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  <dc:date>2008-05-08</dc:date>
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  <title>Kobold Quarterly #3</title>
  <description/>
  <dc:date>2008-05-08</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
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  <title>Dragon #45</title>
  <description/>
  <dc:date>2008-05-08</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=10142</link>
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 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=10141">
  <title>GR2: Dungeons of Mystery</title>
  <description>Dungeon building has just become easier!  This box set contains 24 sheets of fold-up dungeon rooms, compatible with any role-playing game or miniatures scenario. More than 40 predesigned rooms and many cardboard and paper decorations for adding a personalized touch to the rooms are included. Assembly is simple because the pieces are diecut and prescored; only glue is needed. Also included are three two-sided color mapsheets with dungeon layouts and underground terrains to situate the dungeon rooms.&#13;&#10;&#13;&#10;In addition, a 64-page booklet contains instructions for building and using the fold-ups, plus numerous tips on dungeon design. Dungeons of Mystery describes how to create realistic and exciting dungeons and provides the tools to make the dungeon come alive. The booklet also holds sample adventures, new magic, and new monsters.</description>
  <dc:date>2008-05-08</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
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  <title>Dungeons of Despair</title>
  <description>The quest for honor and the search for treasure sometimes leads to death and despair. Herein are featured six adventures originally presented in &lt;i&gt;Dungeon&lt;/i&gt; Adventures magazine: &#13;&#10;&#13;&#10;&lt;ul&gt; &lt;li&gt;Caermor by Nigel D. Findley: True evil walks among the villagers of Caermor. You must uncover the danger in time to save the village from destruction. &#13;&#10;&lt;li&gt;The Moor-Tomb Map by Jon Bailey: A mysterious maps lead you into the perilous Willowmoors and, with any luck, the lost tomb of Dalavan Meir. &#13;&#10;&lt;li&gt;The Cauldron of Plenty by Willie Walsh: The king wants it. The giant has it. Do you have the gall or the guile to take it? &#13;&#10;&lt;li&gt;King Oleg&apos;s Dilemma by Lee Sheppard: An alliance with the dwarves would solve many of King Oleg&apos;s problems, but reaching the dwarves is eaiser said than done. &#13;&#10;&lt;li&gt;Encounter in the Wildwood by Willie Walsh: A trek through the wood pits heroes against a truly monstrous band of brigands. &#13;&#10;&lt;li&gt;Masqueraider by Randy Maxwell: Journey to a haunted valley to find the elusive marauder that threatens the town of Tyrluk.&lt;/ul&gt; &#13;&#10;&#13;&#10;&lt;i&gt;Dungeons of Despair&lt;/i&gt; is a collection of low-level (levels 2-4) adventures for the &lt;i&gt;Advanced Dungeons &amp; Dragons&lt;/i&gt; game. Each adventure stands alone, but any of them can be inserted easily into an ongoing AD&amp;D campaign. They can also be played as follow-up adventures to those presented in &lt;i&gt;Road to Danger&lt;/i&gt;, the first anthology of adventures taken from the pages of Dungeon Adventures.</description>
  <dc:date>2008-05-08</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
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  <title>Road to Danger</title>
  <description>The road to adventure is fraught with danger. Travel swiftly, and guard yourselves well. For a group of unsung heroes, the challenge begins with six adventures originally presented in &lt;i&gt;Dungeon&lt;/i&gt; Adventures magazine:&#13;&#10;&#13;&#10;&lt;ul&gt; &lt;li&gt; Grakhirt&apos;s Lair by John Nephew: The villain responsible for the bloody battle at Nolivari remains at large. Catch him before he attacks again. &#13;&#10;&lt;li&gt;Trouble At Grog&apos;s by Grant and David Boucher: When a crime wave threatens the town of Dagger Rock, a half-ogre innkeeper calls upon brave heroes to find the culprits. &#13;&#10;&lt;li&gt;The Stolen Power by Robert Kelk: The priests of Highland need help to catch a thief and recover a book of infinite spells from his wilderness retreat. &#13;&#10;&lt;li&gt;The Matchmakers by Patricia Nead Elrod: A love affair torn by treachery threatens to plunge the city of Povero into civil war. &#13;&#10;&lt;li&gt;Roarwater Caves by Willie Walsh: A xvart shaman needs brave heroes to attack his own lair, but are the perils worth the reward? &#13;&#10;&lt;li&gt;The Inheritance by Paul Culotta: A keep on the edge of civilization has fallen to the ruthless Lostafinga tribe. Remove the threat, and claim the castle as your prize!&lt;/ul&gt;&#13;&#10;&#13;&#10;Road to Danger is a collection of low-level adventures for the &lt;i&gt;Advanced Dungeons &amp; Dragons&lt;/i&gt; game. Each adventure stands alone, but any or all of them can be inserted easily into an ongoing AD&amp;D campaign designed to challenge low-level characters and prepare them for even greater dangers down the road!&lt;/ul&gt;</description>
  <dc:date>2008-05-08</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
