Rating: [ 6.28 / 10.00 ]
Game Info
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Torn Asunder: Critical Hits expands the rules for critical hits in the d20 system. The book starts with an introduction, followed by rules for applying the effects of mild, moderate, and serious critical hits to the major body parts of creatures with a wide range of body designs. The third chapter deals with healing critical hits, with alternate and expanded healing methods including herbalism and acupuncture, equipment, 9 spells, 10 magical items, and artificial limbs. The remaining chapters cover new armors, characters (2 prestige classes, 1 core class, and feats), 9 more spells, equipment and weapons, 7 new monsters, and 3 new templates. The appendix has worksheets to track injuries by body profile.
From the back cover of the 3.5 version:
Combat needn't be "by the numbers"...
The current combat rules are efficient, yet they lack a certain flair for the dramatic and realistic nature of battles. While a Game Master can weave fantastic in-depth narrations of a harrowing conflict with a fearsome monster, as soon as a character takes a series blow resulting in a critical injury, the existing Hit Point system breaks down. How do you use numbers to explain a character getting an armed [sick] ripped off by a giant, or a dragon nearly biting your fighter in half?
Torn Asunder provides a complete and comprehensive system for critical hits in any d20 game. The system is elegant and easy to use, does not do away with hit points, or even alters [sic] the combat rules. It simply provides an optional way to deal with critical hits besides piling on additional damage. Critical hits are real hits — disabling function, mangling body parts, and leaving real wounds behind.
Torn Asunder pulls no punches; it provides a realistic and effective injury system for d20, covering all creatures, anatomies, and body types. Included as well are expanded rules for natural healing, scarification, and herbal treatments. Torn Asunder also provides a wide variety of resources allowing characters to take advantage of the new system, from quick and precise prestige classes to devastating weapons and protective armor to powerful and essential magical devices and spells.
Requires the use of the Dungeons & Dragons Player's Handbook, published by Wizards of the Coast, Inc. This product utilizes updated material from the v.3.5 revision.
Don't just beat your opponents into submission, tear them limb from limb!
From the back cover of the 3.5 version:
Combat needn't be "by the numbers"...
The current combat rules are efficient, yet they lack a certain flair for the dramatic and realistic nature of battles. While a Game Master can weave fantastic in-depth narrations of a harrowing conflict with a fearsome monster, as soon as a character takes a series blow resulting in a critical injury, the existing Hit Point system breaks down. How do you use numbers to explain a character getting an armed [sick] ripped off by a giant, or a dragon nearly biting your fighter in half?
Torn Asunder provides a complete and comprehensive system for critical hits in any d20 game. The system is elegant and easy to use, does not do away with hit points, or even alters [sic] the combat rules. It simply provides an optional way to deal with critical hits besides piling on additional damage. Critical hits are real hits — disabling function, mangling body parts, and leaving real wounds behind.
Torn Asunder pulls no punches; it provides a realistic and effective injury system for d20, covering all creatures, anatomies, and body types. Included as well are expanded rules for natural healing, scarification, and herbal treatments. Torn Asunder also provides a wide variety of resources allowing characters to take advantage of the new system, from quick and precise prestige classes to devastating weapons and protective armor to powerful and essential magical devices and spells.
Requires the use of the Dungeons & Dragons Player's Handbook, published by Wizards of the Coast, Inc. This product utilizes updated material from the v.3.5 revision.
Don't just beat your opponents into submission, tear them limb from limb!
Notes on This Edition
Updated for the v.3.5 revision. 8-1/2" x 11" perfect bound softcover, full color cover, 96 black & white pages, MSRP USD$22.95.Game Editions | [ Add Edition | Edit Edition ] |
Selected RPGnet Reviews | [ See 3 Reviews | Link Reviews ] |
| Rating | User | Summary |
| 4 + 5 | NPC Jeremy | Torn Asunder Critical Hits. An expanded critical hit system for d20. It's not Rolemaster d20! While it adds a lot of flavor (and depth) to d20 combat and critical hits, it doesn't go overboard in lethality or charts or gorey injuries. [ Read Review ] |
| 4 + 5 | Andrew Hind | Torn Asunder: Critical Hits. Bastion Press scores a critical hit of their own with Torn Asunder, a pull-no-punches effort to make combat more realistic and deadlier. [ Read Review ] |
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