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  <dc:date>2009-11-07</dc:date>
  <dc:publisher>Skotos Tech Inc.</dc:publisher>
  <dc:rights>Copyright 2009 Skotos Tech Inc.</dc:rights>
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  <title>Dungeon #116</title>
  <description/>
  <dc:date>2009-11-07</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13496</link>
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  <title>Dungeon #128</title>
  <description/>
  <dc:date>2009-11-06</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13495</link>
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  <title>Freedom City Atlas: Providence Asylum</title>
  <description>After their defeat at the hands of Freedom City&apos;s heroes, costumed criminals are bound for one of two places. The first is Blackstone Penitentiary. The other is Providence Asylum, where those deemed mentally-ill by the justice system can receive treatmentand what is more of a sign of questionable sanity than putting on a strange costume to go out and commit crimes? (Save, perhaps, putting one on to go out and prevent them...)</description>
  <dc:date>2009-11-05</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13494</link>
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  <title>In a Strange Land</title>
  <description>Air Force One has disappeared over South America and it&apos;s up to your heroes to save the day! But through the terror and tribulations that await the players in the Lost World, they will discover greater dangers than they can imagine and will play for the ultimate stakes before their trials end...&#13;&#10;&#13;&#10;In a Strange Land is a Freedom City adventure for Mutants &amp; Masterminds, intended for four to six power level 10 heroes.</description>
  <dc:date>2009-11-05</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
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  <title>Cold Roads</title>
  <description>&quot;Across the northern borders in the Region of Ice sprawls a hostile, frozen landscape. When humans conquered the northern continent, the indigenous tribes of goblin and troll were driven far into the ice and snow. Thousands of years later, they have evolved (and been magically transformed) into a barbarian nation, capable of striking fear into the hearts of the Corevel&apos;s northern provinces and throughout the northern kingdoms.&#13;&#10;&#13;&#10;&quot;Includes rules for arrow fodder, new races and creatures, and political/geographical resources for polar adventure in Arrowflight.&quot;</description>
  <dc:date>2009-11-05</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13492</link>
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  <title>Anima: Primal Magicks</title>
  <description>&quot;Discover Arrowflight&apos;s realm of natural magic with rules for familiars and domestic animals, new templates for mages, priests and faerie glamours. A scenario is also included.&quot;</description>
  <dc:date>2009-11-05</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13491</link>
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  <title>Severed Threads</title>
  <description>&quot;Unlock the darker side of magic in  Arrowflight. Rules for shortcuts in arcane casting - at a price! See how more lenient societies view Chaos magic, and how it has affected life on Nia. Includes the arcane theory Summoning (with basic grimoire of spell templates), and more detailed looks at the Chaos-oriented races. Also includes a &quot;bestiary&quot; of both Demonic and Angelic forces and adds to the Necromancy theory, with new undead beasties.&quot;</description>
  <dc:date>2009-11-05</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13490</link>
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  <title>Culturebook: Rublug</title>
  <description>Background information on the dwarves of NeverWorld, exiled from their former homes and cursed to hide from the sun.</description>
  <dc:date>2009-11-04</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13489</link>
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  <title>Culturebook: Neuonians</title>
  <description>Background and character creation information on humans from the NeverWorld city-state of Neuon.</description>
  <dc:date>2009-11-04</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13488</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13487">
  <title>A Cast of Thousands</title>
  <description>A collection of characters, new occupation templates, new rules, and supplemental sheets (wound trackers, NPC sheets) for Deep7&apos;s Arrowflight.</description>
