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  <dc:date>2009-07-02</dc:date>
  <dc:publisher>Skotos Tech Inc.</dc:publisher>
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  <title>OD&amp;DITIES #6</title>
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  <dc:date>2009-07-02</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
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  <title>OD&amp;DITIES #5</title>
  <description/>
  <dc:date>2009-07-02</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
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  <title>Dungeons &amp; Dragons: Dragon Quest Game</title>
  <description>&lt;em&gt; Dragon Quest Game &lt;/em&gt; is an introductory game marketed to children between the ages of 10 and 12 who had never played &lt;em&gt; Dungeons &amp; Dragons &lt;/em&gt; before. The rules are a stripped down version of &lt;em&gt; D&amp;D&lt;/em&gt;, designed to be as easy to pick up as possible. Extraneous elements are removed (like hit dice; only hit points are retained), charts vanish (the &quot;fighting score&quot; is basically THAC0 witha better name), instead of tracking XP characters go up a level when they finish an &quot;excursion&quot; (once around the gameboard), saves and rogue skills become attribute checks, and any spell is available to any spellcaster.&#13;&#10;&#13;&#10;The box set contains a rule book, an adventure book with 3 different scenarios, and a brief guide for converting between &lt;em&gt; DQ &lt;/em&gt; and &lt;em&gt; D&amp;D&lt;/em&gt;. The box also included many props, including a fold-out gameboard that covers almost six square feet, 96 stand-up cardboard figures, a full set of dice, a deck of cards (with pregenerated heroes, monsters, spells, equipment, traps, special items, treasures, and even a few blank cards), and both metal and plastic minis.&#13;&#10;&#13;&#10;No relation to the &lt;em&gt;DragonQuest&lt;/em&gt; roleplaying game first published by SPI, and later TSR.</description>
  <dc:date>2009-07-02</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
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  <dc:date>2009-07-02</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
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  <title>OD&amp;DITIES #3</title>
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  <dc:date>2009-07-02</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
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  <title>OD&amp;DITIES #2</title>
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  <dc:date>2009-07-01</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
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  <title>OD&amp;DITIES #1</title>
  <description/>
  <dc:date>2009-07-01</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
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  <title>Challenge #75</title>
  <description/>
  <dc:date>2009-07-01</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=12188</link>
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  <title>The Adventures of Luther Arkwright: The Roleplaying Game</title>
  <description>An RPG set in the world of Bryan Talbot&apos;s &lt;i&gt;The Adventures of Luther Arkwright&lt;/i&gt; comic book. Contains a simple six-stat   skill system d100.</description>
  <dc:date>2009-07-01</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=12187</link>
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 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=12186">
  <title>TWERPS Twek</title>
  <description>&lt;i&gt;Campaign Book #7.&lt;/i&gt; A Star Trek-ky science fiction setting for TWERPS.</description>
  <dc:date>2009-07-01</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=12186</link>
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  <title>TWERPS Basic Rules</title>
  <description>The Worlds Easiest Role Playing System. A minimalistic rule system with one stat (Strength).</description>
  <dc:date>2009-07-01</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=12185</link>
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  <title>Trinity Field Report: Corporate Life</title>
  <description>&lt;em&gt; Corporate Life &lt;/em&gt; is the sixth Field Report for the &lt;em&gt; Trinity &lt;/em&gt; role playing game and covers the gigantic corporations that dominate nations and influence society through advertising and promotions. While &lt;em&gt; Corporate Life &lt;/em&gt; was never published in print format it is available as a free download from White Wolf&apos;s website and is considered an official resource.</description>
  <dc:date>2009-07-01</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=12184</link>
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  <title>Trinity Field Report: Oceania</title>
