the combat system itself, so Martial Arts expands on the combat and injury rules from GURPS Basic Set. Some of these additions are highly realistic, while others are extremely cinematic - but they're all optional, allowing the GM to decide which rules apply. Customizing the GURPS combat system has never been easier.
nscrutable masters from hidden temples. Special Forces soldiers. Swashbuckling pirates. Bare-chested brawlers.
GURPS Martial Arts brings fighting styles from throughout history to Fourth Edition. From popular Asian bare-handed techniques to European combat arts to fantastic non-human training, this book balances realistic historical schools with cinematic feats from Hong Kong, Tokyo, and Hollywood. Recreate the greatest fighters in the world, or create a style to fit a new campaign, Martial Arts has the techniques and guidelines you need.
Not all combat options map to techniques and styles, however. Many require extensions to the combat system itself, so Martial Arts expands on the combat and injury rules from GURPS Basic Set. Some of these additions are highly realistic, while others are extremely cinematic - but they're all optional, allowing the GM to decide which rules apply. Customizing the GURPS combat system has never been easier.
Notes on Editions
There are 3 editions of GURPS Martial Arts. Click on an individual title, below, for more information on that edition.Game Editions | [ Add Edition ] |
Selected RPGnet Reviews | [ See 4 Reviews | See 1 Magazine Reviews | Link 1 Possible Reviews ] |
| Rating | User | Summary |
| 4 + 5 | David Starner | GURPS Martial Arts, Second Edition. No summary available for this older review. [ Read Review ] |
| 5 + 4 | Elton Robb | GURPS: Martial Arts. This book contains Martial Arts, and it has the potential to expand the D20 fantasy game system. [ Read Review ] |
Selected User Comments | [ See 9 Ratings | See 3 Comments | Add Rating ] |
| Rating | User | Comments |
| 6 / 10 | JDCorley | I am still not convinced that the method of changing the system that's introduced in this supplement is the best way to handle things. Still, it works, so what am I complaining about? |
| 4 / 10 | Thanuir | GURPS and martial arts are not very good mix, it seems. |
Your Thoughts |
Series Listing
| GURPS Martial Arts (3rd Edition): | [ edit ] |
| # | Title | Rating | Rank |
| 1 | GURPS Martial Arts | 6.59 | 310 |
| 2 | GURPS Martial Arts Adventures | 5 | 7509 |
| GURPS Martial Arts (4th Edition): | [ edit ] |
| # | Title | Rating | Rank |
| 1 | GURPS Martial Arts | 6.59 | 310 |
| 2 | GURPS Martial Arts: Fairbairn Close Combat Systems | 5 | 9345 |
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