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Rating: [ 5.39 / 10.00 ]
Game Info
Title  The Infinite Tapestry
Rank: [ 2805 / 13405 ]
Authors  Brian Campbell, Stephen Michael DiPesa, Sam Inabinet, Matthew McFarland
Book Type  Background: Setting
Rank: [ 562 / 1747 ]
Genre  Fantasy / Modern
Setting  World of Darkness / Old
Edition Info  White Wolf Publishing (2003)
Stock: 4632
ISBN: 1-58846-409-1
System  Mage: The Ascension 3
Game Summary
A post-Avatar Storm companion to Mage's first Umbral sourcebook, Beyond the Barriers: the Book of Worlds, The Infinite Tapestry has the unenviable job of updating the Umbra's realms to incorporate the effects of the Avatar Storm -- namely the isolation from Earth and dissolution of those Horizon Realms that weren't outright destroyed, plus bringing a conceptual space seemingly written for freewheeling, anything goes, kitchen sink-style play in line with Mage Revised's refocusing on personal responsibility and low-key magic.

Part of this involves showing how the Avatar Storm hasn't completely eliminated the Umbra as a viable venue of action from Mage games, through new ways for mages to enter the Otherworlds without necessarily being shredded by Avatar shards -- such as the Stormwarden merit, hiding within a spirit's "body," and crossing through a naturally occurring hole in the Gauntlet.

Also, The Infinite Tapestry revisits and revises some places first described in The Book of Worlds, such as Victoria Station; what was once a bustling jumping-off point for ethernauts becomes an empty floating hulk in space, populated by a few listless spirits. At the same time, the book presents new "regions" that characters on quests for knowledge and insight might visit, such as the River of Language, a massive network of tributaries and river deltas where all languages flow and mix.
Game Editions
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# Title System Publisher Year Stock Status
1 The Infinite Tapestry Mage: The Ascension 3 White Wolf Publishing 2003 4632 ---
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