  <description>&lt;em&gt; Oceania &lt;/em&gt; is the fifth Field Report for the &lt;em&gt; Trinity &lt;/em&gt; role playing game and covers ocean-based societies in the 22nd century, from floating cities to deep colonies. While &lt;em&gt; Oceania&lt;/em&gt; was never published in print format it is available as a free download from White Wolf&apos;s website and is considered an official resource.</description>
  <dc:date>2009-07-01</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=12183</link>
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  <title>Trinity QuickStart</title>
  <description>&lt;em&gt; Trinity: Free Introductory Kit &lt;/em&gt; provides a basic overview of the setting in epistolary format. The rules are abbreviated version of those found in the &lt;em&gt; Trinity &lt;/em&gt; rulebook, including only four traits (Physical, Mental, Social, and Willpower) and a handful of orders (each with a Specialty, Advantage, Weakness, and a few Aptitudes or psionic powers). In the sample adventure (&quot;Rogue Psions&quot;), a lunar shuttle is highjacked by a pair of rogue psions.</description>
  <dc:date>2009-07-01</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=12182</link>
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  <title>Promethean Demo</title>
  <description>&lt;em&gt; Promethean: The Created Free Introductory Scenario -- A Storytelling Game of Stolen Lives &lt;/em&gt; includes the short adventure &quot;Virtue and Power&quot;, where a tragedy befalls a newly-created &quot;family&quot; of Prometheans (the PCs). The booklet also includes six pregenerated characters to use in the scenario, and the the rules necessary to play through the adventure.</description>
  <dc:date>2009-07-01</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=12181</link>
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  <title>Werewolf: The Forsaken Demo</title>
  <description>&lt;em&gt; Free Introductory Scenario: Manitou Springs &lt;/em&gt; is a adventure for five young werewolves set in the town of Manitou Springs, Colorado. The scenario is intended to introduce the PCs to their dark natures as they uncover the secrets of the town. Includes five pregenerated characters and the basic rules information needed to play through the adventure.</description>
  <dc:date>2009-07-01</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=12180</link>
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  <title>Exalted Quickstart</title>
  <description>&lt;em&gt; Exalted: Free Introductory Kit &lt;/em&gt; covers the highlights of the setting and provides a set of rules distilled from the complete &lt;em&gt; Exalted&lt;/em&gt; game. There is considerable simplification involved; for instance all skills are lumped into five Traits (Fighting, Magnetism, Scholarship, Stealth, and Embassy), there are only four sorcerous spells (Flying Guillotine, Invulnerable Skin of Bronze, Incantation of Transport, and Infalliable Messenger), and there are no charms (Essence is used to double Traits).</description>
  <dc:date>2009-07-01</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=12179</link>
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 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=12178">
  <title>Dark Ages Basic Rules</title>
  <description>&lt;em&gt; Dark Ages Basic Rules &lt;/em&gt; is the basic system from &lt;a href=http://index.rpg.net/display-entry.phtml?mainid=92&gt;&lt;em&gt; Dark Ages: Vampire &lt;/em&gt;&lt;/a&gt;, minus all the vampire-specific details, optional rules, advice, and other secondary material. There are also some rules on weapons and combat from the &lt;a href=http://index.rpg.net/display-entry.phtml?mainid=1839&gt;&lt;em&gt; Spoils of War &lt;/em&gt;&lt;/a&gt; sourcebook. &lt;em&gt; Basic Rules &lt;/em&gt; is intended to allow players to use &lt;a href=http://index.rpg.net/display-entry.phtml?mainid=144&gt;&lt;em&gt; Dark Ages: Mage&lt;/em&gt;&lt;/a&gt;, &lt;a href=http://index.rpg.net/display-entry.phtml?mainid=1882&gt;&lt;em&gt; Werewolf&lt;/em&gt;&lt;/a&gt;, &lt;a href=http://index.rpg.net/display-entry.phtml?mainid=8391&gt;&lt;em&gt; Inquisitor&lt;/em&gt;&lt;/a&gt;, and &lt;a href=http://index.rpg.net/display-entry.phtml?mainid=373&gt;&lt;em&gt; Fae &lt;/em&gt;&lt;/a&gt; without needing &lt;em&gt; Dark Ages: Vampire&lt;/em&gt;. Includes the rules, character creation, and an appendix with a bestiary.</description>
  <dc:date>2009-07-01</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
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  <title>Tempest of the Gods</title>
  <description>A collectible card game based off of the Darkurthe Legends RPG.  One of the better second generation games after Magic the Gathering inspired a slew of similar games. The goal is to raise a god and crush your opposition.</description>