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  <title>Six Arabian Nights</title>
  <description>This short adventure anthology is adaptable for low to mid levels (roughly 5 to 10). The style is episodic, with six short pieces chosen by the patrons that could be one-shots in any campaign, very plug-and-play. The winning themes have been chosen, and are:&lt;ul&gt;&lt;li&gt;The Blood Oasis: Ghuls have been doing some nasty, nasty things out at the oasis. By Jeff Grubb, author of TSR&apos;s Arabian Adventures book.&#13;&#10;&lt;li&gt;Bottled Desire: A bit of romance and chase through a crowded market from David &quot;Zeb&quot; Cook, the designer of Planescape and the 2nd Edition books.&#13;&#10;&lt;li&gt;Cult of the Howling God: Cultists, assassins, and corruption. Classic pulp adventure.&#13;&#10;&lt;li&gt;The Gravebinder&apos;s Daughter: A one-night trek through a huge necropolis full of secrets&#13;&#10;&lt;li&gt;The Sand Pirates: Nautical action on a flying ship, with new monsters and a half-efreet captain&#13;&#10;&lt;li&gt;Wishbound: A corrupted genie seeks redemption, with a small twist to the ending. &lt;/ul&gt;</description>
  <dc:date>2008-05-06</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
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  <title>Empire of the Ghouls</title>
  <description>Deep below the earth, in caverns lightless and unknown to man, live our nightmares: the spidery drow, the wild alien mind shredders and intellect devourers, the insatiable ghouls in their cities and empires.&#13;&#10;&#13;&#10;This Open Design project is all about creating an advanced, detailed underdark society of civilized ghouls. This includes some description of their gods, slaves, templates, new monsters, and unique magic, and then setting up all those elements within a multi-level adventure for roughly 9th to 12th level. The final result is a 160-page page adventure unlike any other, with lethal and new challenges for any experienced party. </description>
  <dc:date>2008-05-06</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
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  <title>The Book of Experimental Might II: Bloody, Bold, and Resolute</title>
  <description>&lt;i&gt;Bloody, Bold, and Resolute&lt;/i&gt; is the second Book of Experimental Might, which collect house rules from Monte Cook&apos;s home campaign. This installment serves as a combat sourcebook. From the publisher: &lt;blockquote&gt; Here youll find . . .&#13;&#10;&lt;ul&gt;&lt;li&gt; New rules for fighting domains: areas of specialization like Two-Weapon Fighting, Mounted Combat, and Fighting Dirty, as well as techniques based on agility, speed, strength, and intellect. The 15 domains provide new abilities to fighter types willing to devote themselves to a focused path.&#13;&#10;&lt;li&gt; A retooling of the feat system, with three new concepts -- double feats, oblation feats, and uberfeats -- and dozens of new choices.&#13;&#10;&lt;li&gt; Special benefits for choosing a feat as a fighter bonus feat, reinstating the fighter class as the king of feats.&#13;&#10;&lt;li&gt; Optional rules including more combat choices, a method for boosting feats for extra benefits, new uses for the Grace/Health system introduced in the first Book of Experimental Might, and more. &lt;/ul&gt;&lt;/blockquote&gt;</description>
  <dc:date>2008-05-06</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
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  <title>Castle Shadowcrag</title>
  <description>The family Stross ruled the city-state of Zobeck for nearly 600 years, marrying well, fighting off invasion, and holding off a terrible curse. Then their castle was sacked in a peasant revolt, the family was hanged, and their name was erased from the histories.&#13;&#10;&#13;&#10;All but one.&#13;&#10;&#13;&#10;The survivor, a young boy, sold his soul to shadow creatures that haunted the castle, fey and flickering things never seen directly. The creatures always promised power and glory to those who would only listen, and the boy heard, listened, and obeyed the dark shadow fey.&#13;&#10;&#13;&#10;When the heroes visit the castle, they step into the dangerous burden of that past. The castle teeters on the edge of the Shadow plane, and things quickly go wrong. The heroes slip through shadow into various reflections of the castle&apos;s dark past - and they can set things right.&#13;&#10;&#13;&#10;A Gothic adventure for 10th and 11th level characters.&#13;&#10;&#13;&#10;</description>
  <dc:date>2008-05-05</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
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  <title>Steam &amp; Brass</title>
  <description>An urban mystery with some intense combats, a fully-detailed Arcane Collegium, in a steampunk city, and new monsters and the first glimpse of the City-State of Zobeck. Steam &amp; Brass was designed using pre-scaled encounters, and is thus usable for parties at 6th, 8th, and 12th level.&#13;&#10;&#13;&#10;Its three interwoven plot lines make for higher replay value; three villains can all be the big boss, or they can be the NPCs who hire the party. With a contract with the devil, a new school of magic, and a clockpunk sensibility, it&apos;s not your average adventure.</description>
