|
1975
|
A Few More Words on Medieval Pole Arms
Stats: Items
: D&D / Original 1 |
The Strategic Review #4
|
Medieval Pole Arms
Stats: Items
: D&D / Original 1 |
The Strategic Review #2
|
Solo Dungeon Adventures
Adventure
: D&D / Original 1 |
The Strategic Review #1
|
Sturmgeschutz and Sorcery, or How Effective is a Panzerfaust Against a Troll, Heinz?
Miniatures
: Generic 1 |
The Strategic Review #5
|
Ths Spear in Man-to-Man Combat
Stats: Items
: D&D / Original 1 |
The Strategic Review #1
|
TSR News & Editorial
Editorial
: Generic 1 |
The Strategic Review #4
|
What's Going on Here?
Editorial
: Generic 1 |
The Strategic Review #3
|
|
1976
|
Ancient and Medieval Standard Military Symbols
Information: General
: Generic 1 |
The Strategic Review #7
|
D&D Is Only as Good as the DM
GM Advice
: D&D / Original 1 |
The Strategic Review #7
|
The Dungeons & Dragons Magic System
Information: Design Notes
: D&D / Original 1 |
The Strategic Review #7
|
The Fastest Guns That Never Lived
Stats: Characters
: Boot Hill 1 |
The Strategic Review #7
|
The Meaning of Law and Chaos in Dungeons & Dragons
Editorial
: D&D / Original 1 |
The Strategic Review #6
|
The Missile Weapon in Classic Warfare
Information: General
: Generic 1 |
The Strategic Review #7
|
War of the Empires
Information: General
: PBM / One-Off 1 |
The Dragon #3
|
|
1977
|
Gary Gygax on Dungeons and Dragons
Information: Design Notes
: D&D / Original 2 |
The Dragon #7
|
How Green Was My Mutant
Other Rules
: Metamorphosis Alpha 1 |
The Dragon #5
|
Planes: The Concepts of Spacial, Temporal, and Physical Relationships in D&D
Background: Setting
: D&D / Original 1 |
The Dragon #8
|
Varied Player Character and Non-Player Character Alignment in the Dungeons and Dragons Campaign
GM Advice
: D&D / Original 1 |
The Dragon #9
|
View from the Telescope Wondering Which End is Which
Editorial
: Generic 1 |
The Dragon #11
|
|
1978
|
D&D Ground and Spell Area Scale
Information: Design Notes
: D&D / Basic 1 |
The Dragon #15
|
D&D Relationships, the Parts and the Whole
Editorial
: D&D / Basic 1 |
The Dragon #14
|
Dragon Rumbles #19 Redux: How it Should Have Read
Editorial
: Generic 1 |
The Dragon #20
|
Faceless Men & Clockwork Monsters
Information: General
: Generic 1 |
The Dragon #17
|
MDG Shows Origins (and GenCon) How to Run a Convention
Editorial
: Generic 1 |
The Dragon #19
|
A New List of "Treasures" to Be Found
Editorial
: Gamma World 1 |
The Dragon #19
|
Origins '78 - Biggest Con to Date
Editorial
: Generic 1 |
The Dragon #18
|
Rail Baron - A Short Course for Empire Builders
Player Advice
: Board Games 1 |
The Dragon #21
|
Role Playing: Realism vs. Game Logic; Spell Points, Vanity Press, and Rip-offs
Editorial
: Generic 1 |
The Dragon #16
|
Thoughts on the Proliferation of Magic Items in D&D
GM Advice
: D&D / Original 2 |
White Dwarf #7
|
|
1979
|
Advanced Dungeons & Dragons Combat Tables
Other Rules
: AD&D 1 |
White Dwarf #13
|
Bag of Wind
Stats: Items
: AD&D 1 |
The Dragon #27
|
Books are Books, Games are Games, and Never the Twain...