  <dc:date>2009-07-01</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=12177</link>
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  <title>Microlite Storyteller Races</title>
  <description>&lt;em&gt; Microlite Storyteller Races &lt;/em&gt; is a two-page supplement that defines the races for the &lt;em&gt; Microlite Storytelling &lt;/em&gt; RPG. The listed races are vampires, changelings, demons, and street fighters. There are suggested names for the different Breeds and Factions within each race (Gangrel, Faustians, etc.) and alternate names for the Supernatural (Vitae, Glamour, etc.) and Morality (Humanity, Honour, etc.), as well as a short list of magical powers and the effects associated with increasing numbers of dots in the ability. Weaknesses and the occasional miscellaneous ability are also defined.</description>
  <dc:date>2009-07-01</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=12176</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=12175">
  <title>Microlite Storyteller</title>
  <description>&lt;em&gt; Microlite Storytelling &lt;/em&gt; is an adaptation of the &lt;em&gt; Microlite20 &lt;/em&gt; concept to White Wolf&apos;s Storyteller system. The result is an extremely rules-light (one page) game. Characters have six attributes (Strength, Dexterity, Intelligence, Resolve, Presence, and Manipulation), a virtue, a vice, and five skills (Physical, Subterfuge, Knowledge, Communication, and Cccult). Characters can also select a Breed (which increases an attribute by one) and a faction (which increases a skill by two). Races (demons, vampires, changelings, street fighters) are included in a separate supplement. Task resolution uses a standard attribute plus skill dice pool. Willpower is twice Resolve, and can be used to increase the dice pool of any roll. Health is twice Strength, and absorbs damage. Magical abilities are fueled by the Supernatural trait (or Willpower). There is also a Morality Trait.</description>
  <dc:date>2009-07-01</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=12175</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=12174">
  <title>Lucha Libre Hero</title>
  <description>olorful masks! Rippling muscles! Fiendish monsters! Deadly takedowns! Psychotronic plot twists! Welcome to Lucha Libre Hero, the game of heroic masked Mexican wrestlers dedicated to combating evil in the ring and on the streets of Mexico City. Inspired by the extensive film legacy of such popular figures as El Santo, Blue Demon, and Mil Mascaras, Lucha Libre Hero pits heroic Luchadores against the supernatural monsters, mad scientists, and menacing mobsters that populate the world of classic Mexican cinema - not to mention the ever-present menace of their malevolent wrestling enemies! &#13;&#10;&#13;&#10;Lucha Libre Hero includes everything you need to roleplay exciting masked wrestling adventures. It includes:&lt;ul&gt;&lt;li&gt;A thorough review of the Mexican wrestling horror cinema genre, including its history, elements, themes, and cultural impact&#13;&#10;&lt;li&gt;Extensive information for creating Lucha Libre characters, including Package Deals, Action Stunts, and an extensive list of wrestling maneuvers&#13;&#10;&lt;li&gt;Advice for GMs about creating and running entertaining Lucha Libre games&#13;&#10;&lt;li&gt;A sourcebook including sample heroic Luchadores, evil Rudos, monsters, mobsters, mad scientists, and an extraordinary vision of Mexico City extrapolated backwards from hundreds of hours of film viewing!&lt;/ul&gt;</description>
  <dc:date>2009-06-30</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=12174</link>
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 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=12173">
  <title>War of the Burning Sky: The Complete Campaign</title>
  <description>&lt;em&gt; The Complete Campaign &lt;/em&gt; collects the twelve linked adventures of the &lt;em&gt; War of the Burning Sky &lt;/em&gt; as well as the &lt;em&gt; Player&apos;s Guide &lt;/em&gt; and &lt;em&gt; Campaign Guide &lt;/em&gt; into one large volume. In addition to the previously published material, there are also five &quot;sidequest&quot; adventures (&quot;More Spies in the Steam Tunnels&quot;, &quot;Moral Dilemmas&quot;, &quot;A Harvest of Hope Forlorn&quot;, &quot;The Old-Fashioned Way&quot;, &quot;Dreamcatcher&quot;), additional background material on Ragos (the capital of Ragesia), and a prologue. All the rules-related information like classes, magic items, spells, and feats is compiled into an appendix for easy reference. The price point for the original full color deluxe version exceeded the high-water mark set by Monte Cook&apos;s &lt;em&gt; Ptolus&lt;/em&gt;. Set against the backdrop of imminent war, the 3.5 version takes characters from 1st to 20 level.</description>
