Below average but still solid entry in the gold box series. Has all the game play improvements from Curse of the Azure Bonds plus a (clumsy) vault, but unlike Curse, Gateway includes a huge wilderness map that can actually be explored.
Though aside from the quest-cities and a small variety of wandering monsters, there's not anything to find on the grand wilderness map. The plot is also quite linear, and the hints are often couched as poetic metaphors or vague assertions, instead of straightforward directions (i.e. it's not always clear where you're supposed to go next). The heavy use of one way doors is also annoying, since the player is forced to painstakingly map every square (and then check the map before going through a door in a new room), or will end up retracing their steps dozens of times.
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All User Comments
Though aside from the quest-cities and a small variety of wandering monsters, there's not anything to find on the grand wilderness map. The plot is also quite linear, and the hints are often couched as poetic metaphors or vague assertions, instead of straightforward directions (i.e. it's not always clear where you're supposed to go next). The heavy use of one way doors is also annoying, since the player is forced to painstakingly map every square (and then check the map before going through a door in a new room), or will end up retracing their steps dozens of times.