<?xml version="1.0" encoding="utf-8"?>
<?xml-stylesheet type="text/xsl" href="http://www.rpg.net/includes/rss2html.xsl"?>
<!-- Generated by: http://www.phpclasses.org/rsswriter $Revision: 1.7 $ -->
<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns="http://purl.org/rss/1.0/" xmlns:dc="http://purl.org/dc/elements/1.1/">
 <channel rdf:about="http://www.rpg.net/index/index.xml">
  <description/>
  <link>http://www.rpg.net/index.phtml</link>
  <title/>
  <dc:date>2009-11-20</dc:date>
  <dc:publisher>Skotos Tech Inc.</dc:publisher>
  <dc:rights>Copyright 2009 Skotos Tech Inc.</dc:rights>
  <image rdf:resource="http://www.rpg.net/images/logo-rpgnet.gif"/>
  <items>
   <rdf:Seq>
    <rdf:li rdf:resource="http://index.rpg.net/display-entry.phtml?mainid=13579"/>
    <rdf:li rdf:resource="http://index.rpg.net/display-entry.phtml?mainid=13578"/>
    <rdf:li rdf:resource="http://index.rpg.net/display-entry.phtml?mainid=13577"/>
    <rdf:li rdf:resource="http://index.rpg.net/display-entry.phtml?mainid=13576"/>
    <rdf:li rdf:resource="http://index.rpg.net/display-entry.phtml?mainid=13575"/>
    <rdf:li rdf:resource="http://index.rpg.net/display-entry.phtml?mainid=13574"/>
    <rdf:li rdf:resource="http://index.rpg.net/display-entry.phtml?mainid=13573"/>
    <rdf:li rdf:resource="http://index.rpg.net/display-entry.phtml?mainid=13572"/>
    <rdf:li rdf:resource="http://index.rpg.net/display-entry.phtml?mainid=13571"/>
    <rdf:li rdf:resource="http://index.rpg.net/display-entry.phtml?mainid=13570"/>
    <rdf:li rdf:resource="http://index.rpg.net/display-entry.phtml?mainid=13569"/>
    <rdf:li rdf:resource="http://index.rpg.net/display-entry.phtml?mainid=13568"/>
    <rdf:li rdf:resource="http://index.rpg.net/display-entry.phtml?mainid=13567"/>
    <rdf:li rdf:resource="http://index.rpg.net/display-entry.phtml?mainid=13566"/>
    <rdf:li rdf:resource="http://index.rpg.net/display-entry.phtml?mainid=13565"/>
    <rdf:li rdf:resource="http://index.rpg.net/display-entry.phtml?mainid=13564"/>
    <rdf:li rdf:resource="http://index.rpg.net/display-entry.phtml?mainid=13563"/>
    <rdf:li rdf:resource="http://index.rpg.net/display-entry.phtml?mainid=13562"/>
    <rdf:li rdf:resource="http://index.rpg.net/display-entry.phtml?mainid=13561"/>
    <rdf:li rdf:resource="http://index.rpg.net/display-entry.phtml?mainid=13560"/>
    <rdf:li rdf:resource="http://index.rpg.net/display-entry.phtml?mainid=13559"/>
    <rdf:li rdf:resource="http://index.rpg.net/display-entry.phtml?mainid=13558"/>
    <rdf:li rdf:resource="http://index.rpg.net/display-entry.phtml?mainid=13557"/>
    <rdf:li rdf:resource="http://index.rpg.net/display-entry.phtml?mainid=13556"/>
    <rdf:li rdf:resource="http://index.rpg.net/display-entry.phtml?mainid=13555"/>
    <rdf:li rdf:resource="http://index.rpg.net/display-entry.phtml?mainid=13554"/>
    <rdf:li rdf:resource="http://index.rpg.net/display-entry.phtml?mainid=13553"/>
    <rdf:li rdf:resource="http://index.rpg.net/display-entry.phtml?mainid=13552"/>
    <rdf:li rdf:resource="http://index.rpg.net/display-entry.phtml?mainid=13551"/>
    <rdf:li rdf:resource="http://index.rpg.net/display-entry.phtml?mainid=13550"/>
    <rdf:li rdf:resource="http://index.rpg.net/display-entry.phtml?mainid=13549"/>
    <rdf:li rdf:resource="http://index.rpg.net/display-entry.phtml?mainid=13548"/>
    <rdf:li rdf:resource="http://index.rpg.net/display-entry.phtml?mainid=13547"/>
    <rdf:li rdf:resource="http://index.rpg.net/display-entry.phtml?mainid=13546"/>
    <rdf:li rdf:resource="http://index.rpg.net/display-entry.phtml?mainid=13545"/>
    <rdf:li rdf:resource="http://index.rpg.net/display-entry.phtml?mainid=13544"/>
    <rdf:li rdf:resource="http://index.rpg.net/display-entry.phtml?mainid=13543"/>
    <rdf:li rdf:resource="http://index.rpg.net/display-entry.phtml?mainid=13542"/>
    <rdf:li rdf:resource="http://index.rpg.net/display-entry.phtml?mainid=13541"/>
    <rdf:li rdf:resource="http://index.rpg.net/display-entry.phtml?mainid=13540"/>
    <rdf:li rdf:resource="http://index.rpg.net/display-entry.phtml?mainid=13539"/>
    <rdf:li rdf:resource="http://index.rpg.net/display-entry.phtml?mainid=13538"/>
    <rdf:li rdf:resource="http://index.rpg.net/display-entry.phtml?mainid=13537"/>
    <rdf:li rdf:resource="http://index.rpg.net/display-entry.phtml?mainid=13536"/>
    <rdf:li rdf:resource="http://index.rpg.net/display-entry.phtml?mainid=13535"/>
    <rdf:li rdf:resource="http://index.rpg.net/display-entry.phtml?mainid=13534"/>
    <rdf:li rdf:resource="http://index.rpg.net/display-entry.phtml?mainid=13533"/>
    <rdf:li rdf:resource="http://index.rpg.net/display-entry.phtml?mainid=13532"/>
   </rdf:Seq>
  </items>
 </channel>
 <image rdf:about="http://www.rpg.net/images/logo-rpgnet.gif">
  <url>http://www.rpg.net/images/logo-rpgnet.gif</url>
  <link>http://www.rpg.net/index/index.xml</link>
  <title> logo</title>
  <description/>
  <width>200</width>
  <height>48</height>
 </image>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13579">
  <title>Hero System Basic Rules</title>
  <description>The Hero System Basic Rules boils down the entire system into 130 pages, removing a few elements that couldn&apos;t be explained in a few paragraphs, while still retaining the full depth the system.</description>
  <dc:date>2009-11-19</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13579</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13578">
  <title>Savage Worlds Template Set</title>
  <description>Official set of 3 templates for use with the Savage Worlds(tm) miniatures game rules. This template set includes: 1-spray template, 1-turn template and 1-blast template.</description>