  <dc:date>2009-06-30</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=12173</link>
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 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=12172">
  <title>Book of the Machine</title>
  <description>Since the dawn of the Champions Universe, the fiendish robot Mechanon has been trying to exterminate all organic life on Earth - and only the might and valor of the world&apos;s heroes has stopped him. The Book Of The Machine is a detailed look at Mechanon, covering everything from his alternate forms to his hidden lairs, his robotic minions, and his many schemes to rid the Earth of organic infestations.</description>
  <dc:date>2009-06-30</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=12172</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=12171">
  <title>Dark Champions: Heroes of Vengeance</title>
  <description>A genre Campaign book dedicated to the stree-level superhero. Includes: character creation rules for the subgenre, &quot;Superpowered Humans and the Law&quot;, information on forensics, and the use of Hero&apos;s combat rules in a street-level campaign.&#13;&#10;&#13;&#10;Also includes several scenarios, including &quot;The Bogeyman&quot;, a hunt for a serial killer.</description>
  <dc:date>2009-06-30</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=12171</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=12168">
  <title>The Beating of the Aquiline Heart</title>
  <description>&lt;em&gt; The Beating of the Aquiline Heart &lt;/em&gt; is the final adventure in the twelve-part &lt;em&gt; War of the Burning Sky &lt;/em Campaign Saga, and is intended for characters of 19th to 20th level. From the publisher: &lt;blockquote&gt; In the stunning finale to the &lt;em&gt; War of the Burning Sky &lt;/em&gt; Campaign Saga, the heroes lead their armies on a final assault against the might of the Ragesian Empire, and cut out the heart of their foe, the tyrannical Leska.&#13;&#10;&#13;&#10;Companies of fiends, legions of deadly warriors, furious beaats, and titanic arcane creations defend the desolate Opaline Wastes, for in the caverns below, Supreme Inquisitor Leska crafts dark sorcery which will bind the world to eternal war.&#13;&#10;&#13;&#10;From the throne room of the Imperial Palace, to the ash-stained fields of war, to the ancient and accursed Heart of History, epic dangers loom against the heroes, and tens of thousands will fight and bleed and die at their side to save their many homelands, for both the end of the war and the fate of the world are tied to the beating of the Aquiline Heart. &lt;/blockquote&gt;</description>
  <dc:date>2009-06-30</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=12168</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=12167">
  <title>Commonwealth Space</title>
  <description>&lt;em&gt; Commonwealth Space &lt;/em&gt; is the third game set in the alternate history first established in &lt;em&gt; Cold Space &lt;/em&gt;.&#13;&#10;&#13;&#10;From the publisher: Set in the same universe as cold Space and FTL Now, Commonwealth Space details the settlements and people of the Commonwealth Colonisation Authority, the extra-planetary arm of the Commonwealth of Nations.&#13;&#10;&#13;&#10;Commonwealth Space explores the third great colonization effort, that of the Commonwealth of Nations&apos; Commonwealth Colonization Authority. &#13;&#10;&#13;&#10;The CCA is a vast enterprise, with their own resources and their own problems. The US and Soviets don&apos;t hold all of space! &#13;&#10;&#13;&#10;Commonwealth Space will include new educational paths conforming to the UK schooling systems, new career choices, new vehicles and ships, and extensive backgrounds on CCA colony worlds and the CCA countries themselves. &#13;&#10;&#13;&#10;Check out Woomera Spaceport, the Singapore run, bootstrapping a fully CCA space technology, the CCA&apos;s role in the Cold War,and why there are more Kiwis in the Oikumene than on Earth. &#13;&#10;&#13;&#10;Uses the StarCluster Meta-system with StarPerc (d%) StarPool (D20 pool) and Star20 (4d6-4) Task Resolution Sub-Systems included. &lt;/blockquote&gt;</description>
  <dc:date>2009-06-30</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=12167</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=12166">
  <title>Mithian&apos;s Book of Magic</title>
  <description>A tome fleshing out the magic system for Darkurthe Legends.  A fair amount taken from the core rules, but still a fair amount of new material.</description>
