Rating: [ 5.2 / 10.00 ]

Best of Dragon #4 (1985 TSR edition)

Title  Dragon
Editors  Kim Mohan, Roger E. Moore
Book Type  Magazine
Rank: [ 137 / 2312 ]
Genre  Fantasy
Setting  Generic
This Edition  TSR (May, 1985)
ISBN: 0-88038-135-3

Edition Summary

Dragon Magazine was the house organ for TSR and later Wizards of the Coast centering on D&D. At one time it also incorporated Ares Magazine, to offer a look at science-fiction games. It was published by Paizo under license from Wizards for the last several years of its life. It ran for 359 issues, 6 annuals, and 5 best ofs. It was replaced with HTML articles starting with #360, a full PDF magazine starting with #364, and then return to HTML with #395.

This entry describes best of issue 4 of Dragon.

Edition Editions

Game Editions

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# Title System Publisher Released Stock Status
1 Best of Dragon #4Generic 1TSR 1985 ---

Contents

Edition Contents

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P. Title Type System Author Rating
3 Part I. It takes all kinds Editorial Generic Uncredited --
4 The bandit: A shifty non-player character Gaming Accessory AD&D 1 4.85
6 The bounty hunter: Not a very nice guy Other Rules AD&D 1 Scott Bennie 4.71
7 Runestones Background: General Generic Ed Greenwood 5.29
7 Leomund's Tiny Hut: The cloistered cleric Other Rules AD&D 1 Len Lakofka 5.15
14 Leomund's Tiny Hut: The death master: A mighty nasty magic-using NPC Other Rules AD&D 1 Len Lakofka 5.15
18 The duelist: An NPC who likes to make people pay Other Rules AD&D 1 Arthur Collins 5.49
21 The jester: A comical, clever, charismatic NPC Stats AD&D 1 Roger E. Moore 5.04
23 The scribe: An NPC with the write touch Other Rules AD&D 1 Ed Greenwood 4.71
26 The Smith: Test the metal of this NPC Stats AD&D 1 Ed Greenwood 5
29 Part II. Players' perspectives Editorial Generic Uncredited --
30 Be aware, take care: Principles of successful adventuring Player Advice Generic Lewis Pulsipher 5
35 It's a material world: Scrounging up spell components Player Advice AD&D 1 Michael Dobson 4.85
42 Finish fights faster: A simpler system for unarmed combat Other Rules AD&D 1 Roger E. Moore 5.21
45 Two-fisted fighting: Wielding more than one weapon Other Rules AD&D 1 Roger E. Moore 5
46 The whole half-ogre Other Rules AD&D 1 Roger E. Moore 4.66
48 Riding high: Aerial mounts add a new dimension Other Rules AD&D 1 Roger E. Moore 4.71
51 Part III. Creative campaigns Editorial Generic Uncredited --
52 Five keys to success: DMing can be both easy and fun GM Advice AD&D 1 Mike Beeman 5.15
55 A PC and his money... can be parted in many ways GM Advice Generic Lewis Pulsipher 5
58 The care of castles: Making one, and then making it run Player Advice Generic Katharine Kerr 6.02
63 Saintly standards: Friends of the gods with special powers Stats: Deities AD&D 1 Scott Bennie 5.15
65 These are the Breaks Other Rules AD&D 1 John R. Shaw 5
67 Repair or beware: Equipment damage and its effects Other Rules AD&D 1 Arthur Collins 4.71
68 Wounds and weeds Other Rules AD&D 1 Kevin J. Anderson 5
72 Runes Background: General Generic Phil Taterczynski
Roger Raupp
5.77