Rating: [ 5.71 / 10.00 ]
Game Info
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![]() | Game Summary | [ Edit Main Info ] |
Into the Green: A Guide to Forests, Jungles, Woods, and Plains is a d20 system supplement covering forests, jungles, woods, and plains. The first three-quarters of the book cover the climate, plants, animals, hazards and monsters of the four terrain types. The remainder of the book cover new equipment, spells, and appendixes on poisons, random encounters, and weather.
A free download is available updating the monsters to the d20 system version 3.5 format.
From the back cover:
Into the Green provides rich detail for four different types of green environments, describing the ecology, terrain, hazards, and resources of each. From tall alpine forests to dark foreboding woods, from lonely and sprawling plains to dense and sweltering jungles, no feature is left out.
Into the Greenis designed as a guidebook for both players and DMs alike, providing the resources needed to flesh out a wilderness campaign, and the knowledge needed to survive in one. For the DM, Into the Green details the living creatures and the unique conditions that make up each of the four terrains. Trees, plants, animals, microorganisms, monsters, pitfalls, and climates are all included — the complete cycle of life is defined.
Along with each of the environments are a wide variety of skills, substances, spells, concoctions, devices, gear, and information invaluable for dealing with the specific hazards of the wilds. Every plant tells a story, every creature provides a clue to success, and every monster is a treasure in and of itself.
Into the Green requires the use of the Dungeons & Dragons Player's Handbook, Third Edition, published by Wizards of the Coast.
A free download is available updating the monsters to the d20 system version 3.5 format.
From the back cover:
Into the Green provides rich detail for four different types of green environments, describing the ecology, terrain, hazards, and resources of each. From tall alpine forests to dark foreboding woods, from lonely and sprawling plains to dense and sweltering jungles, no feature is left out.
Into the Greenis designed as a guidebook for both players and DMs alike, providing the resources needed to flesh out a wilderness campaign, and the knowledge needed to survive in one. For the DM, Into the Green details the living creatures and the unique conditions that make up each of the four terrains. Trees, plants, animals, microorganisms, monsters, pitfalls, and climates are all included — the complete cycle of life is defined.
Along with each of the environments are a wide variety of skills, substances, spells, concoctions, devices, gear, and information invaluable for dealing with the specific hazards of the wilds. Every plant tells a story, every creature provides a clue to success, and every monster is a treasure in and of itself.
Into the Green requires the use of the Dungeons & Dragons Player's Handbook, Third Edition, published by Wizards of the Coast.
Notes on This Edition
8-1/2" x 11" perfect bound softcover, full color cover, 96 black & white pages, MSRP USD$22.95.Game Editions | [ Add Edition | Edit Edition ] |
Selected RPGnet Reviews | [ See 3 Reviews | Link Reviews ] |
| Rating | User | Summary |
| 4 + 4 | NPC Jeremy | Into The Green. Want to know what Tarantula taste like? Get this book and find out. No, it doesn't come with a sample, but it details information about various "green" terrains such as Plains, Jungle, Forests, and Woods. Including what some inhabitants taste like. Also lots of info for the d20 system about the same. [ Read Review ] |
| 5 + 3 | Andrew Hind | Into The Green. Not the final word on plains, forests, woods, and jungles, but a good sourcebook nonetheless and the best currently available. [ Read Review ] |
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Series Listing
| Into the ... Environment Books: | [ edit ] |
| # | Title | Rating | Rank |
| 1 | Into the Black | 5.75 | 1581 |
| 2 | Into the Blue | 5.36 | 3020 |
| 3 | Into the Green | 5.71 | 1656 |
