Members
Rating: [ 6.47 / 10.00 ]
Game Info
Title  Mage: The Awakening
Rank: [ 391 / 13672 ]
Authors  Kraig Blackwelder, Bill Bridges, Brian Campbell, Stephen Michael DiPesa, Samuel Inabinet, Steve Kenson, Malcolm Sheppard
Book Type  Core Rules
Rank: [ 181 / 1434 ]
Genre  Fantasy / Modern
Setting  World of Darkness
Awards 
ENnie (Gold for Best Writing, 2006)
Outie (Most Improved Retread Honorable Mention, 2005)
Edition Info  White Wolf Publishing (2005 Hardcover)
Stock: 40000
ISBN: 1-58846-418-0
System  Mage: The Awakening 1
Game Summary
"A Storytelling Game of Modern Sorcery"

Characters are part of a secret society of modern wizards who explore the mysteries of the world while defending themselves against those who would seek to destroy them or steal their power away. The magic system is particularly notable: it's fluid enough to accommodate almost any potential effect while offering enough structure through its spell list to support new or more hesitant players.
Game Editions
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# Title System Publisher Year Stock Status
1 Mage: The Awakening HC Mage: The Awakening 1 White Wolf Publishing 2005 40000 ---
Comments & Reviews
Selected RPGnet Reviews
See 4 Reviews | Link Reviews ]
Rating User Summary
4 + 4ssheftallMage: The Awakening.

Summary: No, this isn't Mage: The Ascension. It's Mage: The Awakening - a game all its own. Some of it flawed - It is in no way as evocative in the writing as its predecessors. Some of it excellent - The game mechanics are, for the most part, well written and I've found it much easier to get new players into playing Mage.

4 + 4C.W.RichesonMage: The Awakening. Mage presents a world full of magic and mystery where ancient sorcerer kings rule from the shadows and monsters from beyond walk the nights. If you're looking for a subtly magical game that embraces mythology and the idea of worlds greater than our own just out of reach then check out Mage: The Awakening.
Selected User Comments
See 74 Ratings | See 20 Comments | Add Rating ]
Rating User Comments
9 / 10willraliThis book, and the system it details, are excellent. The writing and mechanics are first rate. It shines as a fantasy game, and draws out the advantage of tabletop RPGs over computer games – flexibility. The possibilities are endless. The setting is a bit bland, but it can easily be moulded into whatever you want. The only letdown is the art, which is most unsuitable.
7 / 10SangroluGood book, great update of the much adored Mage magic system, minus the vagueness that was the source of many classic flame wars. I find the basic concepts more solid that that of Mage: The Ascension, but at the same time, the backstory seems a bit unexciting.
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