  <dc:date>2009-06-30</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=12166</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=12165">
  <title>Darkurthe Legends</title>
  <description>A dark fantasy RPG and setting.  Contained many game concepts that the third edition of D&amp;D used, but implemented years earlier and not nearly as slickly.  The setting is somewhat cliche, but consists of bits that do set it apart from other RPG&apos;s.</description>
  <dc:date>2009-06-30</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=12165</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=12164">
  <title>Arthas: Rise of the Lich King</title>
  <description>&lt;i&gt;Arthas: Rise of the Lich King&lt;/i&gt; tells us the story of Arthas Menethil. It is partially a novelization of the stories told in &lt;i&gt;Warcraft III&lt;/i&gt; and its expansion, &lt;i&gt;Warcraft III: The Frozen Throne&lt;/i&gt;.</description>
  <dc:date>2009-06-30</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=12164</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=12163">
  <title>Steppelords of Mars/Caravans of Mars</title>
  <description>A compilation of two of the setting books for Space: 1889&apos;s Mars setting.</description>
  <dc:date>2009-06-30</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=12163</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=12162">
  <title>The Tomb of Sigyfel</title>
  <description>From the publisher: &lt;blockquote&gt; The Tomb of Sigyfel is a quick play adventure for the Labyrinth Lord fantasy role playing game, and is fully compatible with other Basic Edition games. It is intended for 1st to 3rd level characters. The adventure can be completed in a few hours of play, and is written and presented in the old-school tradition of classic dungeon crawls. &#13;&#10;&#13;&#10;The location presented may be placed near any settlement in the Labyrinth Lord&apos;s campaign world. This is an old-school dungeon crawl ripe with danger, wealth, and glory for those who navigate it successfully. The careless will join the dead within the evil tomb.&#13;&#10;&#13;&#10;This adventure was originally provided as a free insert with the convention bags at Gamicon Rho in Iowa City, Iowa. &lt;/blockquote&gt;</description>
  <dc:date>2009-06-30</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=12162</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=12161">
  <title>SLUG</title>
  <description>&lt;em&gt; SLUG &lt;/em&gt; (an acronym for Simple, Laid-back Universal Game) is a free roleplaying game with rules intended to fit on a single sheet of paper. Characters can be described any way the player likes, including narratively or using stats (using any system desired), as long as any real ambiguity is clarified. If something comes up that isn&apos;t written down, the GM decides how good the character is, after the player attempts to justify how the ability or skill fits the character concept. When determining the result of an action, the player can choose to roll any number and any size or shape of dice. The result is determined by how far above or below the average the roll is, modified by GM determined modifiers.</description>
  <dc:date>2009-06-30</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=12161</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=12160">
  <title>Moirai</title>
  <description>From the publisher: &lt;blockquote&gt; Moirai is a strongly narrativist game utilizing a twenty sided die and a list of positive/neutral/negative outcomes to determine success or failure. one die, one roll, what will your destiny be?&#13;&#10;&#13;&#10;Moirai is a simple, generic role-playing game system for story heavy games.  The system is based upon use of a &quot;Fate Ball,&quot; but can be played with a single D20 if need be.  Where will your Moirai stories take place?  How will your Moirai adventures unfold? &lt;/blockquote&gt; </description>
  <dc:date>2009-06-29</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=12160</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=12159">
  <title>Endangered Races: Quasta</title>
  <description>From the publisher: &lt;blockquote&gt;&lt;em&gt; A bird like creature floats towards you.  A single eye dominates the body the aberration.  Numerous other eyeballs dance in the air above the body.  She introduces herself as Ai-Ai-Lee.  She has heard of your quest to discover the cause of blight affecting your hometown.  Her people also suffer from failed crops.  She wishes to join your search. &lt;/em&gt;&#13;&#10;&#13;&#10;After the introduction of the GSL and the ending of the d20 system license various products became unavailable.  Other material while still available is left abandoned with the original company gone or simply focused on other material.  