Game Info
Title | Gamma-Trollworld | |
Author | James L. Shipman | |
Book Type | Core Rules | Rank: [ 1801 / 4196 ] |
Genre | Fantasy / Post-Apocalyptic | |
Setting | Generic | |
Edition Info | Outlaw Press (2008 Digest) | Stock: 1138 |
System | Tunnels & Trolls 7 |
Game Summary | [ Edit Main Info ] |
Have you ever wanted to play T&T in a true Post Apocalyptic setting? Now for the first time ever you have the chance to do so.
The new rules easily fall in line with 7th Edition and cover everything you need to run a Post Apocalyptic T&T campaign, making it very easy to bring any T&T character into Gamma-Trollworld. Also included in this Gamma-Trollworld Rule Book is a ready to run GM Adventure called "Truck Stop Blues". Even if you don't want your T&T characters in a Post Apocalyptic setting, you could always portal them in for a one shot adventure and then send them back. What T&T character wouldn't want a blaster pistol as a weapon?
The new rules easily fall in line with 7th Edition and cover everything you need to run a Post Apocalyptic T&T campaign, making it very easy to bring any T&T character into Gamma-Trollworld. Also included in this Gamma-Trollworld Rule Book is a ready to run GM Adventure called "Truck Stop Blues". Even if you don't want your T&T characters in a Post Apocalyptic setting, you could always portal them in for a one shot adventure and then send them back. What T&T character wouldn't want a blaster pistol as a weapon?
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