Rating: [ 5.96 / 10.00 ]
Game Info
| Title | Donjon | Rank: [ 1018 / 13405 ] |
| Authors | Zak Arntson, Clinton R. Nixon | |
| Book Type | Core Rules | Rank: [ 344 / 1401 ] |
| Genre | Fantasy | |
| Setting | Generic | |
| Awards | ||
| Edition Info | Anvilwerks (2002 PDF) | |
| System | Generic / One-Off System 1 | |
![]() | Game Summary | [ Edit Main Info ] |
"A game of old-school dungeoneering with an all-new bent."
The game is very focused on dungeoncrawling, but not in the general format: it gives players narrative control when they succeed at dice rolls. This generates a feel very different from traditional dungeoneering.
The game is fairly setting-neutral and works as long as there is something resembling dungeons that can be looted.
The game is very focused on dungeoncrawling, but not in the general format: it gives players narrative control when they succeed at dice rolls. This generates a feel very different from traditional dungeoneering.
The game is fairly setting-neutral and works as long as there is something resembling dungeons that can be looted.
Notes on This Edition
Available under Creative Commons at http://files.crngames.com/cc/donjon/donjon.txtGame Editions | [ Add Edition | Edit Edition ] |
Selected RPGnet Reviews | [ See 3 Reviews | Link 1 Possible Reviews ] |
| Rating | User | Summary |
| 2 + 4 | Matt Drake | Donjon. A popular underground game where players take an unprecedented amount of control over their fates. [ Read Review ] |
| 4 + 4 | Powergamer | Donjon. Donjon is guaranteed to have more d20's than any other game system, plus more classes, more monsters, more spells, more levels - more of everything except rules. [ Read Review ] |
Selected User Comments | [ See 4 Ratings | See 3 Comments | Add Rating ] |
| Rating | User | Comments |
| 5 / 10 | Zachary The First | Wanted to like it, but it just fell flat when my group tired it out a couple of times. Sort of tough to get players into, I think. |
| 7 / 10 | Sleeper | The create your own encounter concept is a great way to enforce the unwritten law of fantasy fiction that says that everything the hero does should be cool and significant, but I could do without all the d20s. |
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