Endangered Races takes open game content and expands upon the original creation.  The first in the series is the Quasta.  Originally designed for a high technology setting, some modifications are needed to place the race in more traditional fantasy setting.&#13;&#10;&#13;&#10;Included is a full description of the race usable for a fantasy setting, several feats, and racial substitution levels for barbarian and sorcerer.  Some legends are provided which could serve as a starting point for adventures.  For those interested in more usual settings, there are notes for using quasta in a fantasy space setting and a world with steam and clockwork mechs.  Instead of of being related to the eye beast not included in the system reference documents, the quasta&apos;s background is tied to the evil eye. The complete stats for the evil eye is provided so that no other source is needed.  The original technology driven quasta is included as well. &lt;/blockquote&gt; </description>
  <dc:date>2009-06-29</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=12159</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=12158">
  <title>Third Imperium #9</title>
  <description/>
  <dc:date>2009-06-29</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=12158</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=12157">
  <title>Sitrep 1: Callia</title>
  <description>Sitrep is a game resource containing information on a single world in the Spinward Marches plus an assortment of guns, gadgets and gear. Ranging from slick grav-speeders to chunky assault shotguns, from armoured vacc suits to atmosphere testing equipment, SITREP presents gear with quirks and features... and presents it with attitude.&#13;&#10;&#13;&#10;Sitrep volume 1 details the desert world of Callia; its people, its politics and its pubs. This is no dry Scout Service or Colonial Office report. We went, we saw, we got thrown in the slammer. And all so that you, intrepid traveller, don&apos;t have to.</description>
  <dc:date>2009-06-29</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=12157</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=12156">
  <title>Frontier Report #1</title>
  <description/>
  <dc:date>2009-06-29</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=12156</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=12155">
  <title>Dungeon #164</title>
  <description/>
  <dc:date>2009-06-29</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=12155</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=12154">
  <title>Squadron UK, Book 1: Character Creation</title>
  <description>&lt;em&gt; Squadron UK &lt;/em&gt; is the revised version of the original 1984 &lt;em&gt; Golden Heroes &lt;/em&gt; roleplaying game. The new version was released as two volumes, similar to the two booklets in the original game. A combined version containing the contents of both books was released as a single volume later in 2006. &lt;em&gt; Character Creation &lt;/em&gt; is book one, and covers character generation.&#13;&#10;&#13;&#10;From the publisher: &lt;blockquote&gt; The complete version of the game is made up of two books -- &lt;strong&gt; Combat and Campaigns &lt;/strong&gt; -- and this one, &lt;strong&gt; Character Creation&lt;/strong&gt;. Packed with high quality colour art, between them, they contain all the rules needed to play with enough examples and supplementary materials to allow even newcomers to the hobby to take part. &#13;&#10;&#13;&#10;&lt;strong&gt; Character Creation &lt;/strong&gt; contains the legendary Superhero generation rules. Extremely addictive, they are easy to grasp but generate a huge range of Heroes in the spirit of the comics. The book also details every Superpower a Hero can possess. &lt;/blockquote&gt;</description>
  <dc:date>2009-06-29</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=12154</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=12153">
  <title>Squadron UK, Book 2: Combat and Campaigns</title>
  <description>&lt;em&gt; Squadron UK &lt;/em&gt; is the revised version of the original 1984 &lt;em&gt; Golden Heroes &lt;/em&gt; roleplaying game. The new version was released as two volumes, similar to the two booklets in the original game. A combined version containing the contents of both books was released as a single volume later in 2006. &lt;em&gt; Combat and Campaigns &lt;/em&gt; is book two, which covers the rules for combat and campaigns and has a sample adventure.&#13;&#10;&#13;&#10;From the publisher: &lt;blockquote&gt; The complete version of the game is made up of two books -- &lt;strong&gt; Combat and Campaigns &lt;/strong&gt; -- and this one, &lt;strong&gt; Character Creation&lt;/strong&gt;. Packed with high quality colour art, between them, they contain all the rules needed to play with enough examples and supplementary materials to allow even newcomers to the hobby to take part. &#13;&#10;&#13;&#10;&lt;strong&gt; Combat and Campaigns &lt;/strong&gt; contains all the information Referees need to run the game. Fast and furious combat rules, the critically acclaimed &lt;em&gt; ratings &lt;/em&gt; system and detailed campaign and character development rules.&#13;&#10;&#13;&#10;This book also contains some example villains and a complete Adventure Scenario.&#13;&#10;&#13;&#10;There is also advice on how to set up and run your first adventure. &lt;/blockquote&gt;</description>
