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Rating: [ 5.55 / 10.00 ]
Game Info
Title  Castles and Covenants
Rank: [ 2134 / 13415 ]
Authors  Aldith Beltane, Eric J. Griffin, Sian Kingstone, Phil Masters
Book Type  Background: Setting
Rank: [ 417 / 1748 ]
Genre  Fantasy / Historical
Setting  World of Darkness / Old
Edition Info  White Wolf Publishing (1998)
Stock: 4803
ISBN: 1-56504-492-4
System  Mage: The Sorcerers Crusade 1
Game Summary
Castles and Covenants provides pre-made mage covenants and their residents to drop into your Mage: the Sorcerers Crusade game. The first chapter discusses castle life in Renaissance Europe, as well as the idea of a covenant's seasons, as they bloom, mature and decay.

The next two chapters cover covenants of the Order of Reason and the Tradition. The five Daedalean strongholds range from the Order's seat, the White Tower of Languedoc -- itself a chantry captured from a Hermetic wizard -- to Portus Crucis, where skyriggers are built. In addition to the Lord Cabot's Grange, the Traditions' chapter includes two covenants familiar to Mage: the Ascension players: Doissetep and Horizon; at this point in time, the otherworldly meeting place and bastion of the Traditions is still in its infancy.

The final chapters include a pair of independent covenants -- a troupe of travelling players and a tower of those who do the dirty work of others -- and a couple other places of interest to mages.
Game Editions
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# Title System Publisher Year Stock Status
1 Castles and Covenants Mage: The Sorcerers Crusade 1 White Wolf Publishing 1998 4803 ---
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