  <dc:date>2009-11-04</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13487</link>
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  <title>Smuggler&apos;s Bane</title>
  <description>&quot;On a hunt for ruthless smugglers, the players uncover a diabolical plot. Can they save the small coastal town of Cooper&apos;s Point?&quot;&#13;&#10;&#13;&#10;Contains an adventure and 5 Disposable Heroes paper minis.  The Arrowflight edition contains extra material (maps, new creature stats) not present in the Iron Gauntlets version.</description>
  <dc:date>2009-11-04</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13486</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13485">
  <title>Island Nations</title>
  <description>&quot;This is a sourcebook for all things nautical, from ship combat to everyday life on the sea. Geopolitical profiles of the kingdoms of Kilmoor, Seris and the Kainal Islands. Over 50 new aquatic and non-aquatic races, including the Mer, Seeliss, Ordanyo and more.&quot;</description>
  <dc:date>2009-11-04</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
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  <title>Arrowflight</title>
  <description>&quot;Enter a New Realm in Epic Fantasy Role-Playing&#13;&#10;&#13;&#10;&quot;Nine Player Races. Open-Ended Character Creation. Customizable Magic &amp; Easy-to-Learn Combat. Complete, Well-Developed World Setting. A New Direction for Traditional Fantasy.&#13;&#10;&#13;&#10;&quot;Arrowflight contains everything you need to create a fantastic character to guide through adventure, exploration and political intrigue, in a land of magical beasts and supernatural terror.&#13;&#10;&#13;&#10;&quot;A time of strife. A world of wonder.&#13;&#10;&#13;&#10;&quot;How Will You Answer Destiny&apos;s Call?&quot;</description>
  <dc:date>2009-11-04</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13484</link>
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  <title>MM3: Bull Frog &amp; Harem</title>
  <description>&lt;em&gt; Bull Frog &amp; Harem &lt;/em&gt; is the third WEGS 101 Minion of the Month. Features a giant frog from the Trollspittle Swamp with famously deadly horns and a predliction toward defending it&apos;s home turf. Clinging to its back is a small horde of females, who launch themselves toward any intruders, where they cling with their sharp claws. A level 7/77 Master Minion with a level 5/55 Tricker harem.</description>
  <dc:date>2009-11-03</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13483</link>
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  <title>MM2: The Blind Dead</title>
  <description>&lt;em&gt; The Blind Dead &lt;/em&gt; is the second WEGS 101 Minion of the Month. Former villagers who served the vampire Lord Vorghul in return for a promise of eternal life, the blind dead gouged out their own eyes after undeath. Level 6/66 Master Minions.</description>
  <dc:date>2009-11-03</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
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  <title>MM1: Mushpot the Great</title>
  <description>&lt;em&gt; Mushpot the Great &lt;/em&gt; is the first WEGS 101 Minion of the Month. Features a foul-smelling giant from the north of the Grym Chasm who is worshipped by the hobgoblins and works as a &quot;club for hire&quot; in the goblin territorial disputes. A level 8/88 Master Minion.</description>
  <dc:date>2009-11-03</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
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  <title>B1: Hobgobble&apos;s Eve</title>
  <description>The first Badderlands Adventure Module is a free introductory scenario. From the front cover: &lt;blockquote&gt; This adventure plunges a party of lost Arks into Trollspittle Swamp, a stagnant land that swarms with Hobgoblins after sunset. To make things worse, it&amp;#8217;s the night before the Great Hobgobbling Feast; there&amp;#8217;s nothing worse than being within sniffi ng distance of hungry, hungry Hobgob hunters and their vicious turkey-dragons! If there&amp;#8217;s one thing to give the Arks some comfort, it&amp;#8217;s the fact that Hobgobs like to take their prey alive; they just can&amp;#8217;t stand salted meats. Will the party make it out of the swamp, or are they destined to be hobgobbled up? &lt;/blockquote&gt; </description>
  <dc:date>2009-11-03</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13480</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13479">
  <title>WEGS 101: Skill Deck</title>
