Rating: [ 5.79 / 10.00 ]

Magazine Info

Title  Dungeon #161
Editor  Chris Youngs
Book Type  Magazine
Rank: [ 18 / 2312 ]
Genre  Fantasy
Setting  Generic
Edition Info  Wizards of the Coast (Dec., 2008 PDF)
System  Dungeons & Dragons 4
Parent: [ AD&D ]
Parent: [ D&D / Basic ]

Magazine Summary

Dungeon began life as Dungeon Adventures, a bimonthly Advanced Dungeons & Dragons adventure magazine published by TSR from September 1986 to November/December 1996 (issue #62).

After Wizard of the Coast purchased TSR, the magazine went on hiatus before returning in July/August 1997 (#63). From 2002 (issue #90) to 2004 (#113) Dungeon was combined with Polyhedron, a more general d20 magazine.

Paizo Publishing, made up largely of the ex-magazine staff of Wizards, took over over publication of the magazine in 2002 (#94). Starting in 2003 (issue #97), the magazine began featuring the first of Paizo's popular adventure paths (Shackled City, Age of Worms, and Savage Tide).

Paizo's license was pulled and Dungeon ceased publication as a print magazine in September 2007 (issue #150). Paizo started a new magazine called Pathfinder while Wizards of the Coast resumed publication of Dungeon, this time in electronic format (initially, a series of free web pages). The June 2008 issue (#155) was the first issue released in PDF format, and later that year the magazine became part of the D&D Insider subscription service.

This entry describes issue 161 of Dungeon.

Magazine Editions

Game Editions

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# Title System Publisher Released Stock Status
1 Dungeon #161 PDFDungeons & Dragons 4Wizards of the Coast 2008 ---

Contents

Magazine Contents

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P. Title Type System Author Rating
3 Editorial (Dungeon): Battle in Seattle Editorial Generic Chris Youngs --
4 Scales of War Adventure Path: The Temple Between Adventure Dungeons & Dragons 4 Ari Marmell --
72 Tear of Ioun: Touch of Madness Adventure Dungeons & Dragons 4 Robert J. Schwalb --
114 Campaign Wookbook: Ruins of Starmantle Adventure Dungeons & Dragons 4 Bruce R. Cordell --
119 Ruling Skill Challenges: The Challenge of Skill Challenges GM Advice Dungeons & Dragons 4 Michael Mearls --
122 Save My Game: Meditations on Death GM Advice Dungeons & Dragons 4 Stephen Radney-Macfarland --
125 Dungeoncraft: Creative Pillaging GM Advice Dungeons & Dragons 4 James Wyatt --

Comments & Reviews

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Rating User Summary
4 + 5Baz King. This is a seriously impressive piece of adventure writing. Subtle investigations, brutal combats, cunning locations, epic story, all combined into the single most ambitious adventure 4e has seen to date.

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