Statistics: Swords & Wizardry White Box

Core Game Ratings

Rating: 5.95 / Ranking: 1439

These ratings are based on 5 ratings with 2.66 average weight.

This is compared to an index-wide 3.64 average ratings and 1.98 average weight.

This rating earns a low level of trust because of its low level of input.

Index Ratings Only:

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Content Ratings

This game has contents. The following charts show the composite ratings for these contents which make up some of the overall rating of this product (though they are not depicted in the product composite chart, above).

A Quick Primer for Old School Gaming Composite:

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The Ruins of Ramat Composite:

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Swords & Wizardry WhiteBox Book I of IV: Characters Composite:

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Swords & Wizardry WhiteBox Book II of IV: Spells Composite:

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Swords & Wizardry WhiteBox Book III of IV: Monsters Composite:

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Swords & Wizardry WhiteBox Book IV of IV: Treasure Composite:

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The Vile Worm of the Eldritch Oak Composite:

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Core Game Comments

All User Comments

Rating User Comments
9 / 10PiestrioWow. If you're tired of textbooks masquerading as role playing games and just want to play without some game designer somewhere trying to tell you how to play, if you're tired of fighting with the rules of a game just to get them to do what you want, If you just want to make up some stuff you think would be cool and be on your way, this is the game for you.
8 / 10MutieMoeSimple elegant roleplaying rules. I would recommend it to those who want their games light on rules or those who want almost bare but still solid framework to build their own rules around.
8 / 10SleeperThe original little brown books were ground-breaking, and have a solid, time-tested set of rules. But they were also a poorly organized, poorly formatted, scattered mess. S&W: White Box reorganizes those rules; rewrites them in a breezy, light, and easy to understand style; and explains how the game was intended to be played -- something the originals often failed to convey.

Overall, I find Swords & Wizardry to be the best written of the all retro-clones. Combined with a few astute design decisions -- like consolidating saves and supporting ascending armor class (both of which are close enough to still feel like the original, while removing potential stumbling blocks to gamers outside the old school community) -- and its ancient pedigree, this makes Swords & Wizardry the retro-clone most likely appeal to players who didn't cut their teeth in the days of megadungeons.