D&D was always terrible at explaining how the game was supposed to be played, or how to create a world, so this article was a revelation. It's just a very pragmatic collection of advice by a mature and experienced DM on how to make a world... and even more importantly how to make it come alive. He talks about factions and recurrent characters, how to integrate the PCs into the world with allies and mentors, and how to start a campaign with small steps, and then gradually build up to a full campaign arc. Even if he fetishizes maps a little....
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