Rating: [ 6.88 / 10.00 ]

Game Info

Title  Dungeon Crawl Classics Role Playing Game
Authors  Michael Curtis, Joseph Goodman, Harley Stroh, Dieter Zimmerman
Book Type  Core Rules
Rank: [ 128 / 4196 ]
Genre  Fantasy
Setting  Generic

Show [ All Covers ]

Game Summary

The Dungeon Crawl Classics Role Playing Game is named after Goodman's popular line of modules. While inspired by old school versions of D&D (the "Appendix N" in the blurb below is a reference to the bibliography in AD&D's DMG), DCC is not closely derived from any of them. The core mechanic relies on Zocchi dice, like d7s; and the the abilities, the range of scores, and the classes and races are familiar. From Goodman's website:
Glory & Gold Won by Sorcery & Sword

You’re no hero.

You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.

Return to the glory days of fantasy with the Dungeon Crawl Classics Role Playing Game. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page…

Rules Set: DCC RPG, an OGL system that cross-breeds Appendix N with a streamlined version of 3E.

Game Editions

Comments & Reviews

All RPGnet Reviews

See 4 Reviews | Link Reviews ]
Rating User Summary
4 + 4ced1106. Those of us who remember "old school" games with their extensive critical hit tables and other wild ideas have them again. Spells are no longer lifeless stat blocks but are to be feared, even by those who wield it.
5 + 5Megan. The full heady flavour of early fantasy gaming coupled with elegant thoughtful rules that show considered understanding of a good thirty years of game development.

All User Comments

See 4 Ratings | See 1 Comments | Add Rating ]
Rating User Comments
9 / 10FlexiFast and fun with lots of random tables. It is not quite a retro-clone but a further distillation of the OSR spirit. The unpredictable magic system, critical hit tables and corruption effects are very entertaining. The very simple XP system is a surprise. The awkward spell duels section stands out in contrast to the rest of the contents. The book is packed to the gills with loopy artwork. The game is not perfect & does feel kinda incomplete but it intentionally relies on the player to incorporate old skool D&D material. Plus points for quoting Xaltotun and for including thieves of lawful alignment!

Your Thoughts

Played On:  
You must login in order to record usage, rate, and comment on entries.

Copyright © 1996-2026 RPGmatch Inc. & individual authors, All Rights Reserved
Compilation copyright © 1996-2026 RPGmatch Inc.
RPGnet® and RPGmatch® are registered trademarks of RPGmatch Inc., all rights reserved.