  <dc:date>2009-11-19</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13578</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13577">
  <title>Savage Worlds Token Set</title>
  <description>Official set of 64 tokens for use with the Savage Worlds(tm) miniatures game rules. This token set includes: 24-benny tokens, 10-wound tokens, 10-shaken tokens, 5-fatigue tokens, 5-aim tokens, 5-parry tokens and 5-defend tokens.</description>
  <dc:date>2009-11-19</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13577</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13576">
  <title>100% Fantasy Role-Playing Game System</title>
  <description>The &lt;em&gt; 100% Fantasy Role-Playing Game System &lt;/em&gt; uses four traits: Body, Mind, Sense, and Spirit. Characters are further defined by 26 races (&quot;Heritages&quot;) and 26 professions (&quot;Trades&quot;). The basic mechanic is 1d100 plus the number associated with a trait plus a variable number of 1d10s. If a natural 10 is rolled on any of the extra d10s, another d10 is rolled and added to the result. Difficulty levels (&quot;Ruling Levels&quot;) range from 20 to 200. The Game Master is referred to as the &quot;Game Designer&quot;, and PCs are recording on a handful of cards instead of on a character sheet.</description>
  <dc:date>2009-11-19</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13576</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13575">
  <title>The Brigands of Lyrkenfenn</title>
  <description>In &lt;em&gt; The Brigands of Lyrkenfenn&lt;/em&gt;, the first of the Dungeon2Go one-page dungeons, the PCs are hired to seek about a gang of bandits hiding out in a ruined tower in the midst of a dangerous swamp. The adventure is a simple dungeon with a room key. For 1st to 4th level PCs.</description>
  <dc:date>2009-11-19</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13575</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13574">
  <title>Into the Breach</title>
  <description>&lt;em&gt; Into the Breach: Advanced Rules for Dungeonslayers &lt;/em&gt; is a collection of optional rules for the simple game. Sections cover initiative, weapons, armor, combat modifiers, and critical fumbles.&#13;&#10;&#13;&#10;Released under the Attribution-Noncommercial-ShareAlike 3.0 Germany Creative Commons License.</description>
  <dc:date>2009-11-19</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13574</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13573">
  <title>DS-Gamemastershield</title>
  <description>&lt;em&gt; DS-Gamemastershield &lt;/em&gt; is a single page that can be printed out and folded along the dotted lines to create a name tent with art on one side, and a selection of important rules on the other. Rules covered include a list of difficulty modifiers, the abilities and attributes associated with common checks, the different standard actions, rules for healing and falling, a table of fire and acid damages, how to use scrolls, tavern and temple price lists, and the coinage exchange rate.</description>
  <dc:date>2009-11-19</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13573</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13572">
  <title>Creature Works</title>
  <description>&lt;em&gt; Creature Works &lt;/em&gt; is a collection of cards that can be printed out nine to the page. On the back of each card is a generic &lt;em&gt; Dungeonslayers &lt;/em&gt; logo, while on the front is the stats for a monster. There are 24 cards with monsters, ranging from the rust slater to the tentacled brain, as well 2 pages of blank cards (18 total).</description>
  <dc:date>2009-11-19</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13572</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13571">
  <title>Monster Mash: Volume One</title>
  <description>&lt;em&gt; Monster Mash: A Dungeonslayers Supplement -- Volume One &lt;/em&gt; has brief stat blocks for more than 40 monsters, including creatures from classical myth like centaurs and medusas, and &lt;em&gt; D&amp;D &lt;/em&gt; monsters with the serial numbers filed off, like hell hounds and ochre blobs.&#13;&#10;&#13;&#10;Released under the Attribution-Noncommercial-ShareAlike 3.0 Germany Creative Commons License.</description>
  <dc:date>2009-11-19</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13571</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13570">
  <title>Dungeonslayers</title>
  <description>&lt;em&gt; Dungeonslayers: An Old-Fashioned Roleplaying Game &lt;/em&gt; focuses on simple dungeon crawls. There are three races (elf, human, and dwarf), and three classes (fighter, scout, and spellcaster -- the latter is further divided into black mage, healer, and wizard). The three attributes (body, agility, and mind) are split into six abilities (strength, toughness, agility, reflexes, reason, and aura), and actions are resolved by try to roll under the total of the relevant attribute and ability on a d20. Concludes with a short bestiary, the sample adventure &quot;Lord of the Rats&quot;, and a character sheet.&#13;&#10;&#13;&#10;Released under the Attribution-Noncommercial-ShareAlike 3.0 Germany Creative Commons License.</description>
  <dc:date>2009-11-19</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13570</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13569">
  <title>Hot Pursuit</title>