  <dc:date>2008-05-05</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=10134</link>
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  <title>Kobold Quarterly #2</title>
  <description/>
  <dc:date>2008-05-05</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=10133</link>
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  <title>Knights of the Dinner Table Magazine #138</title>
  <description/>
  <dc:date>2008-05-05</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=10132</link>
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  <title>Night of the Vampire</title>
  <description>You are cordially invited to a masquerade celebrating the engagement of Lady Laina Vandevic to Lord Iajo Moubotka. Lord Gustav Vandevic welcomes you to his manor for an evening&apos;s entertainment. The servants are delighted to make your acquaintance - but watch out for the other guests! Intrigues within intrigues are afoot in Vandevicsny Manor. When a celebration becomes a night of terror, only the most cunning heroes will survive!&#13;&#10;&#13;&#10;Night of the Vampire is an interactive audio CD adventure with digitally recorded sound tracks. The compact disc features character voices, haunting sound effects, and chilling music that bring the night&apos;s events to life! This mystery-adventure is set upon a remote, wooded cliff on the shores of Karameikos, but it could take place in virtually any stormy land, should you decide to spread the terror.</description>
  <dc:date>2008-05-04</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=10131</link>
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  <title>Challenge #26</title>
  <description/>
  <dc:date>2008-05-04</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=10130</link>
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 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=10129">
  <title>Dementia</title>
  <description>Book 3 of the Apostle of Insanity Trilogy.&#13;&#10;&#13;&#10;Cyril Dent, newly formed cyborg member of Cybertronic, must help uncover the secrets that the Dark Legion have implanted in Lorraine Kovan, a victim of their machinations.  While doing this, he must also discover why he has a psychic link to the Apostle of Insanity, stop the Brotherhood from killing him because of this link, and solve his own murder.</description>
  <dc:date>2008-05-04</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=10129</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=10128">
  <title>Frenzy</title>
  <description>Book 2 of the Apostle of Insanity Trilogy.&#13;&#10;&#13;&#10;Mitch Hunter and the forces of Capitol take the battle to the forces of the Dark Legion when they assault a Legion Citadel to prevent the forces of darkness from gaining a greater foothold in human territory.</description>
  <dc:date>2008-05-04</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=10128</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=10127">
  <title>In Lunacy</title>
  <description>Book 1 of the Apostle of Insanity Trilogy.&#13;&#10;&#13;&#10;A group of mercenaries encounters forces of the Dark Legion in the slums of Luna when they come to the rescue of a mysterious woman.&#13;&#10;&#13;&#10;The setting of the novel is slightly altered from the Mutant Chronicles roleplaying game. Humanity defeated the Dark Legion a thousand years before in the RPG, but has never faced them before in the book.</description>
  <dc:date>2008-05-04</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=10127</link>
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 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=10126">
  <title>The Irda</title>
  <description>A Lost History of the Ogre race of Krynn: originally a beautiful and intelligent race until their own corruption and ambition caused their downfall.  This book covers the early days of the Ogres, their fall and the rise of the Irda, a group of Ogres that escaped the damned fate of the rest of their race and work to build a more utopian civilization apart from their degenerate cousins.</description>
  <dc:date>2008-05-04</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=10126</link>
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 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=10125">
  <title>Dragon #47</title>
  <description/>
  <dc:date>2008-05-04</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=10125</link>
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  <title>The Forgotten Realms Atlas</title>
  <description>Provides maps and descriptions for many areas of the Forgotten Realms that are visited in the literature. It is done by the same author that did The Atlas of the Dragonlance World, The Atlas of Middle Earth, and The Atlas of Pern. Although tied to a Dungeons &amp; Dragons setting, it does not contain any game specific numbers.</description>
  <dc:date>2008-05-04</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=10124</link>
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  <title>BATTLESYSTEM Skirmishes</title>
  <description>BATTLESYSTEM Skirmishes is both a stand alone miniatures rules system for medium sized battles of 10-50 figures and a supplemental rule book for the Advanced Dungeons &amp; Dragons 2nd Edition system. It contains numerous photos of well painted miniatures and has an appendix with some advice on painting a miniature.</description>
