Engines & Empires Core Rules (2020 Relative Entropy Games edition)

Title  Engines & Empires Core Rules
Author  John D. Higgins
Book Type  Core Rules
Rank: [ 1960 / 4196 ]
Genre  Fantasy / Steampunk
Setting  19th century
This Edition  Relative Entropy Games (2020)
System  D&D / OSR

Edition Summary

Subtitled "Core Rules for Gaslamp Fantasy Tabletop Adventure Campaigns," Engines & Empires is a tabletop adventure game used for playing traditional dungeon crawl and hex crawl campaigns set in otherwise typical fantasy worlds that happen to have a 19th century level of technology. (Kind of like "Arcanum: Of Steamworks and Magick Obscura".)

The core rules are close to the Basic/Expert game, except that the human classes (fighter, rogue, mage, tech, and scholar) only go up to 10th level, and the demi-human classes (dwarf, elf, goblin, and ogre) have level limits that range to 6th to 8th. There are only four ability scores (Valor, Fortune, Wits, and Presence) and a d6-based skill system.

Mages use the cantrip/spell/ritual system from "Beyond the Wall and Other Adventures"; techs have a system of gadgets/chemicals/inventions to match. (Vancian magic is present through a ritual called "The Patient Word" in Beyond the Wall, here renamed "Nevca's Mnemonic Nave.") Monsters and magical items are pretty much the same as other OSR games.

Edition Editions

Game Editions

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# Title System Publisher Released Stock Status
1 Engines & Empires Core Rules HCEngines & Empires 1Relative Entropy Games 2017 ---
2 Engines & Empires Core RulesD&D / OSR 1Relative Entropy Games 2020 ---