Rating: [ 5.7 / 10.00 ]
Game Info
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![]() | Game Summary | [ Edit Main Info ] |
The "Monster Manual" for Gamma World d20 in hardback with over 100 monsters including the classics from the earlier editions. Chapters include: made life, machines, natural life (mostly plants), and characters.
Notes on This Edition
This is the official d20 edition of Gamma World using d20 Modern rules.Game Editions | [ Add Edition | Edit Edition ] |
All RPGnet Reviews | [ See 1 Reviews | Link Reviews ] |
| Rating | User | Summary |
| 4 + 4 | Joshua Kubli | Machines and Mutants. A wonderful and needed expansion on the Gamma World Player's Handbook that brings back a lot of old favorite critters (many available as PCs), and brings us a lot of exciting new creatures, too. [ Read Review ] |
All User Comments | [ See 5 Ratings | See 1 Comments | Add Rating ] |
| Rating | User | Comments |
| 8 / 10 | walkerp | This book is so full of crazy ideas that you could create a new campaign every other page or at least a new adventure. Great stuff. It's too bad it's all welded into D20. Nevertheless a great sourcebook for any post-apocalyptic adventure. |
Your Thoughts |
Series Listing
| Gamma World d20 Core Rulebooks: | [ edit ] |
| # | Title | Rating | Rank |
| 1 | Gamma World Player's Handbook | 4.76 | 13125 |
| 2 | Gamma World Game Master's Guide | 5.05 | 5469 |
| 3 | Machines and Mutants | 5.7 | 1694 |
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