Statistics: Twilight 2000
Rating: 5.74 / Ranking: 2235
These ratings are based on 10 ratings with 1.69 average weight and 2 reviews. This is compared to an index-wide 3.64 average ratings and 1.98 average weight. This rating earns an average level of trust. |
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This game has contents. The following charts show the composite ratings for these contents which make up some of the overall rating of this product (though they are not depicted in the product composite chart, above). |
| The Black Madonna Composite:
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The Free City of Krakow Composite:
| Pirates of the Vistula Composite:
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The Ruins of Warsaw Composite:
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3 + 5 | Ghost_dog | Twilight: 2000. The return of a classic |
2 + 3 | Lev Lafayette | Twilight: 2000. Twilight 2000 (2nd edition) comes with a tolerably bad set of rules in a tolerably bad setting. Necessary GM intervention in both areas will create a more enjoyable game. The physical product is good, but the layout and organisation is quite poor. |
1986 | Adventurer #3 | |
1985 | Game News #10 | A cross-comparison of post-apocalyptic RPGs, covering the nature of the holocaust, the types of characters, adventure possibilities, and the game mechanics. Specifically on Twilight: 2000: "Inexperienced GMs, however, are likely to find this beginning adventure of too little help, because of the lack of detail, or advice on how to flesh it out into a genuine adventure" -- Mykl |
2005 | Signs & Portents #19 | Jonny tries out Twilight 2000 reprinted by Far Future Enterprises. |
1990 | White Wolf #24 | Rating 4/5. |
1985 | Imagine #27 | "the game will probably sink into oblivion within a year." |
1986 | Abyss #38 | "no way you can play an extended campaign in a world which is this limited and this consistently depressing." |
1985 | Different Worlds #40 | 3 stars out of 4. Praises the combat rules, decries the lack of setting background. |
1985 | White Dwarf #68 | Rating: 5/10. |
1985 | Space Gamer V1, #74 | Rick Swan: "I hope it finds an audience."
Greg Porter: "A tragic waste of 18 bucks." |
2007 | Knights of the Dinner Table Magazine #130 | "...managed to cram into these two small books just about everything you would need to play the game." |
1989 | Dragon #152 | "...military role-playing with a difference." |