  <description>&lt;i&gt;Hot Pursuit&lt;/i&gt; is a GM adventure created for humans, Elves, Dwarves, and maybe even Uruks of up to 5th level. It is meant for play with 7th Edition Rules, but you could easily adapt it to any other edition of the game. Be warned that it is a difficult adventure, and the players will have to think and be pretty damn tricky in order to win. Just be careful to avoid those evil Scorpion Men.</description>
  <dc:date>2009-11-19</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13569</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13568">
  <title>Dungeon Squad!   Coin Op</title>
  <description>&lt;em&gt; Dungeon Squad!   Coin Op &lt;/em&gt; is an arcade game-inspired modification of the original rules light &lt;em&gt; Dungeon Squad! &lt;/em&gt; roleplaying game. The players are called &quot;Hero Guides&quot;, and have up to two characters under their control. As in &lt;em&gt; DS!&lt;/em&gt;, each character is created by assigning three dice (d4, d8, d12) to three abilities (Explorer, Mage, Warrior) and Hero Guides attempt to roll equal to or over a difficulty number (default is 4) using the appropriate die when attempting an action.&#13;&#10;&#13;&#10;The game is broken into &quot;stages&quot;, each of which occur in a distinctive setting or location. Monsters and traps have values, and at the start of each encounter the GM pulls the appropriate number of tokens (pennies or quarters) from a pool in the center of the tabel. Hero Guides then earn these coins by defeating the traps or monsters, and spend the coins for character advancement. The GM also awards loot, but only in an abstract sense; Hero Guides are responsible for describing where the bonus comes from (i.e. a bonus to Mage can come from a magical amulet or just increased personal skill).</description>
  <dc:date>2009-11-19</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13568</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13567">
  <title>Complete Dungeon Squad!</title>
  <description>&lt;em&gt; Complete Dungeon Squad! &lt;/em&gt; is a free, rules light roleplaying game based on &lt;em&gt; Dungeon Squad!&lt;/em&gt;. The basic mechanic is still rolling the die associated with an appropriate trait, and trying to beat the difficulty number. The biggest changes are the addition of a point buy system instead of the original&apos;s simple die allocation character creation method, a magic point system when using spells, and &quot;pacts&quot; that provide certain mystical benefits but proscribe certain behaviors. Other smaller changes include the addition of freeform talents that provide a one die step bonus to related actions, new rules on dungeon hazards, and an expanded spell list.&#13;&#10;&#13;&#10;Released under the Attribution-NonCommercial-ShareLike 2.5 Creative Commons license.</description>
  <dc:date>2009-11-19</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13567</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13566">
  <title>Freeport Squad</title>
  <description>&lt;em&gt; Freeport Squad &lt;/em&gt; is a fan-crafted variation on the extremely rules-light &lt;em&gt; Pirate Squad! &lt;/em&gt; roleplaying games that has been adapted to Green Ronin&apos;s piratical Freeport setting. The rules are largely the same, though the author has added the Sanity rules from his earlier &lt;em&gt; Cthulhu Squad&lt;/em&gt; game.&#13;&#10;&#13;&#10;Released under the Attribution-NonCommercial-ShareLike 2.5 Creative Commons license.</description>
  <dc:date>2009-11-19</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13566</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13565">
  <title>Cthulhu Squad</title>
  <description>&lt;em&gt; Cthulhu Squad &lt;/em&gt; is a rules-light roleplaying game based on &lt;em&gt; Dungeon Squad! &lt;/em&gt; and &lt;em&gt; Call of Cthulhu&lt;/em&gt;. Characters are still defined by assigning dice (d4, d8, d12) to aspects, though the fantasy-appropriate aspects in the original have been replaced with Reason, Influence and Physique. Stuff dice (d6 and d10) are used to detail weapons, vehicles, and &quot;extras&quot; (including skills, talents, and contacts). Characters have a profession, and actions that fall under that area of expertise increase the die roll by one step. Mental shocks increase Insanity by one point, or two points if a Sanity check is failed. Sanity checks use d20, but add the character&apos;s Insanity to the difficulty. Foes range from cultists to cloud beasts.&#13;&#10;&#13;&#10;Released under the Attribution-NonCommercial-ShareLike 2.5 Creative Commons license.</description>
  <dc:date>2009-11-19</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13565</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13564">
  <title>The Thief of Red Canyon</title>
  <description>&lt;em&gt; The Thief of Red Canyon &lt;/em&gt; is a short adventure for the rules light &lt;em&gt; Dungeon Squad! &lt;/em&gt; roleplaying game. The PCs are hired by the Wizards&apos; Guild to retrieve a small statue stolen from a caravan by the notorious bandit chief Korgoth. </description>
  <dc:date>2009-11-19</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13564</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13563">
  <title>The Forbidden Fortress</title>
  <description>&lt;em&gt; The Forbidden Fortress &lt;/em&gt; is a short dungeon based on the Haunted Keep in Moldvay&apos;s &lt;em&gt; D&amp;D Basic Set &lt;/em&gt;. The party must rescue their family members from a haunted castle now infested with goblin raiders. Details the eight rooms of the east tower, and has some tips on expanding the adventure into the lower reachers (including some sample monsters and magic items). Concludes with a blank character sheet.</description>
