Second Person: Role-Playing and Story in Games and Playable Media explores the juxtaposition of story and role playing in role-playing games, computer games, board games, card games, electronic literature, political simulations, locative media, massively multiplayer games, and other forms of entertainment through a series of essays by game designers, authors, artists, and scholars. Includes three tabletop role-playing games as appendices.
Notes on Editions
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2 editions of Second Person: Role-Playing and Story in Games and Playable Media. Click on an individual title, below, for more information on that edition.
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