Rating: [ 4.85 / 10.00 ]

Article Info

Title  Healing Time Sets the Tempo
Author  Martin Ralya
Book Type  Gaming Non-Fiction
Genre  Generic
Setting  Generic
Series 

Article Summary

One of the authors of Gnome Stew discusses how the game's healing mechanic (fast or slow) affects the unfolding of the campaign. The three examples use D&D (almost instant), Star Trek (quick), Hunter: The Reckoning (slow), and Pendragon (really slow).


This article is contained in Open Game Table: The Anthology of Roleplaying Game Blogs, Volume I.

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