  <dc:date>2009-11-19</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13563</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13562">
  <title>Dungeon Squad! Dragonlance Sourcebook</title>
  <description>&lt;em&gt; Dungeon Squad: Dragonlance Sourcebook &lt;/em&gt; adds race and archetypes to the original rules-light &lt;em&gt; Dungeon Squad! &lt;/em&gt; roleplaying game. Race (dwarf, elf, gnome, and kender) and archetype (Knights of Solamnia, Wizards of High Sorcery, and Holy Order of the Stars) can be chosen by assigning one &quot;Stuff&quot; die to a special racial or class ability. There is also a short list of spells, details on the Dragonlances themselves, and stats for setting-specific creatures, like minotaurs, dragons, and draconians.</description>
  <dc:date>2009-11-19</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13562</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13561">
  <title>Zombie Squad!</title>
  <description>&lt;em&gt; Zombie Squad!: Where fun isn&apos;t just in the sweat meats &lt;/em&gt; (&lt;em&gt;ZS!&lt;/em&gt;) is an extremely rules light zombie survival horror roleplaying game based on the &lt;em&gt; Dungeon Squad&lt;/em&gt; and &lt;em&gt; Alternate Dungeon Squad &lt;/em&gt; RPGs. Characters are still defined by assigning a die (d4 to d10) to each ability, though the four primary abilities are slightly customized to the genre (Survival, Health, Intellect, and &quot;Personity&quot;). Tasks are still resolved by attempting to roll higher than a difficulty number (ranging from 2 to 10) using the die associated with the appropriate ability. Hit points use the rule from &lt;em&gt; ADS&lt;/em&gt;. Rules for turning into and killing zombies are included. Vehicles are defined by three abilities: Speed, Handling, and Protection. &#13;&#10;&#13;&#10;Both versions are released under the Attribution-NonCommercial-ShareLike 2.5 Creative Commons Canada license.</description>
  <dc:date>2009-11-19</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13561</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13560">
  <title>Dungeon Squad -- Yet Another Variant</title>
  <description>&lt;em&gt; Dungeon Squad -- Yet Another Variant &lt;/em&gt; (&lt;em&gt;YAV&lt;/em&gt;) is a set of additional options for the short 24 hour RPG &lt;em&gt; Dungeon Squad&lt;/em&gt; inspired by the class abilities from &lt;em&gt; Dungeons &amp; Dragons &lt;/em&gt; v.3.5 and 4th edition. This is accomplished by expanding the &quot;stuff dice&quot; rules from the original game to encompass new spells, abilities, and equipment. Concludes with a list showing which abilities should be chosen to recreate standard &lt;em&gt; D&amp;D&lt;/em&gt; classes.</description>
  <dc:date>2009-11-19</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13560</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13559">
  <title>Space Squad!</title>
  <description>&lt;em&gt; Space Squad! &lt;/em&gt; is a variation on the short 24 hour RPG &lt;em&gt; Dungeon Squad&lt;/em&gt; that has been adapted to the pulp space opera genre. Characters are still created by assigning three dice to three profession-based traits, although the Wizard trait from the original game is replaced with Engineer. Difficulties (roll equal or higher using the trait&apos;s die) still range from 2 to 6, hit points are very similar but vary slightly based on the size of a character&apos;s Warrior die, and equipment can either have its own die or increase the die associated with a trait by one step. Space craft are defined by the attributes Speed/Agility, Weapons, and Shields.</description>
  <dc:date>2009-11-19</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13559</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13558">
  <title>Psychic Warrior</title>
  <description>&lt;em&gt; Psychic Warrior &lt;/em&gt; is another variation on the short 24 hour RPG &lt;em&gt; Dungeon Squad&lt;/em&gt;, using the rules from &lt;em&gt; Alternate Dungeon Squad&lt;/em&gt;. The PCs take of the role of psychic warriors in a dystopian 22nd century where tyrants rule the megacities and monstrous horrors roam the wastelands. Instead of spells, characters choose psychic powers like bio-feedback and telekinesis. Giant spiders and mutated beasts are among the listed monsters.</description>
  <dc:date>2009-11-18</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13558</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13557">
  <title>Pirate Squad!</title>
  <description>&lt;em&gt; Pirate Squad! &lt;/em&gt; (&lt;em&gt;PS&lt;/em&gt;) is a variation on the &lt;em&gt; Dungeon Squad&lt;/em&gt; roleplaying game, except geared toward swashbuckling pirates. Like it&apos;s predecessor, &lt;em&gt;PS&lt;/em&gt; is targeted at very young players and features an extremely simple set of rules and lots of dice rolling and shopping. Characters are still created by assigning three dice to three profession-based traits, although the Warrior and Wizard traits from the original game are replaced with Swashbuckler and Sailor. Difficulties (roll equal or higher using the trait&apos;s die) still range from 2 to 6, hit points are the same, and equipment can have its own die or increase the die associated with a trait&apos;s size. Instead of spells, there are &quot;tricks&quot; like &quot;pirate&apos;s roar&quot; or &quot;first aid&quot;. Concludes with genre-appropriate opponents and equipment.&#13;&#10;&#13;&#10;Released under the Attribution-NonCommercial-ShareLike 2.5 Creative Commons license.</description>
