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An interview with the creator of the Alternity Character Manager, including the impetus behind the project, new features, ongoing Alternity campaigns, favorite setting (Star*Drive), favorite part of Alternity (the core mechanic), player or GM (GM, but wants to play), status on making the software modular, time spent on the project, becoming an official product, related programs, what his Ph.D. is in (religion), and the thecastle.com domain.
This article is contained in Action Check #6.
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