  <dc:date>2008-05-04</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=10123</link>
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 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=10122">
  <title>Hail the Heroes</title>
  <description>Long ago, a great king fell in battle and became an immortal hero. The king&apos;s devoted followers built a temple to house his magical shield. Time and dust buried the temple, and the relic was forgotten--until now. Can you win a thrilling race against rival factions to locate the temple? Can you survive the journey through its treacherous halls to gain the shield? Mystara&apos;s secret history will be revealed to those who succeed!&#13;&#10;&#13;&#10;Hail the Heroes is an interactive audio CD adventure with digitally recorded sound tracks. Its unique format features only the sounds your hero would actually experience during the quest. Hear villains and monsters, deadly traps, mysterious speakers bearing audio clues, and more--over 80 tracks in all!</description>
  <dc:date>2008-05-04</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=10122</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=10121">
  <title>Stormwatch</title>
  <description>From the back cover:&#13;&#10;&#13;&#10;An Adventure for 4-8 characters of 1st to 3rd level. This adventure can be played with either the World of Tannoth campaign setting detailed in the Game Master&apos;s Handbook, or in your own campaign setting. Also included are eight pre-generated, beautifully illustrated, character cards with pre-generated characters ready to drop into your own adventures.</description>
  <dc:date>2008-05-04</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=10121</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=10120">
  <title>Glantri: Kingdom of Magic</title>
  <description>There&apos;s something unique about a land where wizards rule. Marvels abound. Glamour tantalizes. Dangers await, cloaked in illusion. Whether a hero chooses to wirld magic or steel, conjuring up adventure becomes as easy as a walk through the rolling hills of Nouvelle Averoigne - or one of the other dozen principalities that make up this remarkable land. And when the world&apos;s most powerful wizards are also its craftiest princes, nothing is ever quite as it seems!</description>
  <dc:date>2008-05-04</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=10120</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=10119">
  <title>Creatures Bestiary</title>
  <description>A fairly typical fantasy game bestiary that lists common animals along with typical fantasy creatures. It also has a few extra rules pages that deal with aerial combat and critical hits in regards to monsters. Written for use with the 3rd edition of Chivalry &amp; Sorcery.</description>
  <dc:date>2008-05-04</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=10119</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=10118">
  <title>Kingdoms of Kalamar Full Color Map Set</title>
  <description>From the cover:&#13;&#10;&#13;&#10;A magnificently detailed, twelve square foot full-color map depicting the World of Tellene. Spanning climates from the Vohven Jungle to the chilly steppes of the Drhokker horse-lords, this continent can be the basis for any fantasy campaign. Includes a calibrated hex grid overlay.&#13;&#10;&#13;&#10;</description>
  <dc:date>2008-05-04</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=10118</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=10117">
  <title>Lands of Intrigue</title>
  <description>Developed from out-of-print material originally found in &lt;a href=&quot;http://index.rpg.net/display-entry.phtml?mainid=2311&quot;&gt;FR3 Empires of the Sands&lt;/a&gt;, this expansion provides more than 150 pages of new information. What&apos;s inside:&#13;&#10;&#13;&#10;Book One: Tethyr (96 pages) presents the many facets of Tethyr, from its origin as an elven homeland through its rise and fall as a human nation and up to its recent restoration from anarchy. While this growing realm is now the safest of the Lands of Intrigue, it was once a seat of the malevolent Empire of Shoon - whose influence still haunts the golden plains in the form of roving monsters, wandering ghosts, and the terrors of times past.&#13;&#10;&#13;&#10;Book Two: Amn (64 pages) collates all that is Amn - or, as some call it, the Coinland. Money is this countries lifeblood, whether gleaned from the trade along the Sword Coast or the far-off colonies of New Amn. However, a dark dawn has risen on those whose eyes see no further than their ledgers and coin stacks....&#13;&#10;&#13;&#10;Book Three: Erlkazar &amp; Folk of Intrigue (32 pages) reveals the formerly undocumented domain of Erlkazar, east of Tethyr - an area ready to be fleshed out by DMs to suit their individual campaigns. Book Three also holds the secrets of the hidden powers of the South, such as the Cowled Wizards, the Knights of the Shield, the Shadow Thieves, and the undead sorcerors of the Twisted Rune.&#13;&#10;&#13;&#10;Two poster maps detail the Lands of Intrigue, the Pirate Isles of the Nelanther, and the center of the long-dead Shoon Empire, the monster-riddled ruins of Shoonach.&#13;&#10;&#13;&#10;More than a dozen additional maps depict all the cities of Amn and Tethyr, as well as the distant Maztican colonies.&#13;&#10;</description>