  <description>From the publisher: &lt;blockquote&gt; By popular demand, we&apos;ve printed the official Old Skool skill deck! The deck includes one complete skill set for each Ark (Warrior, Ranger, Trickster, Mage and Sage). Complete set of spells for Mage and Sage, too! Plus a few extra skills that are not found in the WEGS 101 rulebook! Note that one deck comes along with the WEGS 101 book. &lt;/blockquote&gt;</description>
  <dc:date>2009-11-03</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13479</link>
 </item>
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  <title>WEGS 101: Old Skool</title>
  <description>From the publisher: &lt;blockquote&gt; WEGS 101 Old Skool is the introduction to the Wickedly Errant Game System, a sword-and-sorcery adventure game built for speed-of-play and wicked thrills! As brutally simple as it is simply brutal, WEGS is a fantasy game like no other. Great for introducing new role-players to the genre, rpg veterans will get big kicks out of the errant system that is powered by poker chips and dice! WEGS 101 thrives on the simpler pleasures of adventure gaming (like quick character creation, easy rules, and heroic combat encounters). Includes the introductory adventure, Dwarf Walks Into A Bar! It&apos;s time to get wicked with your dice! &lt;/blockquote&gt; </description>
  <dc:date>2009-11-03</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13478</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13477">
  <title>Goblin Markets</title>
  <description>&quot;Every freehold knows of at least one. Some seem to have grown up almost overnight, like a ring of small white mushrooms. Others seem to have run for millennia, outliving the rise and fall of the freeholds that surround them. Theyll never go away entirely, despite the dangers of their wares. Someone always needs something you can only get at a Goblin Market.&quot;&#13;&#10;&#13;&#10;Rules and information centered around introducing goblin markets in Changeling: The Lost games, including advice on building them, and sample markets and characters.</description>
  <dc:date>2009-11-03</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13477</link>
 </item>
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  <title>Proverbial Monsters</title>
  <description>&quot;Proverbs and superstitions have been around since man could speak. But some of these sayings carry a very real warning within them. Some of them remember the monsters that lurk just beyond mortal sight. Proverbial Monsters plays upon the fears and superstitions of everyday folk. At the core of every legend, every superstition and every proverb is a grain of truth that has been lost to time out of disbelief or misunderstanding. This book gives you an idea of where the proverbs might have come from, and how you can use them in your game.&quot;&#13;&#10;&#13;&#10;A collection of 9 monsters based on various proverbs and superstitions.</description>
  <dc:date>2009-11-03</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13476</link>
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  <title>Kobold Quarterly #11</title>
  <description/>
  <dc:date>2009-11-02</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13475</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13474">
  <title>microMechwarrior</title>
  <description>&lt;em&gt; Micro-MechWarrior &lt;/em&gt; is an extremely rules-light simplification of the 1st edition &lt;em&gt; MechWarrior &lt;/em&gt; rules, inspired by the rules and philosophy behind &lt;em&gt; Microlite20&lt;/em&gt;.&#13;&#10;&#13;&#10;Characters are defined by four stats (Strength, Dexterity, Mind, and Charisma) generated using a skewed 2d6 roll (that makes stats of 10  more uncommon) and four skills (Physical, Coordination, Knowledge, and Communication). Each stat has an associated target number, ranging from 12 to 5. Skill checks are made by rolling 2d6 plus the skill rank and trying to beat the target number. Backgrounds (&quot;training&quot;) give a character two points in an appropriate skill or skills. Characters gain five or more action points every time they level, which can be spent to add 1d6 to a roll. There are rules for converting Coordination and Knowledge into &lt;em&gt; Mechwarrior&lt;/em&gt;&apos;s Piloting and Gunnery skills.&#13;&#10;&#13;&#10;Combat uses a simple (table-based) hit location system and hex-grid based positioning. The terrain and movement modifiers from &lt;em&gt; Battletech &lt;/em&gt; apply. Attacks are skill checks, plus modifiers. Each of the more than a dozen weapons dose a fixed number of dice of damage, which armor reduces. A starting equipment list and a table of typical NPCs by profession are provided.</description>
  <dc:date>2009-11-02</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13474</link>
