Rating: [ 5.9 / 10.00 ]

Game Info

Title  Arms Law
Authors  Terry K. Amthor, S. Coleman Charlton, Leonard Cook, Kurt H. Fischer, Jason O. Hawkins, John W. Curtis III, Peter C. Fenlon Jr., Bruce R. Neidlinger, Bruce C. Shelley
Book Type  Other Rules
Rank: [ 199 / 2673 ]
Genre  Fantasy
Setting  Generic

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Game Summary

This entry is differentiated by earlier books called Arms Law because it includes the tables for both "Arms" and "Claw" attacks, while earlier editions of the book just inclded "Arms".

"Put fast and furious combat into your adventure! Arms Law delivers fantasy and medieval melee and missile attacks with realistic-plus results. Simple to use, you'll puncture, slash, or crush your foes with convincing fatality!

"Arms Law expands the combat system from Rolemaster Fantasy Role Playing to its full breadth.

"Attacks from dozens of weapons are all handled differently so that each weapon has a unique feel and flavor. The same is true for animal attacks and other hostile maneuvers like falling, brawling, and martial arts.

"Remember...it's not the bruises that kill! Critical damage is what wastes your enemies! Arms Law presents a dozen types of critical strikes - described in vivid detail - that allow you to graphically describe the brutality of combat!"


This game is also contained in Rolemaster (1984) and Rolemaster (1989).

Game Editions

Notes on Editions
There are 7 editions of Arms Law. Click on an individual title, below, for more information on that edition.

Game Editions

Contents

Comments & Reviews

All RPGnet Reviews

See 3 Reviews | See 1 Magazine Reviews | Link 1 Possible Reviews ]
Rating User Summary
4 + 4Robert E. Allen III. No summary available for this older review.
3 + 4Brent Knorr. If you are looking for something to spice up combat in D&D, you might want to give Arms Law a try. It's almost essential if you want to play Rolemaster and don't own a previous version of Arms Law.

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