Rating: [ 5.93 / 10.00 ]

Game Info

Title  Bounty Head Bebop
Author  J. P. deHénaut
Book Type  Core Rules
Rank: [ 496 / 4196 ]
Genre  Science Fiction
Setting  Bounty Head Bebop
Edition Info  Heroic Journey Publishing (2008 PDF)
Stock: BHB01
ISBN: 098228490X
System  Inverted 20

Game Summary

Essentially the Cowboy Bebop anime series, with a little filing of serial numbers. From the publisher:
Based in a time where the worst criminals and scum run free, the Police have no choice but to hire more Bounty Hunters for help. Are you ready to hunt these villains down? Are you ready to make lots of money?

Then you're ready for the Bounty Head Bebop RPG. Set in a gritty near future and based on high-octane anime, Bounty Head Bebop is a wild ride through the new Solar Frontier. Full of fast-paced action and sizzling drama, Bounty Head Bebop lets you play solar system-spanning anime-style adventures and live the “never say die, say profit” life of the bounty hunters of the 'far modern' future.

The Bounty Head Bebop RPG is powered by the Inverted 20 system, which uses a single d20 for all rolls and offers a quick and easy resolution, but it's not rules light. It's rules quick. This book is all you need to get started in the world of Bounty Head Bebop, including an overview of the universe, rules for psychics, space ships to fly across the solar system, and all the guns you need to put a hole into your next bounty. Also included is a full adventure "Small Fry" which launches your Bounty Hunting career with a big bang.

Welcome to Bounty Head Bebop.

Game Editions

Notes on This Edition
130 pp, $14.00.

Game Editions

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# Title System Publisher Released Stock Status
1 Bounty Head Bebop PDFInverted 20 1Heroic Journey Publishing 2008 BHB01 ---

Comments & Reviews

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Rating User Summary
4 + 4Web Warlock. Interesting new system to handle fast-paced Anime-style action. Get in your ship, get the bad guys and get paid. Saddle up pardner! It's a big solar system out there!
2 + 3kafka. So, if you are looking for a change of pace and do mind reading realms of rules rather than a game that you basically fly by the seat of one’s proverbial traveling pants – then this might be something that you enjoy. However, if your tastes are like mine are more favoring narrative over rules – then you might find this rulebook a tough slough. Here is hoping that Cubicle 7 and the Cowboy Bebop fan community actively participate in creating new adventures and find a way to pair this down to lighter rules other than playing by the checklists found the appendices.

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