  <dc:date>2008-05-03</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=10117</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=10116">
  <title>The North: Guide to the Savage Frontier</title>
  <description>The Savage Frontier, the Barbaric North, the Cold Wastes, the Uneducated Backyard. These, among many others, are nicknames for the North. This is a land of rabid monsters and ruthless barbarians, where nature is the strongest force foe leagues in any direction. The North campaign expansion for the FORGOTTEN REALMS setting is the authority on the lands from Daggerford in the south to Ten-Towns in the north, from Anauroch in the east to the Ice Peak in the west.&#13;&#10;&#13;&#10;This new campaign expansion contains everything a player or Dungeon Master needs to adventure in this savage and perilous territory, including:&lt;ul&gt;&lt;li&gt;The Wilderness - A 96-page timeline and geographical overview of the north, featuring a description of the land&apos;s natives and monsters and including out-of-print information found in TSR&apos;s accessory &lt;a href=&quot;http://index.rpg.net/display-entry.phtml?mainid=2331&quot;&gt;FR5 The Savage Frontier&lt;/a&gt;.&#13;&#10;&lt;li&gt;Cities and Civilization - 64 pages of facts on all the cities, towns, and hamlets in the North.&#13;&#10;&lt;li&gt;Daggerford - a 32-page book describing a complete city designed to be a hometown for your campaign&apos;s bravest heroes, with detailed building descritions based on information from the old TSR adventure &lt;a href=&quot;http://index.rpg.net/display-entry.phtml?mainid=1202&quot;&gt;N5 Under Illefarn&lt;/a&gt;.&#13;&#10;&lt;li&gt;Two Poster Maps - Full-color sheets showing the entire environs of the North. On the reverse side is a map of the town of Daggerford, plus an extensive set of random encounter tables.&lt;/uL&gt;</description>
  <dc:date>2008-05-03</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=10116</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=10115">
  <title>Sons of Liberty</title>
  <description>ons of Liberty is a roleplaying game where the League of Extraordinary Gentlemen play Dynasty Warriors during the American Revolution. You play patriots such as Thomas Jefferson, Ben Franklin, and Abigail Adams first engineering the revolution and then ensuring it all goes according to plan. The game&apos;s fast-paced card mechanics ensure high-action madness and revolutionary heroics. If you are playing Benjamin Franklin and you aren&apos;t swinging an electrified kite over your head, clearing the streets of redcoats, then you are playing it wrong.&#13;&#10;&#13;&#10;The game is pick-up-and-playable in Battle Mode in one evening. It can also be played over multiple sessions in Campaign Mode, where players unlock new characters, new abilities, and new stages of the revolution in play. And when there&apos;s just two of you with nothing to do, you can bust out Versus Mode and play in the wake of the revolution as the Sons of Liberty become each other&apos;s most frustrating enemies.</description>
  <dc:date>2008-05-03</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=10115</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=10114">
  <title>Spellbound</title>
  <description>The Unapproachable East. Legendary region of unrivaled magic and profound mystery, the lands on the border of the Endless Waste have tantalized and captivated adventurers in the Forgotten Realms since word of their existence reached the west. Few have returned from travels in those lands, and those who did reveal tales too peculiar for truth - or so it was though until now.&#13;&#10;&#13;&#10;Here at last are the secrets of three of the most mysterious--and dangerous--nations in all of Faerûn: Thay, land of the treacherous Red Wizards; Aglarond, home to the unimaginably powerful Simbul; and Rashemen, realm of enigmatic Witches and wild berserkers. Adventurers beware: The treasures and excitement of the Unapproachable East invite the courageous, yet strangers are never welcomed!</description>
  <dc:date>2008-05-03</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=10114</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=10113">
  <title>Ruins of Zhentil Keep</title>
  <description>Known throughout the Realms as the headquarters of the Zhentarim, Zhentil Keep has long been a trade hub, a seat of power, and a nest of corruption at the edge of the Moonsea. This boxed set details Zhentil Keep in the days of the Bane of the Black Lord, before the Time of Troubles. It also presents the new Zhentil Keep, a city nearly destroyed by the insane Cyric, Prince of Lies.</description>
  <dc:date>2008-05-03</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=10113</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=10112">
  <title>Pages from the Mages</title>