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  <title>Rule One #2</title>
  <description/>
  <dc:date>2009-11-01</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13473</link>
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  <title>Signs &amp; Portents #74</title>
  <description/>
  <dc:date>2009-11-01</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13472</link>
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  <title>Searchers in SPAAAACE!!!</title>
  <description>&lt;em&gt; Searchers in SPAAAACE!!! &lt;/em&gt; (&lt;em&gt;SiS!&lt;/em&gt;) is a one-page old school roleplaying game based on the one-page old school roleplaying game &lt;em&gt; SotU * Refired &lt;/em&gt; v3, which in turned is based on &lt;em&gt; Searchers of the Unknown&lt;/em&gt;.  Rather than being a standard fantasy dungeon crawl, &lt;em&gt;SiS!&lt;/em&gt; assumes a science fiction setting with aliens (who are mechanically identical to humans), advanced science, and space travel. Uses the damage rules from &lt;em&gt; Refired&lt;/em&gt;, and a system very similar to that in &lt;em&gt; Raiders of the Unknown&lt;/em&gt;. There are basic weapon, armor, and spaceship point buy systems, and a character&apos;s profession provides a bonus to related checks.</description>
  <dc:date>2009-11-01</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13471</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13470">
  <title>Mutant Got Gunz?</title>
  <description>&lt;em&gt; Mutant Got Gunz? &lt;/em&gt; (&lt;em&gt;MGG?&lt;/em&gt;) is a one-page old school roleplaying game based on the one-page old school roleplaying game &lt;em&gt; SotU * Refired &lt;/em&gt; v3, which in turned is based on &lt;em&gt; Searchers of the Unknown&lt;/em&gt;. Rather than being a fantasy dungeon crawl, &lt;em&gt;MGG?&lt;/em&gt; is set in a post-apocalyptic, mutant-infested wasteland whose inhabitants use guns to blow away the omnipresent giant bugs, and ammo is the default currency. Uses 1d20 plus level, trying to exceed an armor class or a fixed target number to succeed. The gunfire options include rules for sweeping fire and blasts. Armor and equipment are rolled randomly.</description>
  <dc:date>2009-11-01</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13470</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13469">
  <title>Raiders of the Unknown</title>
  <description>&lt;em&gt; Raiders of the Unknown &lt;/em&gt; (&lt;em&gt;RofU&lt;/em&gt;) is a one-page old school roleplaying game based on the one-page old school roleplaying game &lt;em&gt; SotU * Refired &lt;/em&gt; v3, which in turned is based on &lt;em&gt; Searchers of the Unknown&lt;/em&gt;. Rather than being a fantasy dungeon crawl, &lt;em&gt;RofU&lt;/em&gt; is an homage to the &lt;em&gt; Indiana Jones &lt;/em&gt; movies and other pulp fiction. Uses a 1d20 plus move or level and modifers mechanic. If the roll plus modifiers matches or exceeds a target&apos;s armor class or a fixed target number, the attempt is successful. Has rules for weapons mishaps, and damage uses the quirky rules from &lt;em&gt; Refired&lt;/em&gt;. A character&apos;s vocation provides a bonus to related checks.</description>
  <dc:date>2009-11-01</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13469</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13468">
  <title>Karry on Krawling v2</title>
  <description>&lt;em&gt; Karry on Krawling &lt;/em&gt; is a one-page old school roleplaying game based on the one-page old school roleplaying game &lt;em&gt; SotU * Refired &lt;/em&gt; v3, which in turned is based on &lt;em&gt; Searchers of the Unknown&lt;/em&gt;. Taking inspiration from &lt;em&gt; Tunnels &amp; Trolls&lt;/em&gt;, &lt;em&gt; KoK &lt;/em&gt; players take on the role of sneaky and vicious humanoids instead of valorous humans and demihumans. Characters can choose to be a black hobbit, red orc, or cave troll; and a wizard, rogue, or warrior. The basic attack mechanic is 1dX plus a 0, 1/2 HD, or HD plus weapon bonus. All attack rolls from a single side of a melee are added together to determine the winning side, and the difference between the two sets of rolls is distributed as damage between the characters on the losing side. Other checks use 1d20 plus level (and sometimes move) compared to a target number. Uses damage resistance instead of armor class.</description>
  <dc:date>2009-11-01</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13468</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13467">
  <title>SotU * Refired</title>