Editorial
: Generic 1 |
The Dragon #31
|
CANGAMES 79
Editorial
: Generic 1 |
The Dragon #27
|
Conventions: The Manufacturer's View
Editorial
: Generic 1 |
The Dragon #28
|
D&D, AD&D, and Gaming
Information: General
: Generic 1 |
The Dragon #26
|
Dungeons and Dragons: Where it is and Where it is Going
Editorial
: Generic 1 |
The Dragon #22
|
Evil: Law vs. Chaos
Editorial
: Generic 1 |
The Dragon #28
|
Good News for Gaming
Information: General
: Generic 1 |
The Dragon #23
|
The Half-Ogre, Smiting Him Hip and Thigh
Other Rules
: AD&D 1 |
The Dragon #29
|
Irresistible Force
Background: Group
: Generic 1 |
The Dragon #22
|
The Melee in D&D
Editorial
: Generic 1 |
The Dragon #24
|
New Setting for the Adventure
Editorial
: Generic 1 |
The Dragon #30
|
The Nomenclature of Polearms
Information: General
: Generic 1 |
The Dragon #22
|
Playing on the Other Planes of Existence
Editorial
: Generic 1 |
The Dragon #32
|
The Proper Place of Character Social Class in D&D
Editorial
: Generic 1 |
The Dragon #25
|
Putting Together a Party on the Spur of the Moment
GM Advice
: Generic 1 |
The Dragon #26
|
Random Generation of Creatures from the Lower Planes
Other Rules
: AD&D 1 |
The Dragon #23
|
Roman Military Orgainization - A Classic Warfare Update
Background: Group
: Generic 1 |
The Dragon #24
|
SPI on AD&D
Editorial
: Generic 1 |
The Dragon #22
|
|
1980
|
AD&Ds Magic System: How and Why It Works
Editorial
: Generic 1 |
The Dragon #33
|
Conan!
Stats: Characters
: AD&D 1 |
The Dragon #36
|
The Dungeons & Dragons Magic System
Information: Design Notes
: D&D / Original 1 |
Best of The Dragon #1
|
The Fastest Guns That Never Lived, Pts. I - IV
Stats: Characters
: Boot Hill 2 |
The Dragon #36
|
Gary Gygax on Dungeons and Dragons
Information: Design Notes
: D&D / Original 2 |
Best of The Dragon #1
|
Good Isn't Stupid, Paladins and Rangers, and Female Dwarves Do Have Beards!
Editorial
: Generic 1 |
The Dragon #38
|
Greyhawk: The Shape of the World
Background: Setting
: AD&D 1 |
The Dragon #37
|
Hobbits and Thieves in Dungeon!
Other Rules
: Board Games 1 |
Best of The Dragon #1
|
How Green Was My Mutant
Other Rules
: Metamorphosis Alpha 1 |
Best of The Dragon #1
|
Making Monsters Meaningful
GM Advice
: Generic 1 |
Dragon #42
|
The Meaning of Law and Chaos in Dungeons & Dragons
Editorial
: D&D / Original 1 |
Best of The Dragon #1
|
Planes: The Concepts of Spacial, Temporal, and Physical Relationships in D&D
Background: Setting
: D&D / Original 1 |
Best of The Dragon #1
|
Solo Dungeon Adventures
Adventure
: D&D / Original 1 |
Best of The Dragon #1
|
Sturmgeschutz and Sorcery, or How Effective is a Panzerfaust Against a Troll, Heinz?
Miniatures
: Generic 1 |
Best of The Dragon #1
|
Two "New" Spells
Other Rules
: AD&D 1 |
Dragon #42
|
What's Ahead for TSR?
Editorial
: Generic 1 |
The Dragon #35
|
|
1981
|
AD&Ds Magic System: How and Why It Works
Editorial
: Generic 1 |
Best of Dragon #2
|
Books are Books, Games are Games, and Never the Twain...
Editorial
: Generic 1 |
Best of Dragon #2
|
D&D Ground and Spell Area Scale
Information: Design Notes
: D&D / Basic 1 |
Best of Dragon #2
|
D&D Relationships, the Parts and the Whole
Editorial
: D&D / Basic 1 |
Best of Dragon #2
|
D&D, AD&D, and Gaming
Information: General
: Generic 1 |
Best of Dragon #2
|
Dungeons and Dragons: Where it is and Where it is Going
Editorial
: Generic 1 |
Best of Dragon #2
|
Evil: Law vs. Chaos
Editorial
: Generic 1 |
Best of Dragon #2
|
Good Isn't Stupid, Paladins and Rangers, and Female Dwarves Do Have Beards!
Editorial
: Generic 1 |
Best of Dragon #2
|
The Half-Ogre, Smiting Him Hip and Thigh
Other Rules
: AD&D 1 |
Best of Dragon #2
|
Interview: Who Am I?
