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Notes for three GURPS campaigns that never saw the light of day: a gloomy world where nobody notices that strange things propel the street cars ("The Dark"), ("Rubble"), survivors in a high-tech metropolis after an orbital bombardment try to escape the planet ("Rubble"), and a teacher who notices certain students are always absent after a full moon or on days that are prime numbers ("Tenure").
This article is contained in Iridia #82.
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