  <dc:date>2009-11-18</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13557</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13556">
  <title>Dungeon Squad: Adventures in the 41st Millennium</title>
  <description>&lt;em&gt; Dungeon Squad: Adventures in the 41st Millennium &lt;/em&gt; is a variation on the extremely rules-light &lt;em&gt; Dungeon Squad &lt;/em&gt; roleplaying game that has been adapted to the Warhammer 40,000 universe. Characters are still created by assigning three dice to three profession-based traits, although the Warrior and Wizard traits from the original game are replaced with Combat and Engineer. Character types like Imperial Guard Commissar are added, each of which provides a bonus to either hit points or a single trait. Concludes with a description of playtest session, several NPCs, and the short adventures &quot;Men, Hold the Line!&quot; and &quot;Judgment Night&quot;. The game is also inspired by the tactical &lt;em&gt; Starcraft: Miniatures Combat &lt;/em&gt; game.</description>
  <dc:date>2009-11-18</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13556</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13555">
  <title>ADS</title>
  <description>&lt;em&gt; Alternate Dungeon Squad &lt;/em&gt; is the precursor of &lt;em&gt; Advanced Dungeon Squad&lt;/em&gt; (&lt;em&gt;ADS&lt;/em&gt;), both of which are modified and expanded versions of the short 24 hour RPG &lt;em&gt; Dungeon Squad&lt;/em&gt;. Characters are created by assigning four dice (d4, d6, d8, and d10) to four abilities (Body, Mind, Soul, and Reflexes) and choosing a class, instead of the three profession-based abilities in the original. Tasks are still resolved by rolling the difficulty or higher on the appropriate die, though difficulties now range from 2 (easy) to 10 (nigh impossible). The Persona trait (determined by a random die roll) and more character options are added, while Ranks (levels) provide a slightly more structured advancement method. More than three times the size of the &lt;em&gt; Alternate &lt;/em&gt; version, the &lt;em&gt; Advanced &lt;/em&gt; version has more character classes and a greatly expanded bestiary.&#13;&#10;&#13;&#10;Both are released under the Attribution-NonCommercial-ShareLike 2.5 Creative Commons license.</description>
  <dc:date>2009-11-18</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13555</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13554">
  <title>Squared Faro Playing Cards</title>
  <description>This deck is a representation of typical 19th century playing cards. Like many of those encountered in the Shattered Frontier, it is not pristine. Rather it bears the smudges and grime long use has imparted. Gritty realism at its finest.</description>
  <dc:date>2009-11-18</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13554</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13553">
  <title>Gamma-Trollworld</title>
  <description>Have you ever wanted to play T&amp;T in a true Post Apocalyptic setting? Now for the first time ever you have the chance to do so. &#13;&#10;&#13;&#10;The new rules easily fall in line with 7th Edition and cover everything you need to run a Post Apocalyptic T&amp;T campaign, making it very easy to bring any T&amp;T character into Gamma-Trollworld. Also included in this Gamma-Trollworld Rule Book is a ready to run GM Adventure called &quot;Truck Stop Blues&quot;. Even if you don&apos;t want your T&amp;T characters in a Post Apocalyptic setting, you could always portal them in for a one shot adventure and then send them back. What T&amp;T character wouldn&apos;t want a blaster pistol as a weapon?&#13;&#10;</description>
  <dc:date>2009-11-18</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13553</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13552">
  <title>The Goblin Hulk</title>
  <description>&lt;em&gt; The Goblin Hulk &lt;/em&gt; is a ramshackle galleon with a dragon skeleton embedded in the side. A nest of smaller ships are docked to the main vessel, and a thriving bazaar in the form of shanty town sprawls across the top deck. This supplement discusses the &quot;goblin hulk&quot; concept including the magic necessary to keep the wreck afloat, and has plot seeds and bulleted descriptions for a specific vessel. Outlines for several adventures are also provided: A goblin merchant hires 1st to 2nd level PCs to transport a box in &quot;Stray Dogs&quot;. In &quot;Break Out&quot;, the 6th level PCs must escape the Hulk&apos;s prison deck. Stats for the albino grippli, goblin puppeteer and artillerist, shoggothic garden, junked man, living marionette, and fungal infected zombie are given.</description>
  <dc:date>2009-11-18</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13552</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13551">
  <title>Strange Destinies</title>
  <description>When delvers talk about the strange places they have seen in the caverns of Trollworld, there are occasional tales of a great Fungus Forest. It is said to lie somewhere east of the ruins of Tharothar, and that it is protected from wizards. Wizards claim that it is a myth. No wizard has ever seen it. None ever will.&#13;&#10;&#13;&#10;&lt;b&gt;Suitability:&lt;/b&gt; 3rd-level (One character). Frankly, this is an adventure for monsters and warriors only--big warriors. Not welcome here are any spell slingers, giants, Leprechauns, or basically anything that can fly, as they would give undo advantage and spoil your enjoyment.</description>