Information: Interview
: Generic 1 |
The Space Gamer #41
|
The Melee in D&D
Editorial
: Generic 1 |
Best of Dragon #2
|
More
Background: Setting
: AD&D 1 |
Dragon #55
|
The Nomenclature of Polearms
Information: General
: Generic 1 |
Best of Dragon #2
|
Plus News of the North Central Flanaess
Background: Setting
: AD&D 1 |
Dragon #56
|
The Proper Place of Character Social Class in D&D
Editorial
: Generic 1 |
Best of Dragon #2
|
Protection Circles and the Like
Other Rules
: AD&D 1 |
Dragon #56
|
Racial Types of the WORLD OF GREYHAWK Fantasy Setting
Background: Setting
: AD&D 1 |
Dragon #52
|
Role Playing: Realism vs. Game Logic; Spell Points, Vanity Press, and Rip-offs
Editorial
: Generic 1 |
Best of Dragon #2
|
|
1982
|
Advanced Illusion and Philosopher's Stone
Stats
: AD&D 1 |
Dragon #59
|
An open letter to Rick Loomis
Editorial
: Generic 1 |
Dragon #66
|
The Astral Plane
Other Rules
: AD&D 1 |
Dragon #67
|
Be the first to cast these new high-level spells
Stats: Spells
: AD&D 1 |
Dragon #68
|
The big, bad barbarian
Other Rules
: AD&D 1 |
Dragon #63
|
Cantrips: Minor magics for would-be wizards
Stats: Spells
: AD&D 1 |
Dragon #59
|
Character Classes to Consider
Editorial
: AD&D 1 |
Dragon #65
|
The Deities & Demigods of the World of Greyhawk
Stats: Deities
: AD&D 1 |
Dragon #67
|
The Deities & Demigods of the World of Greyhawk
Stats: Deities
: AD&D 1 |
Dragon #68
|
Developments from Stonefist to South Province
Background: Setting
: AD&D 1 |
Dragon #57
|
Everything You Never Knew about Spell Books
Other Rules
: AD&D 1 |
Dragon #62
|
Featured Creatures
Stats: Monsters
: AD&D 1 |
Dragon #63
|
Featured Creatures
Stats: Monsters
: AD&D 1 |
Dragon #64
|
Featured Creatures
Stats: Monsters
: AD&D 1 |
Dragon #65
|
Featured Creatures
Stats: Monsters
: AD&D 1 |
Dragon #66
|
Featured Creatures
Stats: Monsters
: AD&D 1 |
Dragon #67
|
Featured Creatures
Stats: Monsters
: AD&D 1 |
Dragon #68
|
Games Fair 82: Everything convention-goers could ask
Information: General
: Generic 1 |
Dragon #63
|
Greyhawk's World
Stats: Deities
: AD&D 1 |
Dragon #64
|
Guest Editorial
Editorial
: Generic 1 |
Dragon #65
|
Loyal Readers
Other Rules
: AD&D 1 |
Dragon #67
|
More cantrips: Mini-spells for apprentice magic-users
Stats: Spells
: AD&D 1 |
Dragon #60
|
New magic-user spells
Stats: Spells
: AD&D 1 |
Dragon #67
|
New spells for illusionists
Stats: Spells
: AD&D 1 |
Dragon #66
|
New Weapons from Another 'Great Mind'
Stats: Items
: AD&D 1 |
Dragon #64
|
Now you see them: Cantrips for the aspiring illusionist
Stats: Spells
: AD&D 1 |
Dragon #61
|
Out on a Limb
Information: General
: Generic 1 |
Dragon #60
|
Outfitting the new agent
Player Advice
: Top Secret 2 |
Dragon #60
|
Poker, Chess, and the AD&D System
Editorial
: AD&D 1 |
Dragon #67
|
Special Knowledge and a bureau for Infiltrators
Other Rules
: Top Secret 1 |
Dragon #61
|
|
1983
|
Cantrips: Minor magics for would-be wizards
Stats: Spells
: AD&D 1 |
Best of Dragon #3
|
The Chivalrous Cavalier
Other Rules
: AD&D 1 |
Dragon #72
|
The Deities & Demigods of the World of Greyhawk
Stats: Deities
: AD&D 1 |
Dragon #69
|
The Deities & Demigods of the World of Greyhawk
Stats: Deities
: AD&D 1 |
Dragon #70
|
The Deities & Demigods of the World of Greyhawk
Stats: Deities
: AD&D 1 |
Dragon #71
|
Everything You Never Knew about Spell Books
Other Rules
: AD&D 1 |
Best of Dragon #3
|
Featured Creatures
Stats: Monsters
: AD&D 1 |
Dragon #69
|
Greyhawk's World
Stats: Deities
: AD&D 1 |
Dragon #71
|
The Inner Planes
Background: Setting
: AD&D 1 |
Dragon #73
|
New Denizens of Devildom
Stats: Monsters
: AD&D 1 |
Dragon #75
|
New Druid Spells ... Naturally!
