Rating: [ 5.69 / 10.00 ]
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One of the Core game books for Cthulhu 5.5.
A sourcebook for the players in "Roaring Twenties" Cthulhu campaigns. This handbook contains a wide variety of information for the player. An overview of the Jazz age; historical and cultural facts about the era. How to become an investigator; occupations and skills for the cultist-basher. Information on research, communication, media, and equipment. If you are suffering under the delusion that guns will do any good against elder horrors, there is a chapter covering period firearms.
A sourcebook for the players in "Roaring Twenties" Cthulhu campaigns. This handbook contains a wide variety of information for the player. An overview of the Jazz age; historical and cultural facts about the era. How to become an investigator; occupations and skills for the cultist-basher. Information on research, communication, media, and equipment. If you are suffering under the delusion that guns will do any good against elder horrors, there is a chapter covering period firearms.
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All RPGnet Reviews | [ See 2 Reviews | Link Reviews ] |
| Rating | User | Summary |
| 3 + 3 | tahrikmili | The 1920s Investigator's Companion: A Core Game Book for Players. In my view, this is a good sourcebook gone very wrong. [ Read Review ] |
| 3 + 3 | Scott Shafer | The 1920s Investigator'sCompanion<. No summary available for this older review. [ Read Review ] |
All User Comments | [ See 10 Ratings | See 2 Comments | Add Rating ] |
| Rating | User | Comments |
| 5 / 10 | g026r | A great resource for players who can't figure out what type of skills a given occupation should have. Watch out for the occupation "extras" included with the various job descriptions though, as some can be game breaking if not handled carefully. |
| 6 / 10 | ShannonA | A slight improvement over the original, overall a decent piece of reference for players. |
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