  <dc:date>2009-11-17</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13551</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13550">
  <title>Codex Incantum, Volume 1</title>
  <description>A huge collection of 315 spells, from 1st level to 20th.</description>
  <dc:date>2009-11-17</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13550</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13549">
  <title>Monstrum Codex, Volume 1</title>
  <description>Within this new tome you will find 70  new 7th Edition T&amp;T monsters. You will also find added pages at the back of the book to design and add your very own monsters.&#13;&#10;</description>
  <dc:date>2009-11-17</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13549</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13548">
  <title>Fallen Leaves</title>
  <description>From the publisher: &lt;blockquote&gt; A secret slaver, a broken healer, a savage killer, a compulsive artist... just a few of those that might be found within the forest....&#13;&#10;&#13;&#10;A place of the dead, a place with a secret, a place of hope... just a few of the places to discover beneath the boughs....&#13;&#10;&#13;&#10;Fallen Leaves is a supplement for Summerland that details a series of drifters and communities that a narrator can slot into existing games of Summerland or use as a springboard for their own imagination. The entries are inter-linked, allowing the narrator to weave many separate elements together forming a network of people and places, key to creating compelling stories beneath the Sea of Leaves. A wealth of adventure hooks are also provided, along with guidelines for creating your own post-Event communities, making Fallen Leaves an invaluable resource for narrators of Summerland. &lt;/blockquote&gt; </description>
  <dc:date>2009-11-17</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13548</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13547">
  <title>Shadowrun Dice</title>
  <description>High impact, clear 6 sided dice with the stylized Shadowrun &apos;S&apos; logo in place of the 6.</description>
  <dc:date>2009-11-16</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13547</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13546">
  <title>The Troll&apos;s Companion</title>
  <description>The Troll&apos;s Companion is a collection of new rules, ideas, monsters and a scenario for use with the Tunnels &amp; Trolls 7th edition RPG. Includes new specialist archetypes, priest spells, magic weapons, talents and disadvantage rules, combat maneuvers, monsters, and the Iron Tower scenario. </description>
  <dc:date>2009-11-16</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13546</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13545">
  <title>FreeMarket</title>
  <description>FreeMarket is a trans-humanist game about life on the FreeMarket space station.  There is a population of 80,000 people on the station, that was built for 10,000.  Resources are competed for with a reputation-based economy: look for all the Attaboys! you can, while avoiding Frownies.  Don&apos;t worry, though: as long as your Flow is positive, your basic needs are accounted for.&#13;&#10;&#13;&#10;So what are you going to do?</description>
  <dc:date>2009-11-16</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13545</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13544">
  <title>Creatures, Clothed in Strangeness</title>
  <description>Creatures, Clothed in Strangeness is the second of the &quot;peculiar books,&quot; a series of PDF releases leading up to a planned update of the Nobilis core rules.&#13;&#10;&#13;&#10;It contains updates to the Rules Templates described in Unlikely Flowerings, a collection of information about several entities found in the setting, and an extensive section on Talismanic Sempstry, i.e. miraculous clothing and accessories crafted and worn by miraculous entities. The Sempstry section also has detailed rules concerning fashion in general as a type of symbolic power.</description>
  <dc:date>2009-11-16</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13544</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13543">
  <title>Strontium Dog</title>
  <description>From the publisher: &lt;blockquote&gt; Earth, the late 22nd century. Following the atomic war of 2150, Britain has been devastated by nuclear holocaust. The survivors rebuilt their lives, but many were warped by the mutating effects of Strontium 90 fallout. Unable to live or work amongst the &amp;#8216;norms&amp;#8217;, mutants were forced to grow up in ghettos and take the only job open to them &amp;#8211; bounty hunting. These Search/Destroy Agents hunt the criminals too dangerous for the Galactic Crime Commission. One such Strontium Dog is Johnny Alpha, whose eyes emit piercing Alpha rays and enable him to see through solid objects - and into men&amp;#8217;s minds.&#13;&#10;&#13;&#10;Using the Traveller core rules, Strontium Dog allows players to take the part of mutant bounty hunters, combing the galaxy for their prey &amp;#8211; dead or alive!&#13;&#10;&#13;&#10;Requires a copy of the Traveller rulebook. &lt;/blockquote&gt;</description>
  <dc:date>2009-11-16</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13543</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13542">
  <title>Draconomicon: Metallic Dragons</title>
