Game Info
he Collected Book of Experimental Might contains hundreds of options and new rules meant to inject life into 3.5 fantasy RPG campaigns. This 144-page hardcover collection of Monte’s own house rules includes:
- A spell progression system redefining spell levels from 1 to 20
- New rules for fighting domains, including Two-Weapon Fighting, Mounted Combat, and Fighting Dirty, as well as techniques based on agility, speed, strength, and intellect—the domains provide new abilities to fighter types willing to devote themselves to a focused path
- A retooling of the feat system, with three new concepts—double feats, oblation feats, and uberfeats—and dozens of new choices
- Special benefits for choosing a feat as a fighter bonus feat, reinstating the fighter class as the king of feats
- New rules for healing and curative magic
- Powerful magical disciplines that allow wizards, clerics, druids, paladins, and rangers to have magic always active
- The runeblade, a base class that combines magic and martial skill without the need for spells
- Additional skills, feats, and combat rules
- Dozens of spells and magic items
Notes on This Edition
144 pages.
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