  <description>&lt;em&gt; SotU * Refired &lt;/em&gt; (originally, &lt;em&gt;Re-Searchers of the Unknown&lt;/em&gt;) is a one-page roleplaying game inspired by &lt;em&gt; Searchers of the Unknown &lt;/em&gt; (&lt;em&gt;SotU&lt;/em&gt;), that adds races (elves, dwarves, and men), classes (fighters, thieves, and wizards) with different movement rates, helmets, additional weapons, and rules for spellcasting.&#13;&#10;&#13;&#10;The roll under level plus AC mechanic from the original &lt;em&gt; SotU &lt;/em&gt; is modified to 1d20 plus the attacker&apos;s level (or half the attacker&apos;s level) and the defender&apos;s armor class (20 or higher is a success). Damage has been changed from a simple roll to rolling a number of dice equal to a monster&apos;s hit dice or based on the weapon type. All dice with the same number are added together, and the highest sum is the damage. Other checks use 1d20 plus some multiplier of level compared against AC or a fixed target number. </description>
  <dc:date>2009-11-01</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13467</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13466">
  <title>Spellcasters of the Unknown</title>
  <description>&lt;em&gt; Spellcasters of the Unknown &lt;/em&gt; is a one-page supplement for the one-page roleplaying game &lt;em&gt; Searchers of the Unknown &lt;/em&gt; that allows spellcasting characters. Clerics only get 1d6 hit dice, one attack, and limited weapons, but gain the ability to turn undead, advance in levels more quickly, and cast spells starting at 2nd level. Wizards get 1d4 hit dice, one attack, no armor, limited weapons, and gain levels more slowly, but can cast spells. A handful of cleric spells go up to 3rd level are provided, as are wizard spells up to 4th level.</description>
  <dc:date>2009-11-01</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13466</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13465">
  <title>Sailing the Skies of Mars</title>
  <description>&lt;em&gt; Swashbucklers of Mar &lt;/em&gt; is a one-page vehicle combat and supplement for the one-page roleplaying game &lt;em&gt; Swashbucklers of Mars&lt;/em&gt;.  The stat blocks and rules for skyships from one-person fliers to giant galleons are almost identical to those used for characters in the core rules, including gaining levels by killing other vehicles. Three brief adventure seeds are the bottom of the page.</description>
  <dc:date>2009-11-01</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13465</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13464">
  <title>Funkin Fists of Fu</title>
  <description>&lt;em&gt; Funkin Fists of Fu &lt;/em&gt; (&lt;em&gt;FFoF&lt;/em&gt;) is a one-page old school roleplaying game inspired by &lt;em&gt; Raiders of the Unknown &lt;/em&gt; and &lt;em&gt; Witches of N&apos;Kai&lt;/em&gt;, and using a modified set of rules based on those in their ancestor &lt;em&gt; Searchers of the Unknown &lt;/em&gt; (&lt;em&gt;SotU&lt;/em&gt;). Instead of being based on pulp action, sword &amp; sorcery, or dungeon crawling, &lt;em&gt; Funkin Fists of Fu &lt;/em&gt; draws from the blaxsploitation funk and Kung Fu of the 1970s. Characters are defined by by their speed (modified by level, unlike in &lt;em&gt;SotU&lt;/em&gt;), health (hit points), martial arts style, what they&apos;re wearing (&quot;superfly&quot;), and the size of their &apos;fro. &lt;em&gt;&#13;&#10;&#13;&#10;FFoF &lt;/em&gt; modifies the original game&apos;s level plus armor class combat mechanic to 1d20 plus level compared to the target&apos;s move. General actions are resolved by rolling 1d20 plus the movement rate, and trying reach the target number of 20. Damage is always 1d6, but melee weapons allow a character to roll twice and pick the best result. </description>
  <dc:date>2009-11-01</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13464</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13463">
  <title>Witches of N&apos;Kai</title>
  <description>&lt;em&gt; Witches of N&apos;Kai &lt;/em&gt; is a one-page roleplaying game inspired by the setting and themes from &lt;em&gt; Carcosa&lt;/em&gt;, an unofficial supplement to the original version of &lt;em&gt; Dungeons &amp; Dragons&lt;/em&gt;. The game is set beneath the ruins of Yoth, in the caverns of N&apos;Kai, where witches and warlocks seek occult power amidst the blasphemous spawn of the Great Old Ones. Uses the roll under level plus AC mechanic from &lt;em&gt; Searchers of the Unknown&lt;/em&gt;. Unlike the original game, characters can learn a new ritual every time they gain a level, though they are required to perform a sacrifice. Artifacts of a alien technology can be deciphered by a save. The names and powers of spawn are randomly generated.</description>