  <description>&#13;&#10;&#13;&#10;Draconomicon: Metallic Dragons describes several varieties of dragons, including gold, silver, copper, iron, and adamantine dragons. It also introduces several other kinds of metallic dragons suitable for any D&amp;D campaign.&#13;&#10;&#13;&#10;This supplement presents dragons both malevolent and benign, and gives details on each dragons powers, tactics, myths, lairs, servitors, and more. In addition, this book provides new information about the roles that metallic dragons fill in a D&amp;D game. Story and campaign elements in the book give Dungeon Masters ready-to-play material that is easily incorporated into a game, including adventure hooks, quests, encounters, and pregenerated treasure hoards.</description>
  <dc:date>2009-11-15</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13542</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13541">
  <title>Original Edition Delta: Book of Spells</title>
  <description>From the publisher: &lt;blockquote&gt; A concise, comprehensive collection of magic spells for use with the &quot;original edition&quot; fantasy game rules (as published by Gygax &amp; Arneson, 1974-1975). A handy supplement for both DMs and players of wizard characters.&#13;&#10;&#13;&#10;Personally, we always wished that the magic spells were set aside in their own booklet (instead of filling up the basic player&apos;s book), and now we have that. It uses the OGL to extract the bare-bones original rules back out of current, freely available source material. &lt;/blockquote&gt; All the first level spells fit on a single page, and some spells are house ruled based on the author&apos;s experience with the game.</description>
  <dc:date>2009-11-15</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13541</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13540">
  <title>Stellar Reaches #8</title>
  <description/>
  <dc:date>2009-11-15</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13540</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13539">
  <title>October&apos;s Shadows</title>
  <description>&lt;em&gt; October&apos;s Shadows: A game of struggle and survival in Revolutionary Moscow&lt;/em&gt; casts the PCs as a group of people from a variety of social classes and political affiliations who live together in a mansion in the wake of the October Revolution. The house is intended to serve as a microcosm of the chaos in Soviet Russia from October 1917 to September 1918.&#13;&#10;&#13;&#10;The players define their own characters, including a pair of related NPCs. They then collectively define their environment, including the physical nature of the house they live in, elements of the house that can influence external events, and other NPCs affiliated with the group. Over the course of the following months, different events and conditions are thrown at the group, who use their own traits and the traits of affilated NPCs or household elements (including &quot;the gun&quot;, the only way to kill another character) to perform actions (including electing a leader during the subcommittee meeting). Contests are resolved by rolling a die for each relevant trait, earning &quot;books&quot; as they are alternately revealed. During their turn, the two players describe their actions and how they counter the other player&apos;s actions, with no conclusive results until books are spent to purchase goals. Goals include injurying an opponent, meta elements like ending the conflict, changing relationships, or making permanent changes (to either character; concept is not sancrosact).</description>
  <dc:date>2009-11-15</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13539</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13538">
  <title>Kpachoapmee: Krasnoarmeets</title>
  <description>&lt;em&gt; Kpachoapmee: Krasnoarmeets -- The Role-Playing Game of the Unglamorous Parts of the Battle of Stalingrad &lt;/em&gt; is a miniatures game about new Red Army troops patrolling in the mud to northwest of Stalingrad and waiting for the orders to attack the Germans around the city. The thematic center of the game is the transformation of the new recruits into battle-hardened soldiers. Characters are part of a platoon, and are assigned missions that range from capturing a prisoner to interrogate, to scouting out enemy lines. Missions start at the Base, and travel through the Trail (a maze of trenches and observation posts, that may involve wandering encounters) to No Man&apos;s Land (where they have to fight the mud and possible enemies).&#13;&#10;&#13;&#10;Uses a 3&quot;x5&quot; index card for a character sheet. Awareness detect threats, Aggression is used to attack, Steadiness is calmness under fire, Motivation is used to go into dangerous situations. Characters choose the other members of their unit that are most important to them, and measure mental strain using Stress. Combat has tactical elements for support elements like hauling an ally or taking cover, but reactions and the chance of injury are based on the cumulative volume of fire not specific attack rolls. Characters under too much Stress have Episodes.</description>
  <dc:date>2009-11-15</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13538</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13537">
  <title>Holodomor</title>