  <description>&lt;i&gt;Any rogue can craft a spell - but it takes a really reckless fool to write one down.&lt;/i&gt;&#13;&#10;&#13;&#10;Thus, the wizard Elminster introduces the latest collection of wizardly lore from the Forgotten Realms, including:&lt;ul&gt;&lt;li&gt;New spells from mages such as Daltim, Darsson, and Myrl.&#13;&#10;&lt;li&gt;Fell creatures - the Tome Guardian, the Disenchanter, and the Scalamagdrion.&#13;&#10;&lt;li&gt;Details of more than 40 spellbooks - appearance, history, the magic they contain, and what is known of the fates of their makers.&lt;/ul&gt;</description>
  <dc:date>2008-05-03</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=10112</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=10111">
  <title>The Seven Sisters</title>
  <description>Beautiful, powerful, mysterious, and deadly - the silver-haired Seven Sisters are legendary throughout the Forgotten Realms.&#13;&#10;One rules the city of bards, Silverymoon. Another is Elminster&apos;s beloved and the infamous Witch-Queen of Aglarond. The third is the Lady Mage of Waterdeep, peer and consort of Khelben &quot;Blackstaff&quot; Arunsun, and the fourth is a Harper and one of the famous Knights of Myth Drannor. The fifth is a leader of the Harpers and a legendary bard in her own right, and the sixth is a dead - perhaps undead - witch. And the seventh? She&apos;s the one who wild tales are whispered about all across Faerûn around many a fireside late at night.&#13;&#10;&#13;&#10;But who are they, really? Their very names conjure up romance, allure, and power - Storm Silverhand, the Simbul, High Lady Alustriel. Sages say they are among the Chosen of Mystara, archmages who wield magic few can dare to stand against. Yet these seven do not seek to rule the world, and they often stay quiet and hidden for generations.&#13;&#10;&#13;&#10;That hints at another thing. These seven seem immortal, never aging as the long years pass. Just who are these Seven Sisters, and what are their secrets?</description>
  <dc:date>2008-05-03</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=10111</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=10110">
  <title>Skullport</title>
  <description>Skullport, the Port of Shadow, is perhaps the best kept secret in all the Sword Coast North. A mile and a half beneath the orderly streets of Waterdeep squats the most wretched and lawless pits of thieves, buccaneers, slavers, and sellswords the Realms has to offer. Under a moldering tangle of catwalks threaded between the stalactites and stalagmites of the cavern city, illithids, drow, beholders, and others plot and trade with emissaries from the surface. Monsters prowl the dark recesses and alleyways, gangs of zombies shamble about performing menial labor, and anything and everything can be bought and sold: lethal poisons, foul tomes of forbidden magic, and slaves.&#13;&#10;&#13;&#10;The only law is meted out by the enigmatic Skulls of Skullport, mysterious floating humanoid skulls whose capricious judgments and madness-induced destructiveness are the stuff of grisly travelers&apos; tales. Gold rules the ever-present twilight, and only those with keen eyes and blades may keep it long.</description>
  <dc:date>2008-05-03</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=10110</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=10109">
  <title>Polymancer V2, #2</title>
  <description/>
  <dc:date>2008-05-03</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=10109</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=10108">
  <title>Empires of the Shining Sea</title>
  <description>The dusty trails from the North have brought you to the warm and welcoming coasts of the Shining Sea and the Lake of Steam. Here is history spanning millennia, not just centuries; passion, profit and danger; dreams of power and conquest; and wonders mysteries centuries older than any hedge realm north of Dalagar&apos;s Road and the Snowflake Mountains.&#13;&#10;&#13;&#10;Empires of the Shining Sea goes farther and deeper into the southern reaches of the FORGOTTEN REALMS campaign setting, providing a breadth of scope and a level of detail never before published. This boxed set includes a 192-page book filled with information on these topics:&#13;&#10;&lt;ul&gt;&lt;li&gt;&lt;b&gt;History.&lt;/b&gt; The Empires of the Shining Sea hold tales and legends passed down by word of mouth across the years. The myriad mysteries and dramas of more than 300 rulers across four empires - including the infamous Shoon Imperium - reveal themselves in the history and timeline spanning more than 8,000 years.&#13;&#10;&lt;li&gt;&lt;b&gt;Calimshan.&lt;/b&gt; The long-fallen empire of Calimshan rises yet again, as a new ruler and new power groups take control of the former land of the genies. Updated and expanded by more than 100 pages since its first appearance in &lt;a href=&quot;http://index.rpg.net/display-entry.phtml?mainid=2311&quot;&gt;FR3, Empires of the Sands&lt;/a&gt;, Calimshan shows itself to be a land bent on returning to its former greatness - at any and all costs!&#13;&#10;&lt;li&gt;&lt;b&gt;The Land of the Lions.&lt;/b&gt; This rugged land sandwiched between the Deepwash and the Lake of Steam seems empty, but many surprises lurk among its plains and woods - nomands and raiders astride giant lynxes, elder orbs, ruined cities, lost cultures, and more!&#13;&#10;&lt;li&gt;&lt;b&gt;The Lake of Steam.&lt;/b&gt; This steaming bay of the Shining Sea unveils its secrets, proving that it holds more than easy trade routes to the Inner Sea. Scarlet pearls the size of a human fist or the smoking majesty of the volcanic Arnrock tempt those who dare test its deceptively calm waters.&lt;/ul&gt;&#13;&#10;Also inside are two full-color poster maps showing Calimshan and the Lake of Steam region at 30-mile-per-inch scale.</description>