  <dc:date>2009-11-01</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13463</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13462">
  <title>Swashbucklers of Mars</title>
  <description>&lt;em&gt; Swashbucklers of Mar &lt;/em&gt; is a one-page roleplaying game based on &lt;em&gt; Searchers of the Unknown &lt;/em&gt; (&lt;em&gt;SotU&lt;/em&gt;), but inspired by planetary romances like Edgar Rice Burrough&apos;s Barsoom series. Uses the roll under level plus AC mechanic from &lt;em&gt; SotU&lt;/em&gt;. Features melee weapons and radium pistols, and provides minor mechanical differentiation for Red, Black, and Yellow Martians as well as Earthlings. Has stats for the Green Martian and a generic monster.</description>
  <dc:date>2009-11-01</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13462</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13461">
  <title>Scavengers &amp; Spacewrecks</title>
  <description>&lt;em&gt; Scavengers &amp; Spacewrecks &lt;/em&gt; is a one-page roleplaying game based on &lt;em&gt; Searchers of the Unknown &lt;/em&gt; (&lt;em&gt;SotU&lt;/em&gt;), but inspired by space-faring movies like &lt;em&gt; Alien&lt;/em&gt; and books like &lt;em&gt; Starship Troopers&lt;/em&gt;. The players take the role of members of a salvage team on a mothership, who are beamed aboard derelict spacecraft and tasked with eliminating any aliens encountered. Uses the roll under level plus AC mechanic from &lt;em&gt; SotU&lt;/em&gt;. Has just two three weapon choices (explosives, laser sword, disruptor pistol), and inclues a few basic pieces of equipment, robot backup, and three sample aliens.</description>
  <dc:date>2009-11-01</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13461</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13460">
  <title>Cyborg Samurai Are Go!</title>
  <description>&lt;em&gt; Cyborg Samurai Are Go! &lt;/em&gt; is a one-page roleplaying game inspired by &lt;em&gt; Searchers of the Unknown &lt;/em&gt; (&lt;em&gt;SotU&lt;/em&gt;), but inspired by the cyberpunk genre instead of sword &amp; sorcery or dungeon crawling fantasy. Characters are cybernetically-enhanced mercenaries hired to infiltrate megacorporations bases or gang hideouts. Uses the roll under level plus AC mechanic from &lt;em&gt; SotU&lt;/em&gt;. Has modern (like explosives and submachine pisols) and futuristic (cybernetic enhancements like claws or brainships) elements, as well as equipment like mirrorshades or a cigar (which also provide mechanical benefits).</description>
  <dc:date>2009-11-01</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13460</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13459">
  <title>Bestiary</title>
  <description>What is a hero without monsters to vanquish? This book presents hundreds of different creatures for use in the Pathfinder Roleplaying Game. Within this tome youll find fire-breathing dragons and blood-drinking vampires, vile demons and shapechanging werewolves, sadistic goblins and lumbering giants, and so much more! Yet not all the creatures in this book are enemies, for some can serve lucky heroes as allies or advisors, be they summoned angels or capricious nymphs. And it doesnt stop therewith full rules for advancing monsters, adapting monsters to different roles, and designing your own unique creations, youll never be without a band of hideous minions again!</description>
  <dc:date>2009-11-01</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13459</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13458">
  <title>Wheelspins in the Wasteland</title>
  <description>&lt;em&gt; Wheelspins in the Wasteland &lt;/em&gt; is a one-page vehicle combat and pursuit supplement for the one-page roleplaying game, &lt;em&gt; Mutant Scavengers of the Ruined Earth&lt;/em&gt;. The stat blocks and rules for vehicles are almost identical to those used for characters in the core rules, including gaining levels by killing other vehicles.</description>
  <dc:date>2009-11-01</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13458</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13457">
  <title>Mutant Scavengers of the Ruined Earth</title>
  <description>&lt;em&gt; Mutant Scavengers of the Ruined Earth &lt;/em&gt; is a one-page roleplaying game inspired by &lt;em&gt; Searchers of the Unknown &lt;/em&gt; (&lt;em&gt;SotU&lt;/em&gt;), but with a post-apocalyptic, mutant-infested wasteland similar to that of &lt;em&gt; Gamma World &lt;/em&gt; or &lt;em&gt; Mad Max&lt;/em&gt; instead of a fantasy dungeons. Uses the roll under level plus AC mechanic from &lt;em&gt; SotU&lt;/em&gt;, but there are science fiction elements (like laser swords and blaster pistols), and more character options. Weapons vary by more than damage (some allow special stunts), and characters can choose a specialty and from a list of 20 mutations). There is a list of sample robots and mutants, including androids and floating brains.</description>
