Statistics: Delta Green

Core Game Ratings

Rating: 8.44 / Ranking: 2

These ratings are based on 120 ratings with 1.32 average weight and 11 reviews.

This is compared to an index-wide 3.64 average ratings and 1.98 average weight.

This rating earns a medium-high level of trust because of its considerable input.

Ratings + Reviews:

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5%
2%
21%
27%
43%
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Index Ratings Only:

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3%
3%
27%
17%
47%
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RPGnet Reviews Only:

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9%
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9%
45%
36%
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Core Game Comments

All User Comments

Rating User Comments
10 / 10Big WillyOne of the Best Ever. Duh.
10 / 10JibbaJabbaWockyFantastic take on the 90's era X-Files Occult/Gov conspiracy genre. Still fresh after all these years!
10 / 10djflippyOne of the best sourcebooks released for any game, EVAR.
10 / 10YossarianTHE classic. Not much can be said about this book which hasn't already been said. It is a thing of beauty and the benchmark for good game design.
10 / 10vini_lessaOne of the best gaming supplements ever.
10 / 10paul_mitchenerFantastic- better than I was expecting, even. Though I'd probably set it in the 90s (when written) rather than the present day as such. Anyway, I'd say it's actually as good as the hype makes it out to be.
10 / 10WoodOne of the few trad RPG setting books I have been able to read through from start to finish and enjoy. A rare thing.
10 / 10MescalinA classic game setting! A little dated now (as in it is a pre-9/11 setting IMHO) - but still one of those must haves/ play... the scenarios in the core book and countdown are very kewl - great fun to play/ run - and a great twist on the 'classic' CoC narrative.
10 / 10C.W.RichesonSolid writing, excellent presentation, and creative ideas all come together to provide a setting and GM resource that's sure to provide many hours of enjoyable gaming.
10 / 102WS-SteveA brilliant re-invention of the X-Files style setting by giving it a Cthulhu Mythos underpinning.
10 / 10Dark SkiesBest modern-era supplement for CoC. Packed with info (a lot of which is outdated post 9/11). Excellent resource for government conspiracy, and one of the few worthy attempts to update the Mythos. Essential for a modern CoC game.
10 / 10Fludd
10 / 10Jim DelRossoA simply mind-blowing take on the Mythos. While I'm not a fan of the CoC system, this book makes me want to play a CoC game, by approaching the material with enthusiasm and a dedication to making it gameable. And it makes me want to sleep with the lights on. ;)
10 / 10K PetersonThe best Call of Cthulhu supplement.
10 / 10msbowmanA truly excellent X-Files-ish conspiracy setting and an awesome extrapolation of the Cthulhu mythos into the '90s.
10 / 10SJEDelta Green- re-imagines CoC Modern, to make it both more playable and intrigueing. The writing by Tynes & Glancy is incredibly good- one of the best RPG books ever!
10 / 10Zounds!The greatest game supplement ever published.
9 / 10CalculonBrilliant ideas, exquisitely written. I own a bunch of other games that have sprouted from the seeds planted here.
9 / 10AegyptoA brilliant look at the Cthulhu Mythos in the modern era, providing a solid background and campaign structure for groups of CoC investigators. About its only flaw is that it was written a decade ago, so it can't really account for the most recent socio and geopolitical changes, but its take on the Mythos is inspired and the writing is still top-notch.
9 / 10ShannonAI was never too fond of the dark and gritty we're-so-cool culture that Delta Green seemed to create, but nonethless I'll admit that it's a beatiful book with a thematic, well-designed background.
9 / 10Zachary The FirstFantastic. If you can get it, get it. Wonderfully put together.
8 / 10gm_insightI love this setting.
8 / 10TrippyHippySuperbly written supplement for the Call of Cthulhu game. Thoroughly (post)modern take on the old Mythos, that expertly integrates the whole thing into the broader conspiracy theories that have been part of the US culture since WW2. 'Cutting edge' does date unfortunately, however, and much of the premise seems fixed on the 1990s.
8 / 10SleeperA decade later, it's hard to understand the mystique surrounding this supplement. While it's good, and has that strong faux-military feel that so many gamers like, it's just a minor (though effective and fairly well done) variation on the standard X-Files/UFO conspiracy game. The setting is also strongly tied to the zeitgeist of mid-1990s America, and it's complex enough that updating all the references to Waco-esque new age religous cults and millennial militia groups to more modern memes like the War on Terrorism is a fair amount of work.

