Rating: [ 5.59 / 10.00 ]
Game Info
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![]() | Game Summary | [ Edit Main Info ] |
From the publisher:
You are elite investigators combating the plots of the Esoterrorists, a loose affiliation of occult terrorists intent on tearing the fabric of the world. The Esoterrorists introduces the GUMSHOE rules system, which revolutionizes investigative scenarios by ensuring that players are never deprived of the crucial clues they need to move the story forward.
Ordo Veritatis logo
With The Esoterrorists you can
* Equip your characters with up to 39 fine-grained investigative abilities, ranging from Interrogation and Data Retrieval to the ever-popular Forensic Entomology and always useful Bullshit Detector.
* Round them out with 13 crucial adventure abilities, which help you fight, run away, and retain your mental stability when the horrors come knocking.
Also included, for gamemasters:
You are elite investigators combating the plots of the Esoterrorists, a loose affiliation of occult terrorists intent on tearing the fabric of the world. The Esoterrorists introduces the GUMSHOE rules system, which revolutionizes investigative scenarios by ensuring that players are never deprived of the crucial clues they need to move the story forward.
Ordo Veritatis logo
With The Esoterrorists you can
* Equip your characters with up to 39 fine-grained investigative abilities, ranging from Interrogation and Data Retrieval to the ever-popular Forensic Entomology and always useful Bullshit Detector.
* Round them out with 13 crucial adventure abilities, which help you fight, run away, and retain your mental stability when the horrors come knocking.
Also included, for gamemasters:
- Data on the terrifying world of the Esoterrorists, and the Ordo Veritatis, the benevolent global conspiracy that fights them
- Creatures of unremitting horror.
- Detailed instructions on structuring investigative scenarios for the innovative GUMSHOE system
- Advice on bringing those scenarios to life in play
- Operation Slaughterhouse, an advanced example scenario of geopolitical horror
Game Editions | [ Add Edition | Edit Edition ] |
All RPGnet Reviews | [ See 2 Reviews | Link Reviews ] |
| Rating | User | Summary |
| 4 + 4 | Dave Lai | The Esoterrorists. Can a new new approach to the investigative process in RPGs also mean a good game? Designer Robin D. Laws casts his eye over the genre with The Esoterrorists. [ Read Review ] |
| 2 + 2 | C.W.Richeson | The Esoterrorists. The Esoterrorists provides a simple, investigation focused system that makes mystery solving fun and engaging. [ Read Review ] |
Selected User Comments | [ See 14 Ratings | See 3 Comments | Add Rating ] |
| Rating | User | Comments |
| 6 / 10 | ShannonA | I haven't played it yet, but based on a read: the game system looks elegant and well-considered. I'm less convinced by the Esoterrorists setting, but that's surely a personal issue. I'd try it out, and I might like it, and I'd surely like the system in s different setting. |
| 8 / 10 | cj.23 | A much, much better game in play than to read. It is well written and readable, but in the read through I thought "not much here" and "I disagree with some of the design gaols necessity." In play it worked very nicely, despite my prejudiced intense scepticism and gave a different flavoured game. cj x |
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