  <dc:date>2008-05-03</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=10108</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=10107">
  <title>Calimport</title>
  <description>What can one truly know about a place until he or she has experienced it firsthand? Calimport is a place of many truths, each more disturbing than the last. It is also the most influential trade city in souther Faerûn, wheter its detractors admit it or not. Building on materials from Empires of the Shining Sea, this supplement expands tremendously on what we know about the city that has been the seat of Calishite power since the arrival of the djinni lord Calim eight millennia ago. What can be found inside?&#13;&#10;&#13;&#10;The history of Calimport on a broad scale, showing the ebb and flow of power surrounding the city across time.&#13;&#10;&#13;&#10;A sweeping look at the city itself, including all of its landmarks, wards, and sabbans (districts), providing for the first time the key to finding ways through a city of more than two million people.&#13;&#10;&#13;&#10;A close-up view of the Eraré Sabban and its Taorahl Drudach, a waterfront district and neighborhood designed to be a central base in your own Calimport campaigns.&#13;&#10;&#13;&#10;Numerous magical items and artifacts, many of which hide among Calimport&apos;s shadows, from the Battlecloak of Vycaena and the Codex Thealnakkar to the Staff of Shoon and the Tome of Secrets.&#13;&#10;&#13;&#10;Everything you need to know about the peril-riddled alleys, palaces, and underworld of the most dangerous city on Faerûn is contained within this 96-page book. Walk the dark paths among the sabbans or fly among the gilded minarets, but know that a thousand eyes and a thousand intrigues swirl about you at any moment! Come explore one of the oldest cities of Faerûn. The trip may change your life.... </description>
  <dc:date>2008-05-03</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=10107</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=10106">
  <title>Challenge #25</title>
  <description/>
  <dc:date>2008-05-02</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=10106</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=10105">
  <title>The City of Ravens Bluff</title>
  <description>A dozen years in the making, this sourcebook contains everything you need to know about Ravens Bluff, home of the LIVING CITY campaign:&lt;ul&gt;&lt;li&gt;The movers and shakers of the city are described in detail, from the deans of the Wizards Guild to the prelates of the Clerical Circle, from Lady Mayor to the heads of the noble houses.&#13;&#10;&lt;li&gt;The laws of the city are revealed, along with the officials responsible for enforcing them and the punishments for breaking them.&#13;&#10;&lt;li&gt;Read the history of the city and discover the secrets of Lost Sabreen, the dwarven city buried beneath its foundations.&#13;&#10;&lt;li&gt;New monsters and new magics, hidden cults and secret societies, and a description of the entire Vast surrounding the city are all included within these pages.&lt;/ul&gt;&#13;&#10;As if this were not enough, this sourcebook also includes the most detailed map of the city ever published and an extenstive Walking Tour visiting hundreds of locations throughout Ravens Bluff.</description>
  <dc:date>2008-05-02</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=10105</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=10104">
  <title>A Player&apos;s Guide to the Living City Campaign</title>
  <description>A description of the city of Ravens Bluff released to RPGA members.</description>
  <dc:date>2008-05-02</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=10104</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=10103">
  <title>The Vilhon Reach</title>
  <description>The Reach has always been considered the breadbasket of the Realms, the birthplace of countless warriors who have shed their lifeblood on the fields of battle. It&apos;s also home to noble families that have ruled kingdoms for countless generations, lizardman cities that have existed for hundreds of years, and an ancient plague that still haunts the land.&#13;&#10;&#13;&#10;Take a trip to Hlondeth, the yuan-ti city that stands like an emerald beacon over the waters of Vilhon. Visit the gladiatorial arena of Hlath or plunge into the depths of the Deepwash. Feel the political tension that hovers over Shining Arrabar like a poised dagger. But always remember that in the Reach, as in all lands that adventurers tread, not all is as it appears.&#13;&#10;</description>
  <dc:date>2008-05-02</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=10103</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=10102">
  <title>Dragon #43</title>
  <description/>