  <description>&lt;em&gt; Holodomor &lt;/em&gt; is a roleplaying game set in the Ukraine during the winter of 1932/1933, when the collectivation of the farms led to the deaths of an estimated eight million peasants. Players take the role of poor kulaks (farmers) who try to get food anyway they can before they starve to death.&#13;&#10;&#13;&#10;Characters are defined by their Nutrition, or the number of days until they die from hunger (starts at 40), which is used for most actions and doubles as hit points. The basic mechanic is 1d10 plus Nutrition/4 against a target number. Each character chooses any number of things they feel strongly about (Emotions) and assigns an intensity from 1 to 10. The total number of Emotions is the Moral score, which is used for initiative and can hinder others who try to act against the character. Emotions can be permanently reduced to succeed at actions, and acting against an Emotion increases Despair, which measures the will to live and can be raised to gain a mechanical advantage.</description>
  <dc:date>2009-11-15</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13537</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13536">
  <title>Cities of Golarion</title>
  <description>Most adventurers think of cities as the places to go after the adventure is over. Its time to show your players that cities can be every bit as excitingand dangerousas the darkest dungeon!&#13;&#10;&#13;&#10;Each city presented in this book comes complete with a full-page color map, history both ancient and modern, relations with neighboring nations and monsters, noteworthy locations, and pages of adventure hooks, making it the perfect place to run a Pathfinder campaign!</description>
  <dc:date>2009-11-14</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13536</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13535">
  <title>Carrion Hill</title>
  <description>A dark urban horror adventure for 5th-level Pathfinder Roleplaying Game characters.&#13;&#10;&#13;&#10;The strange city of Carrion Hill has long loomed over the surrounding swamps in eastern Ustalav, yet its rulers have shifted many times through the centuries. Often enough that only a few sinister scholars and curious minds know the true nature of the hills original inhabitantsvile and depraved cultists of the Old Gods. Yet this morning, a dreadful recrudescence rises from the depths of buried nightmare in the vaults below Carrion Hill. A monster stalks the twisted alleys of the city, spreading panic before it and leaving destruction in its wake. Can the Carrion Hill Horror be stopped?&#13;&#10;&#13;&#10;Carrion Hill is an adventure for 5th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the worlds oldest RPG. The adventure features a mix of urban and dungeon sites, and draws its inspiration from the popular writings of H. P. Lovecraft.</description>
  <dc:date>2009-11-14</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13535</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13534">
  <title>Pathfinder Roleplaying Game GM Screen</title>
  <description>This 4-panel screen features artwork from Wayne Reynolds on the players side, and a number of charts and tables on the GM side. From skill check Difficulty Classes to two-weapon fighting modifiers, the Pathfinder Roleplaying Game GM Screen gives you the tools you need to keep the game fast and fun.&#13;&#10;&#13;&#10;Constructed of ultra-high-grade hardcover book stock, this durable screen is perfect for travel, convention play, or repeated regular use.</description>
  <dc:date>2009-11-14</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13534</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13533">
  <title>The Carcosan Grimoire!</title>
  <description>&lt;em&gt; The Carcosan Grimoire! &lt;/em&gt; is a fan-made supplement for the controversial &lt;em&gt; Supplement V: Carcosa&lt;/em&gt;. The author of &lt;em&gt; Carcosa &lt;/em&gt; weighs in with a foreword and a list of Frequently Asked Questions about the book. Reints contibutes an article listing 1d30 ways to flesh out villages while Davenport adds a Carcosa Mad Lib. Dessaux has a set of tables for creating (1d6) random customs, architecture, and clothes for new villages; while Ellis has a random table for body modifications. Nordin contributes the Yix&apos;Caahl, Enslaver, and Omniscient Oracle of the Refulgent Maze monsters; and Doc adds the Predatory Mantis, Swamp Fell, and Nameless Folk. Robert details the infernal pigments of the Bone Men, while Nordin adds the Rejuvenating Bath and Plains of Whispering Grass magic items. DuBeers adds the witch profession, and Blatt details the Brothers of the Skull (monk/paladin analogues for the setting), including a number of rituals and NPCs. Byers has a table for randomly generating suitably Carcosan names that sound like overblown titles. Wikström has wilderness and underground wandering monster tables, and new monsters including men (with a random mutation table), giant insects, dinosaurs, and aquatic threats.</description>
  <dc:date>2009-11-14</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13533</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=13532">
  <title>Darkness Without Form: Secrets of the Mimic</title>
  <description>Most adventurers assume mimics are just wizard-created guardian monsters, and don&apos;t even think about them until a treasure chest sprouts arms and fangs. But mimics have a secret legacythey were created by the aboleths to help dominate the surface world and enslave humanoids, and the well-known dungeon predators are merely the survivors of these experiments gone rogue.&#13;&#10;&#13;&#10;In this book you&apos;ll find out more about the history of the mimics, the aboleth-symbiote &quot;landwalker suit&quot; that is the progenitor of all mimics, two kinds of humanoid-symbiote mimics, and more than a dozen new mimic abilities.</description>
  <dc:date>2009-11-13</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=13532</link>
 </item>
</rdf:RDF>