Stats: Spells
: AD&D 1 |
Dragon #71
|
Now you see them: Cantrips for the aspiring illusionist
Stats: Spells
: AD&D 1 |
Best of Dragon #3
|
The Thief-Acrobat
Other Rules
: AD&D 1 |
Dragon #69
|
UK Revisited: Games Fair 83
Information: General
: Generic 1 |
Dragon #75
|
Warhorses and barding
Stats: Items
: AD&D 1 |
Dragon #74
|
|
1984
|
Clerics live by other rules
Background: Group
: AD&D 1 |
Dragon #92
|
The goristro revealed
Stats: Monsters
: AD&D 1 |
Dragon #91
|
Hold that person!
Information: General
: AD&D 1 |
Dragon #90
|
|
1985
|
At Moonset Blackcat Comes: A Tale of Gord of Greyhawk
Gaming Fiction
: Fiction 0 |
Dragon #100
|
Deities and Their Faithful
Other Rules
: AD&D 1 |
Dragon #97
|
Demi-humans get a lift
Other Rules
: AD&D 1 |
Dragon #95
|
Dragonchess
Core Rules
: Generic 0 |
Dragon #100
|
The future of the game
Information: Preview
: AD&D 2 |
Dragon #103
|
The influence of J.R.R. Tolkien on the D&D and AD&D games
Editorial
: AD&D 1 |
Dragon #95
|
Life Beyond 15th Level
Other Rules
: AD&D 1 |
Dragon #93
|
New Jobs for Demi-Humans
Other Rules
: AD&D 1 |
Dragon #96
|
Official Changes for Rangers
Other Rules
: AD&D 1 |
Dragon #94
|
Realms of Role-Playing
Editorial
: Generic 1 |
Dragon #102
|
Thinking For Yourself
Editorial
: Generic 1 |
Dragon #93
|
Update from the chief
Information: Company
: Generic 1 |
Dragon #101
|
Would You Go to See a D&D Movie?
Editorial
: Generic 1 |
Dragon #93
|
|
1986
|
The Astral Plane
Other Rules
: AD&D 1 |
Best of Dragon #5
|
|
1987
|
Experience and Training
Other Rules
: AD&D 1 |
Space Gamer/Fantasy Gamer #77
|
From the Sorcerer's Scroll
Information: Company
: Generic 1 |
Dragon #122
|
|
1992
|
Created Castings Into Standard Ones in the Mythus FRPG
Editorial
: Dangerous Journeys 1 |
Journeys: Journal of Multidimensional Roleplaying #2
|
The Grand Campaign in the Mythus FRPG, Part I
GM Advice
: Dangerous Journeys 1 |
Journeys: Journal of Multidimensional Roleplaying #3
|
The Mythus SEC Benefits Question
Stats
: Dangerous Journeys 1 |
Journeys: Journal of Multidimensional Roleplaying #1
|
Readied Castings
Player Advice
: Dangerous Journeys 1 |
Journeys: Journal of Multidimensional Roleplaying #3
|
|
1993
|
Fearless Vampire Slayers
Player Advice
: Generic 1 |
Shadis #10
|
Fun and Games; Favorite Games & Beloved Characters
Information: General
: Generic 1 |
Shadis #9
|
The Grand Campaign in the Mythus FRPG, Part II
GM Advice
: Dangerous Journeys 1 |
Journeys: Journal of Multidimensional Roleplaying #4
|
The Grand Campaign in the Mythus FRPG, Part III
GM Advice
: Dangerous Journeys 1 |
Journeys: Journal of Multidimensional Roleplaying #5
|
K/S STEEP Cross-Feeding and Feeding
Information: Design Notes
: Dangerous Journeys 1 |
Journeys: Journal of Multidimensional Roleplaying #4
|
Witchcraeft Isn't Just for Bad Guys Anymore
GM Advice
: Dangerous Journeys 1 |
Journeys: Journal of Multidimensional Roleplaying #6
|
|
1997
|
Found Greyhawk
Information: General
: D&D / Original 2 |
Dragon Annual #2
|
|
1999
|
50 Years of D&D Gaming
Editorial
: Generic 1 |
Dragon Annual #4
|
|
2000
|
Bob the Warrior
GM Advice
: Generic 1 |
Dragon #276
|
Calling All Fanboys!
Editorial
: Generic 1 |
Dragon #267
|
The Changing Play
Editorial
: Dungeons & Dragons 3 |
Dragon #275
|
D&D: The Next Generation
Editorial
: Generic 1 |
Dragon #273
|
Hack & Slash
Editorial
: Generic 1 |
Dragon #270
|
Hooray for the Dungeon Crawl
Editorial
: Generic 1 |
Dragon #272
|
Maybe Even Dull Witted
Editorial
: Generic 1 |
Dragon #271
|
Munchkins, Anyone?
Editorial
: Generic 1 |
Dragon #269
|
Nerds, Geeks, and Worse ...
