Rating: [ 7.78 / 10.00 ]

Over the Edge (1992 Atlas Games edition)

Title  Over the Edge
Authors  Robin D. Laws, Jonathan Tweet
Book Type  Core Rules
Rank: [ 7 / 4196 ]
Genre  Conspiracy
Setting  Al Amarja
Place: Earth
Time: 1990s, Modern
Other Tags 
Group: Cut-Ups
This Edition  Atlas Games (1992)
Stock: 2000
System  Over the Edge

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Edition Summary

A game heavily influenced by William S. Burroughs, Phillip K. Dick, Robert Anton Wilson, Grant Morrison, experimental art and cinema and weird pop culture. Over the Edge is billed as a "game of surreal danger, secrets and conspiracies." It is set on a mysterious island in the Mediterranean, the nation of Al Amarja which, like Burroughs' Interzone, is a place where normal humans, real humans, mutants, parasitic extraterrestials, psychics, clones, voudoun houngans, decadent aristocrats, etc. interact. Various factions fight each other for reasons esoteric, political, racial, metaphysical, whimsical, religious, or all of the above, or for no reason at all.

The system is simple, emphasizing character ideas and story over mechanics. Characters are defined by Traits that they create, and the game mechanics are resolved with dice pools, using d6. The rulebook contains all the rules needed for play as well as the game setting, maps of Edge City and Al Amarja, details of the various factions, conspiracies, NPC's, businesses and organizations. The book is divided into Player and GM sections.

Edition Editions

Notes on This Edition
Based on the blurb regarding the 2nd edition it seems that the 1st edition lacks the reference to other published OtE material and the faction relationship table. It also has different cover art (a well dressed couple, under the watchful eyes of a thug with a knife, heads towards a sheer edge with crawling centipedes and screaming ghosts).

Game Editions

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