  <dc:date>2009-06-29</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=12153</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=12151">
  <title>SuperFrance</title>
  <description>From the publisher: &lt;blockquote&gt; This, is the first sourcebook for Squadron UK and takes the game across the channel to our nearest neighbour -- France. &#13;&#10;&#13;&#10;Produced in France by Oliver Legrand -- and easily adaptable to Other Superhero Games -- the book covers: &#13;&#10;&lt;ul&gt;&lt;li&gt; role-playing French Heroes in Britain&#13;&#10;&lt;li&gt; reasons for travelling to France&#13;&#10;&lt;li&gt; Fully-detailed famous French Heroes and Villains&#13;&#10;&lt;li&gt; Scenario seeds&#13;&#10;&lt;li&gt; Stand-up Heroes for all the characters described. &lt;/ul&gt;&#13;&#10;If you&apos;re looking for a new venue for your Superhero Games, take a quick trip across the channel, visit SUPERFRANCE! &lt;/blockquote&gt;</description>
  <dc:date>2009-06-29</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=12151</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=12150">
  <title>The Worst of British</title>
  <description>From the publisher: &lt;blockquote&gt; Help for the struggling Squadron UK Referee.&#13;&#10;&#13;&#10;10 fully detailed new villains from the game&apos;s creator. Especially created to challenge, threaten and flummox their players - ranging from streets level to nearly unbeatable.&#13;&#10;&#13;&#10;And by FULLY DETAILED we&apos;re talking about:&#13;&#10;&lt;ul&gt;&lt;li&gt; fully rationalised abilities and powers&#13;&#10;&lt;li&gt; detailed backgrounds&#13;&#10;&lt;li&gt; tactics&#13;&#10;&lt;li&gt; team-tactics&#13;&#10;&lt;li&gt; refinements and developments &#13;&#10;&lt;li&gt; cronies and followers&#13;&#10;&lt;li&gt; personality, quotes and quips &lt;/ul&gt;&#13;&#10;Throw in a campaign outline which utilises all the characters, a sheet of figures for the characters, printer friendly and screen friendly versions and you&apos;ve got an unbeatable package.&#13;&#10;&#13;&#10;These guys truly are the Worst of British! &lt;/blockquote&gt;</description>
  <dc:date>2009-06-29</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=12150</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=12149">
  <title>Finest Hour</title>
  <description>From the publisher: &lt;blockquote&gt; World War II. The country faces its greatest challenge. &#13;&#10;&#13;&#10;Ordinary men stand against terrible threats. &#13;&#10;&#13;&#10;No-one will survive unchanged. &#13;&#10;&#13;&#10;Surely this will be their Finest Hour. &#13;&#10;&#13;&#10;This specially designed campaign pack contains: &#13;&#10;&lt;ul&gt;&lt;li&gt; Rules for creating and playing ordinary servicemen and citizen Heroes of the War &#13;&#10;&lt;li&gt; Multiple systems for changing them into Superpowered Warriors &#13;&#10;&lt;li&gt; Numerous fully detailed opponents -- superpowered and otherwise &#13;&#10;&lt;li&gt; Adventures and scenarios which tie everything together &#13;&#10;&lt;li&gt; Enough suggestions and scenario seeds to run a full campaign ranging throughout World War II and into the present day. &lt;/ul&gt;&#13;&#10;A totally new spin on the Squadron UK Role-playing game &lt;/blockquote&gt;</description>
  <dc:date>2009-06-29</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=12149</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=12148">
  <title>Balance of Power</title>
  <description>From the publisher: &lt;blockquote&gt;&lt;strong&gt; Balance of Power &lt;/strong&gt; is an adventure for the game. It is specially written to provide a challenge to even the most experienced player as the Heroes travel to the Final Frontier to tackle a shadowy figure who may already have conquered the world. &#13;&#10;&#13;&#10;This one will make them think! &lt;/blockquote&gt;</description>
  <dc:date>2009-06-29</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=12148</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=12147">
  <title>Terror Firma</title>