  <dc:date>2008-05-02</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=10102</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=10101">
  <title>Polymancer V1, #12</title>
  <description/>
  <dc:date>2008-05-02</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=10101</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=10100">
  <title>Monkey, Ninja, Pirate, Robot: the Roleplaying Game</title>
  <description>GO BEYOND THE BOARD!  In a world where champions fight:&#13;&#10;&#13;&#10;* For sweet, sweet uranium,&#13;&#10;* To defeat their enemies in brutal Challenges, and&#13;&#10;* To save the Earth from Alien Invaders, &#13;&#10;&#13;&#10;Only a Monkey, Ninja, Pirate, or Robot has the Mojo to get the job done!</description>
  <dc:date>2008-05-02</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=10100</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=10099">
  <title>The Turtlezilla Dossier</title>
  <description>&quot;The Turtlezilla Dossier&quot; is a short T&amp;J supplement focusing on the giant kaiju known as Turtlezilla.  It features in-game factoids about the creature (suitable as handouts to players), and a GM-only section with further information, ideas on how to use the kaiju, three alternate Turtlezilla write-ups, and an Actual Play report on how the creature was used in the designer&apos;s original playtest game.</description>
  <dc:date>2008-05-02</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=10099</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=10098">
  <title>Cold Hard World</title>
  <description>Cold, Hard World: The Real World Sourcebook for the Dead Inside RPG&#13;&#10;&#13;&#10;Keeping It Real: In &quot;Dead Inside&quot;, the Real World is the same as the world we all live in. . . a cold, hard world where spiritual power is weak.  Still, the supernatural beings of the Cosmos -- Dead Inside, Sensitives, Magi, Ghosts, Zombis, and Free Spirits -- bring their subtle horrors, mysteries, and wonders with them into the everyday: hiding behind corners, lurking in shadows, dancing right under the noses of soul-blind Average People.  &#13;&#10;&#13;&#10;&quot;Cold, Hard World&quot; contains:&#13;&#10;&#13;&#10;* All of the information on the Real World collected into one place, with expanded detail on how spiritual talents operate there. Also, further information on its strange inhabitants: Average People.&#13;&#10;* In-depth descriptions of many Places and Times of Power, as well as new Notable NPCs, Organizations, and Enchanted Objects.&#13;&#10;* Several Real World adventure ideas, and a random adventure generator tool for DI GMs.&#13;&#10;* New optional &quot;reloads&quot; of the core DI setting (and rules) for very different campaigns focusing on the Real World.&#13;&#10;</description>
  <dc:date>2008-05-02</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=10098</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=10097">
  <title>The Moonsea</title>
  <description>Its waters are the deep purple of the most precious amethyst; its shores hold some of the most dangerous locations in Faerûn. It is the Moonsea, home to Zhentil Keep, the Citadel of the Raven, and thousands of ordinary folk who merely want to make an honest living.&#13;&#10;&#13;&#10;Hark to the words of Melandryll Belarod, the bard whose writings form the bulk of this material. He has experienced firsthand the horrors of ruined Hulburg, the desolation of Sulasspryn, and the stench of Mulmaster. His travels aboard Devawing have produced this chronicle of the towns and people of the Moonsea, including both havens and dangers. Belarod knows of the Citadel of the Rave, a ten-mile-long series of fortresses and barracks, site of a terrifying betrayal. He also has evaded the Zhentilar, the crack forces garrisoned at Zhentil Keep.</description>
  <dc:date>2008-05-01</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=10097</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=10096">
  <title>Wyrmskull Throne</title>
  <description>The Wyrmskull Throne - the ruling seat of the great dwarven nation of Shanatar - has been lost for five millennia. Now, rumors have surfaced that it has been found, and there are sinister parties that will stop at nothing to claim it. But the path to finding the throne is long and twisted, leading from a small vilalge in the remotest regions of Tethyr to the bottom of the ocean! Those who follow it had best be prepared for the strange and wondrous - as well as enemies on every side - for it is no journey for the faint of heart.&#13;&#10;&#13;&#10;The Wyrmskull Throne is a companion adventure for the FORGOTTEN REALMS accessory Sea of Fallen Stars. It can be played as a stand-alone adventure or with the material presented in that volume.</description>
  <dc:date>2008-05-01</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=10096</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=10095">
  <title>Dragon #42</title>
  <description/>
  <dc:date>2008-05-01</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=10095</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=10094">
  <title>Dragon #343</title>
  <description/>
  <dc:date>2008-05-01</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=10094</link>
 </item>
</rdf:RDF>