Rating: [ 6.72 / 10.00 ]
Game Info
| |||||||||||||||||||||||||
![]() | Game Summary | [ Edit Main Info ] |
HârnMaster Magic
The Ancient & Esoteric Orders of the Shek-Pvar have existed on Melderyn, the Wizard's Isle, and in other locales of Hârn for at least two thousand years. The six orders are members of the Guild of Arcane Lore. Their traditional colors and symbols are shown on the Wheel of the Shek-Pvar (below).
HârnMaster Magic is compatible with both the second and third editions of HârnMaster.
Mage Character Generation
Extensive rules and background for generating and running a Shek-Pvar (mage) character.
Enchantments & Spells
A broad selection of enchantments and spells for each convocation. The new convocation skills and fatigue systems make spellcasting more entertaining and rewarding.
Enriched Magic
Optional, advanced spellcasting rules. These include Cants, Gestures, Detection, Spellbinding, Memorization, Astrological Timing, etc.
The Ancient & Esoteric Orders of the Shek-Pvar have existed on Melderyn, the Wizard's Isle, and in other locales of Hârn for at least two thousand years. The six orders are members of the Guild of Arcane Lore. Their traditional colors and symbols are shown on the Wheel of the Shek-Pvar (below).
HârnMaster Magic is compatible with both the second and third editions of HârnMaster.
Mage Character Generation
Extensive rules and background for generating and running a Shek-Pvar (mage) character.
Enchantments & Spells
A broad selection of enchantments and spells for each convocation. The new convocation skills and fatigue systems make spellcasting more entertaining and rewarding.
Enriched Magic
Optional, advanced spellcasting rules. These include Cants, Gestures, Detection, Spellbinding, Memorization, Astrological Timing, etc.
Notes on This Edition
This major expansion to the old magic rules in the original single-book HarnMaster contains 24pp rules for generating mage characters and rules for researching, developing, and casting spells, plus another 48pp of specific spells. It is fully compatible with all Columbia Games versions of HarnMaster.
Kelestia Publications HarnMaster Gold has a somewhat different, more detailed treatment of magic, but the two are still rather compatible- many Harn fans use a combination of HMG and HarnMaster, and the ample fan support at the HarnForum makes it easy to develop your pHarn as you like it. Game Editions | [ Add Edition | Edit Edition ] |
All RPGnet Reviews | [ See 2 Reviews | Link Reviews ] |
| Rating | User | Summary |
| 4 + 5 | Ken Walton | HarnMaster Magic. No summary available for this older review. [ Read Review ] |
| 4 + 5 | Jay Triplett | HarnMaster Magic. The Harn Magic System is flexible, modular, easy to learn and has rules for spell invention by both GM and player. Its modularity makes it easy to adapt and use for other games. [ Read Review ] |
Selected User Comments | [ See 6 Ratings | See 3 Comments | Add Rating ] |
| Rating | User | Comments |
| 9 / 10 | Nipvet | The book introduces a spell system with a lot of tweaks and optional rules for the rule-inclined. In addition, there is a background for spell-casters, a semi-secret society that protects the common people from magic and the magic from the common people. |
| 8 / 10 | Tom B | Very good book covering all aspects of magic in the Harnic setting. Covers both societal and mechanical aspects. You must have this book if you have any magic-using PCs. |
Your Thoughts |
PDF Store: Buy This Item from DriveThruRPG
Please help support RPGnet by purchasing the following (probably) related items through DriveThruRPG.
