One of the best RPG manuals of all time.
The Atomic Robo comic is a very fun adventure comic, full of quips and weird science and Nazi-punching. The Fate rules are a very fun RPG system, perfect for PCs who jump straight into trouble and then have to MacGyver their way out of it. So you have a peanut-butter-and-chocolate sort of combination here.
But what really elevates this game is the writing. It is breezy, conversational, fun! But it is ALSO clear and precise, and is still the gold standard for how you explain the Fate System. Managing that balance is much harder than it appears, and while some other games come close to Atomic Robo’s level, I don’t think I’ve seen any beat it.
The one complaint I have about this game is that it has a new character creation system. This system is supposed to be simpler and faster than the traditional method, but in my experience it is really not. This is a minor complaint however, and easy to fix.
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