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"We'd rather you came out of this book saying, 'You know, every time I thought this game aws gonna be one thing, it turned into another.' Because if we can't surprise you, if we can't throw you a curve ball and shake up your notions of what Unknown Armies is like, in our very first supplement for the game . . . well then, it's gonna be a loooong product cycle."
This article is contained in One Shots.
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