  <description>From the publisher: &lt;blockquote&gt; A FREE scenario for the Squadron UK role-playing game.&#13;&#10;&#13;&#10;Playable using the FREE Squadron UK - Basic set of rules.&#13;&#10;&#13;&#10;Featuring one of the game&apos;s classic Mega-villains.&#13;&#10;&lt;ul&gt;&lt;li&gt; A threat to the city&apos;s children&#13;&#10;&lt;li&gt; Leads to an abandoned scientific installation&#13;&#10;&lt;li&gt; And a legend from the dawn of Earth&apos;s history &lt;/ul&gt;&#13;&#10;&#13;&#10;A Legend in Search of Revenge! &lt;/blockquote&gt;</description>
  <dc:date>2009-06-29</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=12147</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=12146">
  <title>Going for Gold</title>
  <description>From the publisher: &lt;blockquote&gt;&lt;strong&gt; Going for Gold &lt;/strong&gt; is a challenging adventure set in the world of Athletics. Who is the mysterious competitor who can trounce the Heroes on the Athletics field at the Pro-celebrity tournament -- despite being merely human? &lt;/blockquote&gt;</description>
  <dc:date>2009-06-29</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=12146</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=12145">
  <title>Hunters</title>
  <description>From the publisher: &lt;blockquote&gt; Hunters is the first new Scenario for the game for two decades. Suitable for beginning players and characters it still contains challenge enough for the most over-powered heroes. Can they overcome an evil villain from another dimension, his pack of robot hunters and the ghost agent sent to bring him back? &lt;/blockquote&gt;</description>
  <dc:date>2009-06-29</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=12145</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=12144">
  <title>Strange World Ready-to-Play Demo</title>
  <description>From the publisher: &lt;blockquote&gt; Have you ever wanted to go camping deep in the woods to look for Bigfoot and see if it&apos;s real? Well now you can! The demo for the upcoming paranormal investigation storytelling game from Carnivore Games takes you deep into the Maine Wilderness in search of the elusive creature, but you and your team have got your work cut out for you as unexpected trouble crops up, putting all your lives in danger! The demo introduces you to the Strange World storytelling game and includes a ready-to-play adventure that has been thrilling players at conventions for over a year. &#13;&#10;&#13;&#10;The Strange World Demo provides all you need to get a taste for what Strange World is like. The demo includes: &#13;&#10;&lt;ul&gt;&lt;li&gt; An introduction to Strange World and role-playing. &#13;&#10;&lt;li&gt; Quick Start Rules for Strange World. &#13;&#10;&lt;li&gt; A cast of 8 premade characters to use in the game. &#13;&#10;&lt;li&gt; A complete non-fiction description of Bigfoot that provides everything a paranormal investigator should know about the creature before mounting an expedition to find it. This is a great example of the non-fiction side of Strange World that makes the game so unique. &#13;&#10;&lt;li&gt; A complete and ready-to-play adventure called &quot;Expedition: Bigfoot.&quot; &lt;/ul&gt;&lt;/blockquote&gt; </description>
  <dc:date>2009-06-28</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=12144</link>
 </item>
 <item rdf:about="http://index.rpg.net/display-entry.phtml?mainid=12143">
  <title>The Squared Circle: Puroresu</title>
  <description>From the publisher: &lt;blockquote&gt; The third Sourcebook for &lt;em&gt; The Squared Circle Wrestling RPG &lt;/em&gt; visits Japan and details the wrestling style found there. This book also brings a more extreme and ultra-violent version of Hardcore wrestling, adding new weapons, rules and Deathmatches. Introduces new classes and skills as well as new game mechanics. This mega-sourcebook also adds the biggest amount of moves to the game since the original Core Book. A must have for every fan of &lt;em&gt; The Squared Circle &lt;/em&gt; whether you plan to run a game in the Japan setting or not. &#13;&#10;&#13;&#10;Features &#13;&#10;&lt;ul&gt;&lt;li&gt; 6 New Classes; Puro,Martial Artist, MMA, Super-Heavy, Hardcore: Brawler, Hardcore: Aerial&#13;&#10;&lt;li&gt; 11 New Skills&#13;&#10;&lt;li&gt; New hardcore weapons and Deathmatches&#13;&#10;&lt;li&gt; Combat Areas: Fight it out backstage or take it to the parking garage&#13;&#10;&lt;li&gt; Targeted Submission and Damage system; now you can target a specific body part of your opponent&#13;&#10;&lt;li&gt; Introducing Status Effect rules&#13;&#10;&lt;li&gt; Expands Character Levels to 15&#13;&#10;&lt;li&gt; Introducing Multi-Classing rules &lt;/ul&gt;&lt;/blockquote&gt;</description>
  <dc:date>2009-06-28</dc:date>
  <dc:creator>RPGnet Gaming Index</dc:creator>
  <dc:rights>Copyright </dc:rights>
  <link>http://index.rpg.net/display-entry.phtml?mainid=12143</link>
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