Game Info

Title  King Rat
Author  Przemyslaw F. Szkodzinski
Book Type  Core Rules
Rank: [ 2103 / 4196 ]
Genre  Drama
Setting  Generic
Awards  Ronny (September Runner-Up, 2005)
Edition Info  Self-published (2005 PDF)
System  Generic / One-Off System

Game Summary

King Rat is a competitive, diceless roleplaying game inspired by James Clavell's novel King Rat. In the game, the PCs ("King Rats", as opposed to plain "Rats") try to carve out an empire while trapped within a closed community or organization (called "The Nest") like a POW camp or a megacorporation. They all seek "The Thing", which may be tangible like a weapon or intangible like a scrap of information, that will grant the needed power to take control.

Scenes normally alternate between players, but there is a bidding mechanic that allows a player to usurp the order by wagering resources. Resources are also used within a scene to accomplish goals, or frustrate other's attempts to achieve their goals. Relationships are important; resources can be used to develop friends, but the flagrant expenditure of resources also increases the Hatred meter, which generates Enemies. The winner becomes just "The King", and gets to narrate the last scene, or "Exodus", during which the closed environment crumbles.

Game Editions

Notes on This Edition
This is the 24 Hour RPG version, which was an entry in the first of Ron Edwards' "Ronny" contests (using the "hatred and "rat" keywords). 13 pages, A4-sized, free, available here, via the Wayback Machine.

Game Editions

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# Title System Publisher Released Stock Status
1 King Rat PDFGeneric / One-Off System 1Self-published 2005 ---

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