Rating: [ 6.16 / 10.00 ]
Game Info
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![]() | Game Summary | [ Edit Main Info ] |
Capes is a GM-less superhero game. The system uses bidding and dice mechanics to adjudicate narration of conflicts. Set of conflicts are represented by index cards, each with two d6s (of different colors) on them. Characters are created by pairing pre-generated modules and assigning score between traits.
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Selected RPGnet Reviews | [ See 4 Reviews | Link 3 Possible Reviews ] |
| Rating | User | Summary |
| 2 + 4 | C.W.Richeson | Capes. Capes provides a GM-less group storytelling experience while retaining competitive game mechanics that essentially involve gambling story control elements on whether the other players can create scenes so cool you'll do anything to win. [ Read Review ] |
| 2 + 5 | matthijs | Capes. Capes is a superhero RPG with no GM. The rules are, in a way, really great - they do what the designer wants them to do, and do so elegantly and smoothly. However, I don’t like what they do.
[ Read Review ] |
Selected User Comments | [ See 10 Ratings | See 6 Comments | Add Rating ] |
| Rating | User | Comments |
| 0 / 10 | Zachary The First | About time for a rewrite? |
| 3 / 10 | Simple Man | This game seems more mechanically bound to what is going on around the table rather than what is going on in the game, which I believe is quite counterintuitive. As a superhero game, it lacks support for it's genre. As a storytelling game, it is somewhat hard to understand, and once I did, I realized I didn't want it. |
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