Rating: [ 5.86 / 10.00 ]
Game Info
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Airships is a supplement on airships for the d20 system. The book starts with a chapter on airship construction, including a number of different "engines" (such as arcane, divine, elemental air or fire, and vampiric), then continues with information on the airship's crew, movement and combat, navigation, equipment, trade, characters (including skills and feats), prestige classes (airship saboteur, ship mage, ship theurge, and sky slayer), additional rules on existing magical effects in the air, new magical spells and items, six sample airship sheets, a glossary of airship jargon, and a blank airship sheet.
From the back cover:
Red Sky by Morning, Sailor take Warning...
While some choose to sail the seas and oceans seeking trade, adventure, and fame, others are more daring and sail the skies of their worlds. Discover the wonders of flight and the beauty of sailing the winds from many different methods and in many different forms. After all, no one race dominates the skies... save those that need no ships and jealously guard their skies. Like sea captains traversing dangerous waters and unknown menaces, airship captains must face the wrath of the aerial realms in the forms of dragons and other invisible dangers that pose great risk to their airships.
Red Sky at Night, Sailor's Delight
Airships provides all the rules necessary to bring flying ships into any campaign setting. Construction rules, combat, aerial and 3D movement, and other essential information is all covered. Also included are deck plans and specifications for a number of ships. Airships brings new heroes to the fore when a village under siege cries "Look! Up in the sky!"
From the back cover:
Red Sky by Morning, Sailor take Warning...
While some choose to sail the seas and oceans seeking trade, adventure, and fame, others are more daring and sail the skies of their worlds. Discover the wonders of flight and the beauty of sailing the winds from many different methods and in many different forms. After all, no one race dominates the skies... save those that need no ships and jealously guard their skies. Like sea captains traversing dangerous waters and unknown menaces, airship captains must face the wrath of the aerial realms in the forms of dragons and other invisible dangers that pose great risk to their airships.
Red Sky at Night, Sailor's Delight
Airships provides all the rules necessary to bring flying ships into any campaign setting. Construction rules, combat, aerial and 3D movement, and other essential information is all covered. Also included are deck plans and specifications for a number of ships. Airships brings new heroes to the fore when a village under siege cries "Look! Up in the sky!"
Notes on This Edition
8-1/2" x 11" perfect bound softcover, full color cover, 96 full color pages, MSRP $24.95.Game Editions | [ Add Edition | Edit Edition ] |
All RPGnet Reviews | [ See 2 Reviews | Link Reviews ] |
| Rating | User | Summary |
| 3 + 5 | NPC Jeremy | Airships. Stop all engines! Prepare to repel boarders! Flying Ship rules (including how to design them) for the d20 system. [ Read Review ] |
| 3 + 4 | Gerall Kahla | Airships. A self-contained aerial movement/combat system for the d20 system, Airships provides quite a lot of content for it's relatively slim size... [ Read Review ] |
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