This book gives you 3+ full roleplaying game systems all based around a "machine shop" kind of mentality. Choose one that you like, or pick pieces and parts to hack your own together. While there are not a ton of canonized examples of the more in-depth rule pieces (like Abilities and Talents), there are enough examples that you can come up with your own. Get this if you want something more than a toolkit RPG and like to hack games together to tell the stories you want.
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