Rating: [ 6.8 / 10.00 ]
Game Info
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![]() | Game Summary | [ Edit Main Info ] |
Berlin, 1950: World War 2 has been over for five years...
...but another war carries on in the shadows.
As the Cold War rages in the full glare of the world media, the Underground War is fought in ruined bunkers, dank tunnels, building sites, and bombed out apartment blocks.
In the divided city of Berlin, the Reserve Police Agency hunts down monsters left over from sinister experiments and twisted technology. Things from beyond our space and time, strange creatures altered by bizarre machines, the decayed corpses of undead soldiers, things that hide in the darkness.
But the Reserve Police Agency itself is riven by suspicion, mistrust and political ambition. The four occupying powers of Britain, France, the USA and the USSR all see the need for the RPA, all contribute personnel, all have their own agendas.
In 'Cold City' you take the role of a member of the RPA, those secretive Cold war monster hunters. Characters are defined not just by who they are and what they are like, but by the views of the other characters and the trust that they have in them. For each character is, at the outset, seen as a national stereotype, a cliched representative of their chosen nation. But is this really the case? Do they live up to the stereotype or do they show themselves to be wholly unique individuals? And how does this affect the trust that the other character have in them?
...but another war carries on in the shadows.
As the Cold War rages in the full glare of the world media, the Underground War is fought in ruined bunkers, dank tunnels, building sites, and bombed out apartment blocks.
In the divided city of Berlin, the Reserve Police Agency hunts down monsters left over from sinister experiments and twisted technology. Things from beyond our space and time, strange creatures altered by bizarre machines, the decayed corpses of undead soldiers, things that hide in the darkness.
But the Reserve Police Agency itself is riven by suspicion, mistrust and political ambition. The four occupying powers of Britain, France, the USA and the USSR all see the need for the RPA, all contribute personnel, all have their own agendas.
In 'Cold City' you take the role of a member of the RPA, those secretive Cold war monster hunters. Characters are defined not just by who they are and what they are like, but by the views of the other characters and the trust that they have in them. For each character is, at the outset, seen as a national stereotype, a cliched representative of their chosen nation. But is this really the case? Do they live up to the stereotype or do they show themselves to be wholly unique individuals? And how does this affect the trust that the other character have in them?
Notes on Editions
There are 2 editions of Cold City. Click on an individual title, below, for more information on that edition.Game Editions | [ Add Edition ] |
Selected RPGnet Reviews | [ See 4 Reviews | Link Reviews ] |
| Rating | User | Summary |
| 4 + 4 | EvilBrennan | [Horror Week] Cold City. Cold City takes the groups of men and women unsure of their trust in each other into the dark world of secret Nazi experiments with the occult! Can you trust your fellow players when another war might break out under the streets of Berlin? [ Read Review ] |
| 4 + 4 | Benedict | Cold City. A game about suspicion, intrigue and uneasy cooperation over the backdrop of monster hunting in post-WWII Berlin. A model of game design. [ Read Review ] |
Selected User Comments | [ See 18 Ratings | See 11 Comments | Add Rating ] |
| Rating | User | Comments |
| 0 / 10 | Yokiboy | I have yet to play this game unfortunately, but it is high on my want list. It is a very thematic game, and focuses on Trust between the protagonists themselves. It should be a high action game in play, and I want to play this ASAP. |
| 4 / 10 | mcrow | Just not a good concept overall. |
Your Thoughts |
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