Rating: [ 6.33 / 10.00 ]

Game Info

Title  Neoclassical Geek Revival
Author  Zzarchov Kowolski
Book Type  Core Rules
Rank: [ 299 / 4196 ]
Genre  Fantasy
Setting  Generic

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Game Summary

From the Foreword of the 1st printing:
Neoclassical Geek Revival (NGR) is a fantasy heartbreaker RPG; it does what you would expect out of a traditional fantasy role-playing game. While NGR will work as a complete game I have no doubt it will rarely be played as such; This game is designed expecting that you will most likely see things in this game you would like to remove and plug into your own game rather than playing it whole cloth.

This game is designed to simulate low magic fantasy, but most mechanics are equally at home in a science fiction, action or post-apocalyptic game. The rules are designed to be as setting neutral as possible while solving commonly held gripes and bad tropes. In the writing of this game I used the following as guiding principles:
  1. Funny dice are fun on their own merits
  2. Choices to make are better than problems to solve
  3. You are already familiar with role playing games
  4. You are not looking for gritty realism, but do enjoy the presence of the ‘fourth wall’
  5. Gaming is meant to be entertainment

Game Editions

Notes on Editions
There are 2 editions of Neoclassical Geek Revival. Click on an individual title, below, for more information on that edition.

Game Editions

Comments & Reviews

All RPGnet Reviews

See 2 Reviews | Link Reviews ]
Rating User Summary
4 + 5Malakor. Good Toolkit, interesting ideas. A decent game or a great place to mine ideas
4 + 5Endzeitgeist. An OSR-game that changes every single rule and becomes something unique and thoroughly fun

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