The setting is minimalist from a traditional CoC standpoint. Almost all the standard Mythos creatures have retreated or become scarce, putting the focus on just a few. However, the remaining groups are well-realized, and well integrated with the major enemy organizations. Majestic-12 is kind of bland but effective (what they get wrong, their history, and their hidden manipulators are more interesting than the actual organization and NPCs), but while I'm bored to tears of occult Nazis I have to admit the Karotechia are appropriately creepy, and the UFO investigators are also good. The chapter on the Fate is, however, the worst in the book; the descriptive prose is just as morbidly effusive and ultimately empty of content and nuanced restraint as the poetry of a 14 year old Goth. On the other hand, making Delta Green a reactionary, paranoid, poorly-staffed and poorly-informed conspiracy is a stroke of genius, and supports the tone of the setting far more than the standard conspiracy nut's wet dream of all-knowing Gnomes from Zurich with unlimited resources.

I really like how the setting's major players have little idea what's actually going on, though some campaign advice on how to gradually reveal the secrets would be very useful; the sample scenarios set a bad example, basically spilling the central secret of the game in just a handful of adventures. Otherwise, the remarkably extensive set of adventures range from poor (an introductory scenario that has to explain why it doesn't work with the standard DG group of adventurers is not off to a good start), to a decent character-driven investigation, to a pretty good climax (even if I'm not a huge fan of the big ball of rust). The rest of the book is stuffed with more campaign tools, which overall are fairly good. I like the extensive list of federal agencies (with sample stat blocks), and the player handouts of key manuscripts, but some parts could use better integration into the rest of the book (like the security classifications). Unfortunately, the editing of the d20 insertions is atrocious enough that I almost bumped the rating down to 7.

8 / 10g026rIs it a good book? Yes, yes it is. However it's no longer really a sourcebook for roleplaying "modern CoC", it's now a sourcebook for roleplaying "1990s CoC". There's something about the tone that just leaves it feeling dated.
8 / 10cj.23Very good book, beautifully written, for playing modern espionage Cthulhu.
8 / 10JDCorleyThe reason everyone loves this is because it (with the much harder-to-find Golden Dawn supplement before it) is an actual campaign design guide for Call of Cthulhu, which was inexcusably omitted for fifteen fucking years.
8 / 10UruushI really prefer this take on CoC to the more usual modes. Really brings the whole mythos to life.
7 / 10SJBenoistGood book, really. Overrated, really. Note: I came into possesion of the book in 2003, this may explain why I wasn't nearly as impressed as many others.
6 / 10thadrineI liked the setting but detest the rules.
1 / 10mordrid3141This was a horrible system, did not capture the feel of the genre at all

Core Game Reviews

All RPGnet Reviews

Link 6 Possible Reviews ]
Rating User Summary
5 + 5Ricardo J. MéndezDelta Green.
4 + 5Carl L. CongdonDelta Green.
5 + 4ArquetteDelta Green.
4 + 5Derek GuderDelta Green.
5 + 5Scott ShaferDelta Green.
5 + 5Eric BrochuDelta Green.
4 + 5Jason LangloisDelta Green.
4 + 5MikeythornDelta Green. The truth is out there. And it is a work of genius. Delta Green is a resource that transforms classic or d20 Call of Cthulhu into something larger and better.
4 + 4NPC JeremyDelta Green. Delta Green is back thanks to a reprint, along with d20 stats. But while still an excellent read, it suffers from being quite dated, very much stuck in the mid 1990s, and it's use as a modern day role-playing product is somewhat hampered.
5 + 5C.W.RichesonDelta Green. Abandoned by their country and alone in their fight, these patriots will sacrifice their sanity and their lives to protect humanity from unimaginable threats. They are Delta Green.
3 + 3Lev LafayetteDelta Green. A good use of the Cthulhu mythos in a contemporary setting with heavy conspiratorial overtones. A heavy on little on the verbose, but still manages to cover a lot of ground.

All Magazine Reviews

Year Magazine Synopsis
1997Valkyrie #15"it doesn't get better than this"
1997Pyramid V1,  #25"...an amazing achievement..."
1997Shadis #35Review of Pagan Publishing's RPG blending conspiracy and the Cthulhu Mythos.
1998Dragon #249Rating 6/6. "...Pagan's first masterpiece and an excellent example of the Pagan philosophy."

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