Game Info
At the start of a session in
Archipelago: A story game of destinies, a "point of destiny" is chosen for each character. This is an event that will happen, and toward which the player will guide the character. During their turn, a player creates and directs a scene featuring their character. Other players narrate the elements beyond the main character's control. Fate cards are used to add random elements. Players may have limited narrative control over certain elements in the fictional world.
From page 2:
I wrote this game trying to capture the feeling of Ursula K. LeGuin's ĞEarthseağ books. I wanted a game of grand destinies, that at the same time had time to dwell on the details of plants, words, everyday lives. I wanted a game that was about great conflicts, but at the same time treated its characters' stories with respect. I wanted not a steel framework, but a spider web of thin threads creating subtler stories.
This game works best if you play it slow. Sometimes, the best thing to do is wait a little and see how things unfold. Ged stayed with Ogion for years, learning about the old language, the names of flower petals and bugs. There's time to let the characters evolve.
Breathe in. Breathe out. Take your time.
Notes on This Edition
Second edition, playtest version. 22 pages, free.
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