Rating: [ 5.09 / 10.00 ]

Magazine Info

Title  Dungeon #160
Editor  Chris Youngs
Book Type  Magazine
Rank: [ 201 / 2312 ]
Genre  Fantasy
Setting  Generic
Edition Info  Wizards of the Coast (Nov., 2008 PDF)
System  Dungeons & Dragons 4
Parent: [ AD&D ]
Parent: [ D&D / Basic ]

Magazine Summary

Dungeon began life as Dungeon Adventures, a bimonthly Advanced Dungeons & Dragons adventure magazine published by TSR from September 1986 to November/December 1996 (issue #62).

After Wizard of the Coast purchased TSR, the magazine went on hiatus before returning in July/August 1997 (#63). From 2002 (issue #90) to 2004 (#113) Dungeon was combined with Polyhedron, a more general d20 magazine.

Paizo Publishing, made up largely of the ex-magazine staff of Wizards, took over over publication of the magazine in 2002 (#94). Starting in 2003 (issue #97), the magazine began featuring the first of Paizo's popular adventure paths (Shackled City, Age of Worms, and Savage Tide).

Paizo's license was pulled and Dungeon ceased publication as a print magazine in September 2007 (issue #150). Paizo started a new magazine called Pathfinder while Wizards of the Coast resumed publication of Dungeon, this time in electronic format (initially, a series of free web pages). The June 2008 issue (#155) was the first issue released in PDF format, and later that year the magazine became part of the D&D Insider subscription service.

This entry describes issue 160 of Dungeon.

Magazine Editions

Game Editions

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# Title System Publisher Released Stock Status
1 Dungeon #160 PDFDungeons & Dragons 4Wizards of the Coast 2008 ---

Contents

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Rating User Summary
3 + 3Baz King. If you and your group can get past the clunky exposition, then there are some memorable encounters to be had within. Certainly it’s brought the average up after recent installments. Worth a punt.

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