White Dragon: Or Bourgeois Imperialist Reptile of Counter-Revolutionary Hue and Instinct is a roleplaying game where the PCs take the role of farmers in a 1930s Soviet farming collective. Set after the purges and subsequent resettlement by outsiders chosen for their loyalty to the Party. The original villagers are influenced by a slumbering dragon in the hills, who periodically demands a human sacrifice and whose presence grants the locals special powers. The PCs are villagers with questionable loyalty to the Party who drink heavily, try to keep their powers secret from Internal Affairs, seek revenge for the purges, and try to avoid both the Gulag and the Dragon.
Characters are defined by their family, a big and a little secret, three statistics (the short versions are Nobility, Humility, and Soil), greater and lesser dragon powers, and descriptive terms that apply during the three stages of drunkeness. They are also granted dice which must be handed out when someone tells your PC a new secret, and may be used to help others. A PC's Facade is a status track that determines the PC's risk of being eaten by the Dragon, and conversely the likelihood of being send to the Gulag by the Party. Scenes can be sober discussions or drinking competitions, and the players compete to uncover each other's secrets before the Dragon eats or the Party tries an offender. The dice mechanic borrows heavily from Dogs in the Vineyard.
Notes on This Edition
A 24-hour RPG written for the September 2005 Ronnies, which required the entrants to use two of the following terms as key elements: gun, Soviet, dragon, and mud. 20 pp, free. Available
here.
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