  <dc:date>2009-11-01</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13457</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13456">
  <title>Searchers of the Unknown</title>
  <description>&lt;em&gt; Searchers of the Unknown &lt;/em&gt; is a one-page roleplaying game where player characters are entirely defined by the minimalist old school &lt;em&gt; Dungeons &amp; Dragons &lt;/em&gt; stat block (e.g. &quot;AC 7, MV 9, HD 2, hp 9, #AT 1, D 1d8 mace&quot;). All actions are based on those stats, with armor class generally helping against attacks but hindering initiative and attempts to be stealthy. Mostly uses a level plus AC roll under mechanic, using an opponent&apos;s AC when attacking or the character&apos;s own AC when trying to be stealthy. Saves require a roll under level plus 4.</description>
  <dc:date>2009-11-01</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13456</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13455">
  <title>Journey into Riddle Canyon</title>
  <description>The shrieking goblins of the Barren Steppe have been unusually quiet as of late, and it is your task to uncover the cause of their decreased raiding. Are they amassing an army to invade civilized lands? Have they been displaced by hardier and more dangerous foes?&#13;&#10;&#13;&#10;No one knows for certain, but wiser heads hope that Riddle Canyon holds the answer.</description>
  <dc:date>2009-11-01</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13455</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13454">
  <title>The Shaman</title>
  <description>The Shaman is a passionate follower of a path that often lies at an oblique angle to the pursuits of other people. While the pursuit of wealth, knowledge, and creature comforts drives most people, the shaman has an insight into a world where the primary ambition is to help others, and in doing so, to progress towards a personal state of heightened spiritual awareness.</description>
  <dc:date>2009-10-31</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13454</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13453">
  <title>Feats 101</title>
  <description>From new metamagic feats to feats that make use of your bond to your Animal Companion, Familiar, or Mount along with Combat Maneuvers, and Sorcerous Bloodlines, Feats 101 brings a host of new abilities to your character.  </description>
  <dc:date>2009-10-31</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13453</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13452">
  <title>Knights of the Dinner Table Magazine #155</title>
  <description/>
  <dc:date>2009-10-31</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13452</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13451">
  <title>Echoes of the Everwar Part I: The Prisoner of Skull Hill</title>
  <description>A Chelish outpost deep inside the anarchic orc-controlled Hold of Belkzen has gone silent after strange fires were seen burning in the skies above. You have been sent north to investigate the disappearance and find a lost tomb long rumored to exist beneath the outpost&apos;s timber tower. When you arrive and find the place choked with monsters and hideous plant creatures from beyond the stars, your mission of exploration quickly turns to one of survival.</description>
  <dc:date>2009-10-31</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13451</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13450">
  <title>Voice in the Void</title>
  <description>Mystery strikes again at the problem-plagued Blackros Museum in Absalom and its curator, Nigel Aldain, needs your help. When a famed Osirian tomb raider returns to Absalom and disappears in the museum&apos;s basement, Aldain fears the worst. When strange sounds echo from below and several of the curator&apos;s night watchmen go missing, he panics and begs the Society to investigate the mystery and save his museum from the darkness that infests it.&#13;&#10;&#13;&#10;Voice in the Void is a follow-up scenario to Pathfinder Society Scenario #5: Mists of Mwangi. When played together, the scenarios create a mini story arc in the famed Blackros Museum.</description>
  <dc:date>2009-10-31</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13450</link>
 </item>
</rdf:RDF>