Rating: [ 5.25 / 10.00 ]
Game Info
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![]() | Game Summary | [ Edit Main Info ] |
This gadget book contains not only pre-written weapons, defenses and more for super hero roleplaying, but several new powers and feats for technologically-oriented characters and a revised version of the Gadgets power for first edition Mutants & Masterminds.
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All RPGnet Reviews | [ See 1 Reviews | Link Reviews ] |
| Rating | User | Summary |
| 4 + 3 | Aaron Sapp | Gimmick's Guide to Gadgets. This is a very pretty book, consistent with what we have come to expect from the Mutants & Masterminds line. It contains many useful additions to device creation, but also contains much that just adds unnecessary complexity to a great system. [ Read Review ] |
All User Comments | [ See 6 Ratings | See 1 Comments | Add Rating ] |
| Rating | User | Comments |
| 3 / 10 | DrFaust | The new rules don't particularly keep to the spirit of an effects-based powers system and the art is almost uniformly dreadful. And M&M 2E almost entirely outmoded the entire book. |
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