Editorial
: Generic 1 |
Dragon #268
|
The Perfect Dungeon Master
GM Advice
: Generic 1 |
Dragon #274
|
TSR
Information: Company
: Generic 1 |
Games Unplugged #1
|
|
2001
|
All I Need to Know I Learned from D&D
Editorial
: Generic 1 |
Dragon #288
|
All I needed to Know I Learned from D&D
Background: Setting
: D&D / Original 1 |
Dragon #287
|
The Final 4! (RPG Elements)
Theory
: Generic 1 |
Dragon #283
|
The Final What the Heck is a Roleplaying Game?
Theory
: Generic 1 |
Dragon #286
|
How to Train a Black Pudding
Editorial
: Generic 1 |
Dragon #289
|
Jack Vance and the D&D Game
Information: General
: Generic 0 |
The Excellent Prismatic Spray #2
|
Lesson #4: The One That Got Away
Background: General
: Generic 1 |
Dragon #290
|
Summarizing the Results
Editorial
: Generic 1 |
Dragon #284
|
What the Heck is a Roleplaying Game?!
Theory
: Generic 1 |
Dragon #279
|
What the Heck is a Roleplaying Game?!, Part 2
Theory
: Generic 1 |
Dragon #280
|
What the Heck is a Roleplaying Game?!, Part 3
Theory
: Generic 1 |
Dragon #281
|
What the Heck is a Roleplaying Game?!, Part 4
Theory
: Generic 1 |
Dragon #282
|
|
2002
|
All I Need to Know I Learned from D&D Lesson #9: Sherlock Holmes or Sheer Luck?
Information: General
: Generic 1 |
Dragon #295
|
All I Need to Know I Learned From D&D: Robbing from the Really Rich
Editorial
: Generic 1 |
Dragon #299
|
All I Need to Know I Learned from D&D: The Incomplete Villain
Editorial
: D&D / Original 1 |
Dragon #300
|
All I Needed to Know I Learned from D&D Lesson #8: Ain't It the Pits?
GM Advice
: D&D / Original 1 |
Dragon #294
|
Direction Sense
Editorial
: Generic 1 |
Dragon #293
|
Dungeon Hospitality
Editorial
: Generic 1 |
Dragon #292
|
Fly Me to the Moon
Editorial
: D&D / Original 1 |
Dragon #301
|
Interview: Thus Spake Gary Gygax: Ye Secrets of Oerth Revealed
Information: Interview
: AD&D 2 |
The Oerth Journal #12
|
Penny for Your Thoughts
Editorial
: D&D / Original 1 |
Dragon #302
|
Place It, and They Will Come
Information: General
: D&D / Original 1 |
Dragon #296
|
The Rewards of Roleplaying
Editorial
: Generic 1 |
Dragon #297
|
Sooner or Later, Luck Favors the DM
Editorial
: D&D / Original 1 |
Dragon #291
|
|
2003
|
Best Shots
Editorial
: D&D / Original 1 |
Dragon #306
|
The Bored PC
Editorial
: D&D / Original 1 |
Dragon #308
|
The Devious DM: The Other Side of the Screen
Editorial
: D&D / Original 1 |
Dragon #307
|
The First Orc Hero
Editorial
: Generic 1 |
Dragon #312
|
Getting Even Puts the Other Guy Ahead
Editorial
: Generic 1 |
Dragon #305
|
A Pressing Situation
Editorial
: D&D / Original 1 |
Dragon #313
|
Remember the Mission!
Player Advice
: D&D / Original 1 |
Dragon #304
|
Self-Destructing PCs
Editorial
: Generic 1 |
Dragon #314
|
What's in a Magic Item?
Editorial
: Generic 1 |
Dragon #311
|
|
2004
|
Barrage Balloon? The End of Murlynd's Mayhem
Theory
: D&D / Original 1 |
Dragon #317
|
Cut to the Quick
Editorial
: Generic 1 |
Dragon #320
|
Dual to the Death
Editorial
: D&D / Original 1 |
Dragon #319
|
Part 1: Way Back When ...
Information: General
: Generic 1 |
Signs & Portents #11
|
Part 3: Older Boys and Bookworms
Information: General
: Generic 1 |
Signs & Portents #13
|
Part Two: Live Action RPGing in 1947
Information: General
: Generic 1 |
Signs & Portents #12
|
Variety is the Spice ...
Information: General
: Generic 1 |
Signs & Portents #14
|
What's in a Name?
Editorial
: Generic 1 |
Dragon #318
|
|
2006
|
The Return of Gord
Gaming Fiction
: Fiction 0 |
Dragon #344
|