Rating: [ 6.36 / 10.00 ]
Game Info
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![]() | Game Summary | [ Edit Main Info ] |
Passages is a fully realized literary campaign setting of the Victorian era. The great literary works of the day--20,000 Leagues Under the Sea, War of the Worlds, Alice's Adventures in Wonderland--are not works of fiction at all. They are travelogues. Players take the role of passengers, plumbing the many dimensions of the Book Without End. Take the helm of the Nautilus! Cross swords with the Scarlet Pimpernel! Match wits with the devious Professor Moriarty!
Passages uses a new role-playing system that features:
A single d20 for resolution of all conflicts; only two kinds of checks: attribute checks and skill checks; combat and grappling as skills; classless, point-based character creation; and degrees of success and failure based on "spread."
Passages uses a new role-playing system that features:
A single d20 for resolution of all conflicts; only two kinds of checks: attribute checks and skill checks; combat and grappling as skills; classless, point-based character creation; and degrees of success and failure based on "spread."
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Selected RPGnet Reviews | [ See 3 Reviews | Link 2 Possible Reviews ] |
| Rating | User | Summary |
| 5 + 4 | Joe Sala | Passages: Adventures Penned by Literary Giants. Passages is not only a new Victorian game, but a door to many new worlds. [ Read Review ] |
| 3 + 5 | Dan Davenport | Passages. A wildly revamped d20 system guides characters in adventures through literary settings of the Victorian era and earlier. d20 purists may cringe, but fans of multigenre settings and Victorian adventure untouched by steampunk may rejoice. [ Read Review ] |
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